photonstorm
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beaac18b8f
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Active animations now monitor if the game pauses, and resume normally when the game un-pauses (fixes #179)
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2014-02-24 23:06:45 +00:00 |
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photonstorm
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35e4c03bad
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TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
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2014-02-13 23:13:10 +00:00 |
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photonstorm
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e7a9b96d27
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Final release 1.1.4 examples finished.
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2014-02-05 16:55:02 +00:00 |
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photonstorm
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0896c2fac7
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Updating copyright year and README.
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2014-02-05 16:54:59 +00:00 |
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photonstorm
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ce4cf531d4
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Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source.
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2013-12-30 16:54:00 +00:00 |
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photonstorm
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13a2cc2feb
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Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
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2013-11-25 03:13:04 +00:00 |
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Richard Davey
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c1d60d7e19
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getAnimation and RAF callback ID checks added
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2013-11-04 00:04:19 +00:00 |
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photonstorm
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7ceb11ae49
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New: You'll now find a complete Basic project Template in the resources/Project Templates folder. Will add more complex ones soon.
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2013-10-28 23:29:34 +00:00 |
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photonstorm
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8ed783802e
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New examples page
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2013-10-18 15:12:32 +01:00 |
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photonstorm
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a97f271de7
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Fixed Animation index 0 issue and hooked TilemapLayer to camera.
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2013-10-16 02:09:12 +01:00 |
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photonstorm
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f10f9324ad
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Animation.killOnComplete added and fixed a few issues in the Tanks game.
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2013-10-09 13:36:57 +01:00 |
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photonstorm
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f5584bdfe5
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Lots of fixes and updates to ArcadePhysics and Group, plus more examples.
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2013-10-08 21:09:46 +01:00 |
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Richard Davey
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96da57cac0
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Fixed up the namespace in the documentation and finished off all sections other than Game Objects and Physics (yuck).
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2013-10-03 02:38:35 +01:00 |
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Richard Davey
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852e82d0ca
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More docs.
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2013-10-02 12:11:22 +01:00 |
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Richard Davey
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e5b1faace6
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Preparing more documentation.
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2013-10-02 01:16:40 +01:00 |
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Richard Davey
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ca113b85aa
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More docs coming on.
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2013-10-01 16:39:39 +01:00 |
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Richard Davey
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9b4b267e7a
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Working through building the docs.
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2013-10-01 16:15:45 +01:00 |
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Richard Davey
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305b12d76b
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Adding docs.
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2013-10-01 15:01:46 +01:00 |
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Richard Davey
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31bbf05ace
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* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
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2013-09-30 11:15:50 +01:00 |
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Richard Davey
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d9a49797c4
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1.0.4 release
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2013-09-18 06:34:56 +01:00 |
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Richard Davey
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3c5ea01e09
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1.0.3 release - fixed Text and Bitmap Fonts, Animation documentation and more examples
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2013-09-17 16:50:47 +01:00 |
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Richard Davey
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e3869ff3ac
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* Fixed a bug in the AnimationManager where useNumericIndex was always set to true
* Added in lots of Particle examples
* Added in the start of a Breakout game
* Added in the start of a Platformer game
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2013-09-16 01:52:15 +01:00 |
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Richard Davey
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8c9a7c8bc7
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Adding more examples in.
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2013-09-15 20:45:00 +01:00 |
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Richard Davey
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f069107e55
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1.0.1 release - fixes issues in tile map collision, additional Animation stop checks and updated package license.
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2013-09-15 03:58:38 +01:00 |
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Richard Davey
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f260108433
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Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
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2013-09-11 13:21:07 +01:00 |
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Richard Davey
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e41e35fd09
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Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
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2013-09-10 20:40:34 +01:00 |
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Richard Davey
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bdc1c2ceb9
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Sorted out the bounds for when sprites are in trimmed texture atlases to stop the physics checks going insane. Also bundled in Advanced Physics lib, although not hooked up yet.
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2013-09-03 15:35:40 +01:00 |
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Richard Davey
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7c597999d4
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Camera culling now in and working, although you need to enable it on a per sprite basis. Also fixed a few small bugs in the Animation Manager.
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2013-09-02 23:22:24 +01:00 |
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Richard Davey
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7bdcbf5c2a
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getBounds update.
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2013-09-01 13:17:44 +01:00 |
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Richard Davey
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e77f5da2cd
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Fixed the TweenManager and added support to GameObjectFactory, so you can create tweens easily now all hooked in to the internal game clock. Also added the AnimationManager into Sprite, so you can create and play animations directly from sprites nice and easily.
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2013-08-30 17:09:43 +01:00 |
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Richard Davey
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936118bd91
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AnimationManager done and in, need to fix texture update bug, otherwise finished.
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2013-08-30 04:20:14 +01:00 |
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