Commit graph

19239 commits

Author SHA1 Message Date
Richard Davey
1b12993898 Updated jsdocs 2023-11-07 15:26:07 +00:00
Richard Davey
e36d43533c Updated shaders to use 'round' glsl instead of 'floor' 2023-11-07 15:23:57 +00:00
Richard Davey
91b145915c Don't use the anonymous function, just a boolean check 2023-11-06 18:54:11 +00:00
Richard Davey
29dc04c8cf Update CHANGELOG-v3.61.md 2023-11-03 19:02:56 +00:00
Richard Davey
5812b4b7a7 Fixed issue with Dynamic Textures and Render Textures not displaying until resized. Fix #6662 2023-11-03 19:02:52 +00:00
Richard Davey
5aa409e8f3 RenderTarget.willResize is a new method that will return true if the Render Target will be resized as a result of the new given width and height values. 2023-11-03 19:02:20 +00:00
Richard Davey
ef1ef79f4f v3.61 Beta 4 2023-10-27 16:39:35 +01:00
Richard Davey
2bf377b44d Update CHANGELOG-v3.61.md 2023-10-27 16:38:28 +01:00
Richard Davey
d589637b21 Beta 4 2023-10-27 16:38:24 +01:00
neki-dev
5f02636daa Fixed jsdoc for GetRandom 2023-10-27 17:22:39 +02:00
neki-dev
23ffdf5602 Revert "Fixed types for GetRandom"
This reverts commit df8439a515.
2023-10-27 17:22:08 +02:00
neki-dev
df8439a515 Fixed types for GetRandom 2023-10-27 16:56:18 +02:00
Richard Davey
4d555958de Added setDirectControl to allow a body to calculate velocity from position changes
Also added component method and internal autoFrame vec2.
2023-10-26 23:03:08 +01:00
Richard Davey
fbec8aebc9 Working through auto update optimizations 2023-10-26 22:03:18 +01:00
Richard Davey
fd1f0b3d68 Merge branch 'master' of https://github.com/photonstorm/phaser 2023-10-26 21:07:41 +01:00
Richard Davey
d66a4e7b65 Updated jsdocs 2023-10-26 21:07:39 +01:00
Richard Davey
f4a9b993cc Testing Body.autoUpdate 2023-10-26 19:02:19 +01:00
Richard Davey
6dd1017fd9 Docs update 2023-10-26 19:02:02 +01:00
Alvaro Estrada
dedd6c3438 Added missing property definitions
* Added missing parenthesis in the previous additions
* Added the definitions missing in the Text class
2023-10-16 15:59:33 -06:00
Alvaro Estrada
625981e57a Update TextStyle.js
Updated the setFill method to match the setColor method
2023-10-16 15:50:09 -06:00
Alvaro Estrada
ffad6f6d90 Extended color and stroke definitions
Declared that the color and stroke properties can also be CanvasGradient or CanvasPattern
2023-10-16 15:43:38 -06:00
Richard Davey
f20963c04f Fixed jsdocs 2023-10-15 17:24:21 +01:00
Richard Davey
b52221316b Update DynamicTexture.js
See. Never deploy on Friday the 13th.
2023-10-13 18:37:22 +01:00
Richard Davey
7b8a475181 v3.61 Beta 3 Release 2023-10-13 17:56:42 +01:00
Richard Davey
790c723100 Update CHANGELOG-v3.61.md 2023-10-13 17:54:03 +01:00
Richard Davey
b28ad7f3d3 The BitmapMask wouldn't correctly set the gl viewport when binding, which caused the mask to distort in games where the canvas resizes from its default. Fix #6527 2023-10-13 17:53:55 +01:00
Richard Davey
c3ea19932e Update CHANGELOG-v3.61.md 2023-10-13 17:15:23 +01:00
Richard Davey
bae26a5205 When a framebuffer is deleted, it now sets its renderTexture property to undefined to ensure the reference is cleared. 2023-10-13 17:15:21 +01:00
Richard Davey
3333fa39e7 Fixed DynamicTexture memory leak on WebGL
* The `DynamicTexture` was leaking memory by leaving a WebGLTexture in memory when its `setSize` method was called. This happens automatically on instantiation, meaning that if you created DynamicTextures and then destroyed them frequently, memory would continue to increase (thanks David)
* `DynamicTexture.width` and `height` were missing from the class definition, even though they were set and used internally. They're now exposed as read-only properties.
* `DynamicTexture.setFromRenderTarget` is a new method that syncs the internal Frame and TextureSource GL textures with the Render Target GL textures.
2023-10-13 17:14:22 +01:00
Richard Davey
059ff984a2 JSDocs fix 2023-10-13 14:45:49 +01:00
Richard Davey
4ef3c58caa Updated jsdocs 2023-10-13 13:09:28 +01:00
Richard Davey
389f510719 Update GetAdvancedValue.js 2023-10-12 18:49:10 +01:00
Richard Davey
d74e767050 Delete color attachment 2023-10-12 18:49:06 +01:00
Richard Davey
1935119141 Array Remove and unbind before deleting the framebuffer 2023-10-12 15:22:26 +01:00
Richard Davey
2d364f08c4 Clear stamp texture if current 2023-10-12 15:22:26 +01:00
Richard Davey
e5b04be760 Reset stamp texture 2023-10-12 15:22:26 +01:00
Richard Davey
aec66eea78 2nd parameter not required 2023-10-12 15:22:26 +01:00
Richard Davey
6fcee8fe8f No need to null the source glTexture 2023-10-12 15:22:26 +01:00
Richard Davey
758db68d1a Remove event handler first 2023-10-12 15:22:26 +01:00
Richard Davey
175d6d1ab3 Added watchns for no-spector build 2023-10-12 15:22:26 +01:00
Richard Davey
b6b2961a6b Update .eslintignore 2023-10-12 15:22:26 +01:00
Richard Davey
53a0408b64 Create webpack-nospector.config.js 2023-10-12 15:22:26 +01:00
Richard Davey
353459a838 Update webpack.config.js 2023-10-12 15:22:26 +01:00
Richard Davey
03b97580a8 Update CHANGELOG-v3.61.md 2023-10-12 13:37:30 +01:00
Richard Davey
faae57befa Update CHANGELOG-v3.61.md 2023-10-11 20:53:43 +01:00
Richard Davey
4748edf908 Use the new tile.tintFill boolean 2023-10-11 20:53:40 +01:00
Richard Davey
c04c61ad1a TilemapLayer.setTintFill is a new method that will apply a fill-based tint to the tiles in the given area, rather than an additive-based tint, which is what the setTint method uses. 2023-10-11 20:53:31 +01:00
Richard Davey
641276c625 Tile.tintFill is a new boolean property that controls if the tile tint is additive or fill based. This is used in the TilemapLayerWebGLRenderer function. 2023-10-11 20:53:12 +01:00
Richard Davey
181a022348 Merge branch 'master' of https://github.com/photonstorm/phaser 2023-10-10 20:22:31 +01:00
Richard Davey
b958123dad Fixed typedefs 2023-10-10 20:22:28 +01:00