Commit graph

73 commits

Author SHA1 Message Date
Richard Davey
69f84f3ccf Animations Types 2019-05-09 11:46:07 +01:00
danilo neves cruz
a586a4adeb fix reverse generateFrameNumbers 2019-02-15 17:38:39 -02:00
Richard Davey
e7b1d086e7 Moving all of the typedefs to properly namespaced scopes, rather than globals
\o/ ~ "Someone, save me!"
2019-02-13 12:35:12 +00:00
Richard Davey
ccaae460a4 Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
Richard Davey
a3b615bac5 JSDoc fixes 2019-02-04 11:49:34 +00:00
Richard Davey
d04232ae54 JSDoc fixes 2019-02-04 11:45:17 +00:00
Richard Davey
348306cafb Lots more jsdoc fixes and new documentation 2019-01-31 14:47:50 +00:00
Richard Davey
d380c3ac69 Virtually finished Scale Manager jsdocs and tidying up. 2019-01-28 17:12:28 +00:00
Richard Davey
bc962c25dc All listeners use the new Events 2019-01-18 13:41:43 +00:00
Richard Davey
0297a6625c Added Data Manager events and fixed some jsdoc links 2019-01-16 10:16:31 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
777eb1b44a Added Game Events 2019-01-15 15:11:19 +00:00
Richard Davey
11ed074450 Refactoring how events are handled internally and in the docs 2019-01-15 14:37:24 +00:00
Richard Davey
193d1d5c73 Docs update. 2018-12-12 11:56:09 +00:00
Richard Davey
3d36215623 Added repeat event. 2018-12-06 15:39:47 +00:00
Richard Davey
eda6e648fc Animation now extends the EventEmitter. 2018-12-06 15:28:48 +00:00
Richard Davey
20ea562d23 create no longer throws a warning, returns existing animation. Also added exists method. 2018-12-06 14:47:26 +00:00
Richard Davey
2780babe10 Final Doc Jam merge 2018-12-03 15:16:23 +00:00
Richard Davey
4c4421c47f Docjam merge 2018-10-19 12:32:43 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
a9063604dc Replace @readOnly with @readonly 2018-10-09 13:40:00 +01:00
Richard Davey
5ad4c8dc2b All of the Animation Events now pass the Game Object as the final argument, this includes animationstart, animationrestart, animationrepeat, animationupdate and animationcomplete. 2018-09-27 15:55:16 +01:00
Richard Davey
75bdfcc081 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-09-24 23:20:49 +01:00
Richard Davey
89b9f42f3e Adding jsdocs 2018-09-24 23:20:43 +01:00
Chris Andrew
dfe335102c Added some descriptions for the AnimationManager class. 2018-09-24 18:47:24 +01:00
Richard Davey
ef558fea3c Type definition fixes 2018-09-07 17:19:19 +01:00
Shukizu
96c7a4830c fixed playReverse with repeat bigger than 1 #3837 2018-09-01 12:40:26 -03:00
Shukizu
a1bb80997e fixed play in yoyo mode, bug found by @Ben-Millions #3837 2018-09-01 10:48:23 -03:00
Richard Davey
0a4fc5b026 Calling setTimeScale on the Sprite's Animation component will now set the time scale value and keep it set until you change it again. Previously it would be reset to 1 when a new animation was loaded into the component, but this no longer happens - once the time scale is set it remains in effect, regardless of which animations are played on the Sprite. 2018-08-31 18:45:50 +01:00
Richard Davey
f6e25ebfd1
Merge pull request #3850 from polarstoat/animation-docs-fix
Add AnimationManager.generateFrameNumbers documentation
2018-08-20 18:31:35 +01:00
Polar stoat
beaedc12e8 Fix documentation formatting
Add fullstops to end of each line
Fix JSDoc formatting for properties that take multiple types
2018-07-31 20:36:54 +01:00
khaleb
2f6f8b2190 fix keyword-spacing 2018-07-24 09:36:15 -03:00
khaleb
6b81bc78a3 added since 3.12.0 in new methods, fixed keywords-spacing issue, renamed 'revert' method to 'reverse' 2018-07-24 09:28:56 -03:00
Shukizu
8da8fbedd1 fix animations with yoyo mode (issue: #3837) 2018-07-22 14:57:07 -03:00
Shukizu
ebc9d8d96d Add a 'revert' function that can revert the flow of a animation at any time (issue #3837) 2018-07-22 11:44:57 -03:00
Polar stoat
44e4e7162d Add AnimationManager.generateFrameNumbers documentation 2018-07-20 11:55:39 +01:00
Richard Davey
7aa46657c2 Tidying up jsdocs and changing float to number 2018-06-26 23:19:14 +01:00
Chris Andrew
cb6077f231 Documented most of the Animation component class and some of the Animation class. 2018-06-01 13:11:25 +01:00
Richard Davey
5e667ec139 Fixed 'all frames' check 2018-05-16 14:35:30 +01:00
Richard Davey
9500a6ee32 When calling generateFrameNames to define an animation from a texture atlas you can now leave out all of the config properties and it will create an animation using every frame found in the atlas. Please understand you've no control over the sequence of these frames if you do this and it's entirely dictated by the json data 2018-05-15 15:34:57 +01:00
Richard Davey
6ef465a734 Animation.yoyo was ignored when calculating the next frame to advance to, breaking the yoyo effect. It now yoyos properly 2018-05-15 09:40:22 +01:00
Travis O'Neal
67ea16e3b2 Fixed bug in AnimationConfig jsdoc and filled in several empty descriptions 2018-04-19 11:36:13 -04:00
Richard Davey
18585de81d Lots of jsdoc fixes 2018-04-16 14:43:24 +01:00
Richard Davey
c2edab2d7b Removed all animation callbacks and added events 2018-04-07 12:36:11 +01:00
Richard Davey
daa2236998 Removed onUpdate 2018-04-07 12:35:51 +01:00
Richard Davey
9368c80922 getFrameByProgress will return the Animation Frame that is closest to the given progress value. 2018-04-04 17:14:43 +01:00
Richard Davey
fa2320238e More jsdocs fixes and staggerPlay fix 2018-04-04 16:27:33 +01:00
Richard Davey
e734e7ef6b Extensive Animation API changes to use milliseconds, improve docs and access to properties 2018-04-04 16:13:45 +01:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
orblazer
0d58832e5f Fix types on Animations and Boot 2018-03-27 13:30:00 +02:00