Commit graph

55 commits

Author SHA1 Message Date
Richard Davey
2d313ac927 The start of adding multi-line alignment 2018-07-09 17:06:20 +01:00
Richard Davey
f266acecc2 Re-uses the bounds object, rather than re-creating constantly. 2018-07-09 17:06:06 +01:00
Richard Davey
a3803a286f Fixed origin addition post-scale 2018-07-09 16:17:52 +01:00
Richard Davey
91a48c30c4 GetBitmapTextSize, which is used internally in the BitmapText Game Objects, will now produce different bounds from the previous version. Previously, the bounds were tight against the letters in the text. However, this meant the bounds were not properly aligned with the origin of the BitmapText, and consequently you'd get different bounds if the text consisted of different characters. The bounds are now calculated purely based on the glyph data and letter spacing values. This will give a far more consistent overall experience, but it does mean if you were using the bounds to position text previously, you'll need to revisit that code again. See issue #3799 for more details (and to discuss this further if you wish) 2018-07-09 16:06:36 +01:00
Richard Davey
dd0490dd57 Removed batchBitmapText, tidied up and moved to its own renderer 2018-07-07 12:22:45 +01:00
Richard Davey
7a23378015 Unified use of roundPixels, antialias and pixelArt modes 2018-06-27 15:15:00 +01:00
Richard Davey
90ba2608fa Added in Camera alpha support to all canvas renderers 2018-06-25 16:24:08 +01:00
Richard Davey
5a0fe89a7e Swap _id to id 2018-06-23 12:26:39 +01:00
Chris Andrew
a6b8b8ed31 Documented the Text game object and its TextStyle companion.
Minor update to JSON representation descriptions.
2018-06-14 14:27:58 +01:00
Richard Davey
9d52b6ac91 Fixed jsdoc errors 2018-06-12 17:05:39 +01:00
Chris Andrew
39ace6c9e9 Finished all BitmapText descriptions, other than GameObject class descriptions. 2018-06-06 17:34:18 +01:00
Chris Andrew
fb33fd045d Documented DynamicBitmapText display callbacks.
Finished up some DynamicBitmapText related descriptions.

Removed the align property from BitmapTextConfig, as it's not used.
2018-06-06 17:26:55 +01:00
Chris Andrew
79c3242c68 Tweaked and filled in a few more BitmapText related descriptions. 2018-06-06 16:58:48 +01:00
Chris Andrew
c9d4ff9f83 Fixed case of @readOnly annotations in BitmapText and DynamicBitmapText. 2018-06-06 16:34:49 +01:00
Chris Andrew
96d750bb60 Documented BitmapText and DynamicBitmapText.
Moved BitmapFontData typedefs to the BitmapText class file.
2018-06-06 16:32:58 +01:00
Richard Davey
0d0846a415 Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this. 2018-05-16 15:17:08 +01:00
Richard Davey
107ca71d6b BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text argument in the constructor. Before they only worked via setText 2018-05-03 15:52:12 +01:00
Richard Davey
28251fd0f5 addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
Richard Davey
606ba6d8d7 Added new Mask component and added to all relevant Game Objects 2018-04-20 18:57:49 +01:00
Richard Davey
6299019838 Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
Richard Davey
cb4eb9e435 Rescoped RetroFont so it's no longer bound to BitmapText 2018-04-19 13:07:59 +01:00
Richard Davey
23f353326c jsdoc fix 2018-04-18 13:48:25 +01:00
Richard Davey
6e77557375 jsdoc fixes 2018-04-18 13:34:22 +01:00
Felipe Alfonso
c232642a52 Parent matrix is applied to canvas context on each draw function 2018-04-04 14:05:59 -03:00
Felipe Alfonso
96b8db4685 Added parentMatrix to all canvas rendering functions 2018-04-04 13:14:55 -03:00
Felipe Alfonso
bea7ca36ad Merge branch 'master' into containers
# Conflicts:
#	src/renderer/webgl/pipelines/TextureTintPipeline.js
2018-04-04 12:07:41 -03:00
Richard Davey
96507beda1 Added setLetterSpacing method and exported value in toJSON (#3480) 2018-04-04 11:34:39 +01:00
Travis O'Neal
2ec70cac48 Added a letterSpacing property to BitmapText 2018-04-02 09:42:24 -04:00
Travis O'Neal
43ea5f239c
Updated @since to the appropriate version 2018-03-30 14:07:28 -04:00
Travis O'Neal
d6265a59dd Initial Commit 2018-03-30 13:46:44 -04:00
Felipe Alfonso
e0f678d1ff Merge branch 'master' into containers 2018-03-28 20:49:00 -03:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
Richard Davey
f10efda8f0 font is non-optional, so removed coordinates as optional 2018-03-28 12:05:03 +01:00
Felipe Alfonso
d544701495 parentMatrix added to individual game object render function 2018-03-27 14:49:09 -03:00
Richard Davey
0ef92e1172 Merge branch 'pr/3439' 2018-03-21 16:06:56 +00:00
Richard Davey
db613c793a Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-21 03:17:00 +00:00
Richard Davey
786d181a91 Sorted the components 2018-03-21 03:16:49 +00:00
orblazer
5a518f2e5f Fix "object" types on Camera and GameObjecs 2018-03-20 23:28:26 +01:00
orblazer
87633fdfad Fix multiple types on GameObjects 2018-03-20 15:56:31 +01:00
orblazer
bf630f7d57 Fix types in JSDocs 2018-03-19 19:49:14 +01:00
Richard Davey
935a89342d Calling setText on a BitmapText object will now recalculate its display origin values. Fix #3350 2018-03-09 17:08:12 +00:00
Richard Davey
9a561ff385 Added roundPixels support to BitmapText canvas 2018-02-28 23:07:30 +00:00
Richard Davey
8ae3493296 setText updates
BitmapText.setText will check if the value given is falsey but not a zero and set to an empty string if so.
BitmapText.setText will now cast the given value to a string before setting.
BitmapText.setText will not change the text via `setText` unless the new text is different to the old one.
2018-02-27 15:14:03 +00:00
Felipe Alfonso
41bcaba43a Dynamic BitmapText now uses origin component to render the text. 2018-02-19 18:16:57 -03:00
Richard Davey
50dac412be eslint fixes and console removal 2018-02-16 19:08:50 +00:00
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
a8eae2bab7 Added jsdocs 2018-02-05 23:59:51 +00:00
Richard Davey
d457373287 Added Depth component and tidied up redundant parts of Transform 2018-02-01 00:50:15 +00:00