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Update CHANGELOG-v3.61.md
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@ -28,6 +28,7 @@ The new collision categories are used automatically by either directly calling t
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* You can now use a `Phaser.Types.Animations.PlayAnimationConfig` object in the `anims` property of the `ParticleEmitter` configuration object. This gives you far more control over what happens to the animation when used by particles, including setting random start frames, repeat delays, yoyo, etc. Close #6478 (thanks @michalfialadev)
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* `TilemapLayer.setTintFill` is a new method that will apply a fill-based tint to the tiles in the given area, rather than an additive-based tint, which is what the `setTint` method uses.
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* `Tile.tintFill` is a new boolean property that controls if the tile tint is additive or fill based. This is used in the TilemapLayerWebGLRenderer function.
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* `RenderTarget.willResize` is a new method that will return `true` if the Render Target will be resized as a result of the new given width and height values.
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# Updates
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