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Readme update.
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@ -111,6 +111,7 @@ Version 2.1.0 - "Cairhien" - -in development-
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* Group.addMultiple allows you to pass an array of game objects and they'll all be added to the Group in turn.
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* The StateManager will now check if a State has a method called `resize`. If it does, and if the game is running in the RESIZE Scale Mode then this method will be called whenever the game resizes. It will be passed two parameters: `width` and `height` that will match the games new dimensions. Resizing can happen as a result of either the parent container changing shape, or the browser window resizing.
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* Rectangle.topRight returns a Point object that represents the top-right coordinate of the Rectangle.
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* The grunt script now builds a new version of Phaser without any physics (including Arcade Physics), Tilemaps or Particles. This build is called `phaser-no-physics.js` and works stand-alone. Please note that things like the GameObjectFactory aren't changed, so they will still try and create a Tilemap for example should you ask them to (thanks @eguneys #1172)
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### Updates
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@ -228,7 +229,7 @@ Version 2.1.0 - "Cairhien" - -in development-
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* EventEmitter.prototype.has can now check if any listeners were added to a given topic.
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* Added Utils.defaults.
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The full Change Log is at https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md
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For details about changes made in previous versions of Phaser see the full Change Log at https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md
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![div](http://phaser.io/images/div3.png)
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