phaser/src/gameobjects/bitmaptext/static
2018-07-09 17:06:20 +01:00
..
BitmapText.js Re-uses the bounds object, rather than re-creating constantly. 2018-07-09 17:06:06 +01:00
BitmapTextCanvasRenderer.js GetBitmapTextSize, which is used internally in the BitmapText Game Objects, will now produce different bounds from the previous version. Previously, the bounds were tight against the letters in the text. However, this meant the bounds were not properly aligned with the origin of the BitmapText, and consequently you'd get different bounds if the text consisted of different characters. The bounds are now calculated purely based on the glyph data and letter spacing values. This will give a far more consistent overall experience, but it does mean if you were using the bounds to position text previously, you'll need to revisit that code again. See issue #3799 for more details (and to discuss this further if you wish) 2018-07-09 16:06:36 +01:00
BitmapTextCreator.js Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this. 2018-05-16 15:17:08 +01:00
BitmapTextFactory.js Documented DynamicBitmapText display callbacks. 2018-06-06 17:26:55 +01:00
BitmapTextRender.js Updated to use typeof DefinePlugin check. 2018-04-20 00:23:24 +01:00
BitmapTextWebGLRenderer.js The start of adding multi-line alignment 2018-07-09 17:06:20 +01:00