photonstorm
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df16970bcc
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Readme update.
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2014-09-08 22:34:53 +01:00 |
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photonstorm
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59f7c53019
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P2.Body.addCapsule didn't use to pass the radius value through pxm, but now does so you have to specify it in pixels, not meters.
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2014-09-08 22:34:53 +01:00 |
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Richard Davey
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73e9a74350
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Update docgen with a few bug fixes and creating a viewer.
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2014-09-07 17:43:57 +01:00 |
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Richard Davey
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3102ad534d
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Swapped the order of the Camera.view floor to avoid the 1px jitter effect on the right of maps.
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2014-09-06 10:26:54 +01:00 |
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Richard Davey
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d72117ab8d
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Merge pull request #1170 from codevinsky/feature/utils
Phaser.Utils.range: easily create an array that contains a range of numbers.
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2014-09-05 17:59:32 +01:00 |
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Richard Davey
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199016b0a8
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Merge pull request #1172 from eguneys/dev
A new custom build with no physics added.
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2014-09-05 17:15:41 +01:00 |
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photonstorm
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7c02358eed
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More FlexGrid updates.
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2014-09-05 16:19:32 +01:00 |
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photonstorm
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22df587bd3
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Swapped to using FlexLayers.
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2014-09-05 15:46:21 +01:00 |
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photonstorm
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ff07317120
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First version of the FlexLayer class.
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2014-09-05 15:46:10 +01:00 |
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photonstorm
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4903e47a98
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Rectangle.topRight returns a Point object that represents the top-right coordinate of the Rectangle.
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2014-09-05 15:45:47 +01:00 |
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Jeremy Dowell
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06c6b23454
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moved: Utils.range to Math.numberArray
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2014-09-05 09:36:36 -05:00 |
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eguneys
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fdf00b1b49
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A new custom build with no physics added.
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2014-09-05 11:38:40 +03:00 |
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photonstorm
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72c0f50b6b
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Lots of small enhancements and layer types.
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2014-09-05 08:02:44 +01:00 |
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photonstorm
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0af4ec4da2
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The StateManager will now check if a State has a method called resize . If it does, and if the game is running in the RESIZE Scale Mode then this method will be called whenever the game resizes. It will be passed two parameters: width and height that will match the games new dimensions. Resizing can happen as a result of either the parent container changing shape, or the browser window resizing.
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2014-09-05 06:22:10 +01:00 |
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photonstorm
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0c9eef8a91
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FlexGrid added to the ScaleManager.
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2014-09-05 06:02:25 +01:00 |
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photonstorm
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07f529bf12
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First experimental build of FlexGrid.
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2014-09-05 06:01:48 +01:00 |
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photonstorm
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f2a8a927f9
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Group.addMultiple allows you to pass an array of game objects and they'll all be added to the Group in turn.
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2014-09-05 06:01:25 +01:00 |
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photonstorm
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cb14fd1c01
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Rectangle.centerOn(x,y) allows you to quickly center a Rectangle on the given coordinates.
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2014-09-05 04:13:21 +01:00 |
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Jeremy Dowell
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1835453880
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fixed: jshint errors
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2014-09-04 19:31:53 -05:00 |
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Jeremy Dowell
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6c3fac5665
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added: Phaser.Utils.range
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2014-09-04 19:28:46 -05:00 |
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photonstorm
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ac9c9a1f9b
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Fixed the assignment of the fullScreenTarget so FS mode works again now.
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2014-09-05 01:07:51 +01:00 |
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photonstorm
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67f14713af
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Removed Gestures stuff as it was all commented-out anyway.
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2014-09-05 01:07:16 +01:00 |
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photonstorm
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4d14119a57
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Removed console.log.
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2014-09-05 00:14:22 +01:00 |
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photonstorm
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d5ffe1f971
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Phaser.Mouse will now add a listener to the window to detect mouseup events. This is used to detect if the player releases the mouse while outside of the game canvas. Previously Pointer objects incorrectly thought they were still pressed when you returned the mouse over the canvas (#1167)
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2014-09-04 23:29:43 +01:00 |
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Richard Davey
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7ee1564f2e
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Signal.removeAll would ignore the context parameter and remove all bindings regardless (thanks @alect #1168)
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2014-09-04 22:24:47 +01:00 |
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Richard Davey
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55400ce988
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World.createDistanceConstraint signature changed to include new local anchors (thanks @rhmoller #1169)
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2014-09-04 22:22:10 +01:00 |
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photonstorm
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a98fbc0c62
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New 2.1.0 build files.
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2014-09-04 16:56:45 +01:00 |
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photonstorm
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9fa3f8f2b1
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alphaMask update.
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2014-09-04 16:53:19 +01:00 |
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photonstorm
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3a69ed944d
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Fixed TypeScript defs for BitmapData.
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2014-09-04 16:52:10 +01:00 |
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photonstorm
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9aaa8d80ca
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jsdocs, fixes to load, draw, copy and addToWorld.
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2014-09-04 05:05:30 +01:00 |
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photonstorm
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cbc6ac8e7d
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New debug header.
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2014-09-04 05:05:05 +01:00 |
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photonstorm
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cd7e4abecf
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Add jsdocs.
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2014-09-04 05:04:54 +01:00 |
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photonstorm
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7d9a4f4100
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Phaser.Text wouldn't render the text to its local canvas if you passed the text on the constructor and didn't add it to the display list. If a string is given it now updates the local canvas on creation.
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2014-09-04 02:18:12 +01:00 |
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Richard Davey
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0d486aa949
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Updated the road map.
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2014-09-03 23:01:24 +01:00 |
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Richard Davey
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168ce82fe8
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Rectangle.bottom setter swapped the order of the calculation (thanks @JakeCoxon #1165)
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2014-09-03 22:42:24 +01:00 |
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Richard Davey
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fe0c03d5d7
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Phaser.Text.destroy will now destroy the base texture by default (#1162)
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2014-09-03 22:34:10 +01:00 |
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Richard Davey
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68368357ba
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jshint fix
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2014-09-03 22:26:05 +01:00 |
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Richard Davey
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42f19f4978
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Phaser.Canvas.setImageRenderingCrisp now sets image-rendering: pixelated, perfect for pixel art and which is now supported in Chrome 38.
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2014-09-03 22:16:03 +01:00 |
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photonstorm
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804eea9ca3
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Optimised BitmapData.copy and refactoring continues.
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2014-09-03 20:56:31 +01:00 |
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photonstorm
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15e6edc56b
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BitmapData.copy no longer creates any temporary variables. It also accurately copies over Sprite/Image values before drawing them.
Creation now defaults to a texture size of 256x256.
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2014-09-03 12:53:07 +01:00 |
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photonstorm
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f5ad22399f
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BitmapData.copy is now the new uber copy function. Helper methods coming.
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2014-09-03 11:12:06 +01:00 |
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photonstorm
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1f84024a3e
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Cache.getImage now returns null if no image was found.
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2014-09-03 11:11:48 +01:00 |
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photonstorm
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3b28d568e9
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Ironed out the issues in BitmapData.fastCopy.
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2014-09-03 01:28:58 +01:00 |
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Richard Davey
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773be312ce
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BitmapData.fastCopy test.
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2014-09-02 23:16:10 +01:00 |
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photonstorm
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de07f5b649
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Testing out Frame and Animation clone features.
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2014-09-02 21:03:16 +01:00 |
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photonstorm
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8bc5ba8d7d
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Tween.generateData would skip the end values in the data array. They are now included as the object in the final array element.
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2014-09-02 15:45:52 +01:00 |
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photonstorm
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865c6878bf
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P2.World.getSprings used to return an empty array, but now returns all the Springs in the world (#1134)
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2014-09-02 15:06:43 +01:00 |
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photonstorm
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d26f937f1c
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RetroFont has a new property called frameData which contains the Frame objects for each of the letters in the font, which can be used by Sprites.
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2014-09-02 00:41:53 +01:00 |
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Richard Davey
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152335ff46
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docs update.
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2014-09-01 21:33:29 +01:00 |
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Richard Davey
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895ab12262
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Merge pull request #1158 from ctmartinez1992/dev
Added support to pass 2 array in Arcade collide and overlap
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2014-09-01 21:31:33 +01:00 |
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