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fixed: replaced 'snake' with key
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@ -84,7 +84,7 @@ Phaser.Rope = function (game, x, y, key, frame, points) {
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*/
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this._scroll = new Phaser.Point();
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PIXI.Rope.call(this, 'snake', this.points);
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PIXI.Rope.call(this, key, this.points);
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this.position.set(x,y);
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