photonstorm
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667d477a16
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P2.BodyDebug always lagged behind the position of the Body it was tracking by one frame, which became visible at high speeds. It now syncs its position in the Body.postUpdate which prevents this from happening (thanks @valueerror)
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2014-11-25 22:21:11 +00:00 |
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photonstorm
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0f3849491d
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P2.BodyDebug circles were drawing at half widths (thanks @enriqueto #1288)
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2014-11-08 14:09:26 +00:00 |
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photonstorm
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20551f9129
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Lots of jsdocs fixes ready for the new doc generator.
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2014-09-16 17:35:08 +01:00 |
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Christian Wesselhoeft
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1c286c1ae5
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Fix jshint issues in src/physics/p2
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2014-03-25 14:56:05 -07:00 |
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Christian Wesselhoeft
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61f18b675c
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Trim trailing whitespace.
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2014-03-25 14:56:04 -07:00 |
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Georgios Kaleadis
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c2964857a3
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multiple circle shapes in a body with position
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2014-03-21 20:45:25 +01:00 |
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photonstorm
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e955145707
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Added p2 kill and reset test + nearing completion on tilemap collision.
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2014-03-13 21:14:18 +00:00 |
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photonstorm
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c2d38fe16b
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jshint passed all the p2 physics and fixed Debug.spriteBounds.
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2014-03-13 16:16:14 +00:00 |
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photonstorm
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13ff8985e1
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Merged @georgiee p2 BodyDebug and reformatted for jshint pass. Looks awesome :) #536
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2014-03-10 15:25:43 +00:00 |
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Georgios Kaleadis
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569770ed21
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update
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2014-03-10 14:28:44 +01:00 |
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