John Watson
252032359d
Merge branch 'dev' of github.com:jotson/phaser into dev
2014-04-14 17:15:09 -07:00
John Watson
27bdbbafaa
Fixed Math.atan2 arguments in wrong order
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https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/atan2
2014-04-14 17:14:31 -07:00
photonstorm
eeff786eb2
StateManager.restart incorrectly skipped the first additional parameter after clearCache (thanks @mariusbrn, fix #722 )
2014-04-14 23:34:13 +01:00
photonstorm
25a93cf4af
AnimationManager.play will now call Animation.stop on the current animation before switching to the new one (thanks @nihakue, #713 )
2014-04-14 23:29:09 +01:00
photonstorm
5d0ea6453b
AnimationManager.destroy now iterates through child animations calling destroy on all of them, avoiding a memory leak (thanks stauzs)
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Animation.destroy didn't correctly clear the onStart, onLoop and onComplete signals.
2014-04-14 22:53:05 +01:00
photonstorm
a7f6165e39
InputManager.resetLocked - If the Input Manager has been reset locked then all calls made to InputManager.reset, such as from a State change, are ignored.
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Keyboard.reset has a new `hard` parameter which controls the severity of the reset. A soft reset doesn't remove any callbacks or event listeners.
Key.reset has a new `hard` parameter which controls the severity of the reset. A soft reset doesn't remove any callbacks or event listeners.
2014-04-14 21:53:08 +01:00
photonstorm
055cb8058d
Device.crosswalk detects if your game is running under Intels Crosswalk XDK.
2014-04-14 16:40:14 +01:00
photonstorm
e9cb345261
P2.World.convertTilemap now correctly checks the collides parameter of the tiles as it converts them.
2014-04-14 13:52:53 +01:00
photonstorm
f70e4d7d90
Fixed the use of the destroy parameter in Group.removeAll and related functions (thanks @AnderbergE, fix #717 )
2014-04-14 12:57:29 +01:00
Richard Davey
2fd704062d
Merge pull request #718 from clark-stevenson/patch-1
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Update phaser.d.ts
2014-04-14 11:52:34 +01:00
photonstorm
f33ba5dcc7
Timer has removed all use of local temporary vars in the core update loop.
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Timer.clearPendingEvents will purge any events marked for deletion, this is run automatically at the start of the update loop.
The main Timer loop could incorrectly remove TimeEvent if a new one was added specifically during an event callback (thanks @garyyeap, fix #710 )
2014-04-14 11:51:50 +01:00
clark-stevenson
af42813a36
Update phaser.d.ts
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#715
Added OnFileStart signal to loader
2014-04-14 11:44:32 +01:00
Richard Davey
286882b1ee
Merge pull request #705 from codevinsky/Loader-onFileStart
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Added OnFileStart signal to loader
2014-04-14 11:27:32 +01:00
Richard Davey
ddf401e2a4
Merge pull request #714 from clark-stevenson/patch-2
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Update phaser.d.ts
2014-04-14 11:22:23 +01:00
clark-stevenson
4167e9ab00
Update phaser.d.ts
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#95b0532
#770ced8
#780fb48
#a01cc2e
#b7b1e74 <-- Not sure how to handle src/utils/Utils.js Array.prototype.forEach
2014-04-13 19:43:13 +01:00
jdowell
c9a67936d8
Added OnFileStart signal to loader
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We've had a number of people in the channel ask for the ability to know when a file has started loading and to get the file names of said files.
Added the OnFileStart signal to do just that.
2014-04-11 13:17:26 -05:00
photonstorm
4c31623e6e
Fixed changelog case.
2014-04-11 14:32:37 +01:00
photonstorm
c1ff6ef0df
Changed md.
2014-04-11 14:31:54 +01:00
photonstorm
0d15350755
Preparing for 2.0.4 development.
2014-04-11 14:29:38 +01:00
photonstorm
cdff873cf7
Updated change log and readme headers.
2014-04-11 13:28:17 +01:00
photonstorm
7b2c3e8e0f
Updated header styles in readme.
2014-04-11 13:15:41 +01:00
photonstorm
4cea8d7bcc
Preparing for final 2.0.3 release. Updated docs, readme and build files.
2014-04-11 13:09:28 +01:00
photonstorm
eb23903174
Corrected initial particle scale.
2014-04-11 03:26:14 +01:00
photonstorm
a2b2d558a5
jsdoc and jshint fixes.
2014-04-11 03:02:19 +01:00
photonstorm
3d7ca639c3
Fixed the vectors used in the BlurX and BlurY filters (thanks @nickryall, fix #668 )
2014-04-11 01:01:47 +01:00
photonstorm
77f8e5eefc
P2 Fixtures Collection Class (@georgiee please test it works ok! #704 )
2014-04-11 00:43:30 +01:00
photonstorm
3a1c202e24
jsdoc fixes for SignalBindings.
2014-04-11 00:19:37 +01:00
Richard Davey
b7b1e7428a
Merge pull request #704 from georgiee/fixture-list
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P2 Fixtures Collection Class
2014-04-11 00:19:05 +01:00
Richard Davey
7424ef7c7a
Merge pull request #703 from STuFF/dev
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Dev
2014-04-11 00:12:09 +01:00
photonstorm
a01cc2e1ca
Objects with an InputHandler now deactivate it when the object is removed from a Group but not destroyed ( fix #672 )
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Lots of jsdoc fixes in Body and World.
Removed un-used events from World (such as onImpact).
2014-04-11 00:06:22 +01:00
STuFF
3376956657
re-generated documentation
2014-04-11 00:13:43 +02:00
STuFF
c24b6e6f1c
documentation template : classes names indentation
2014-04-11 00:11:26 +02:00
Georgios Kaleadis
b61f19cf76
added fixture list files to grunt
2014-04-10 23:51:07 +02:00
Georgios Kaleadis
b4a1816245
added fixture list files to grunt
2014-04-10 23:50:05 +02:00
Georgios Kaleadis
13e5cacd71
added a p2 fixture collections helper class
2014-04-10 23:45:35 +02:00
Georgios Kaleadis
1213cae0a4
additionally save fixtures by key
2014-04-10 21:28:14 +02:00
photonstorm
289b5b2532
Removed un-used vars.
2014-04-10 17:25:35 +01:00
photonstorm
9ddcc5d0ea
p2.World.defaultRestitution has been deprecated and is now p2.World.restitution.
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p2.World.defaultFriction has been deprecated and is now p2.World.friction.
p2.World now uses 4 bodies for the world boundaries, rather than 1 body with 4 shapes. This helps the broadphase massively.
p2.World bounds are now included in the callback events such as beginContact and impact events.
2014-04-10 17:11:16 +01:00
photonstorm
780fb48ab3
P2.World has a new contactMaterial property, which can be configured like a normal P2 Contact Material and is applied when two bodies hit that don't have defined materials.
2014-04-10 14:51:20 +01:00
photonstorm
8449f77152
Fixed World.restitution typo.
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Updated World to use the new p2 defaultContactMaterial.
2014-04-10 14:41:50 +01:00
photonstorm
78aa24f04b
Emitter.setScale now allows you to scale the x and y axis of the particles independently.
2014-04-10 05:18:06 +01:00
photonstorm
fab18dd80d
Modified Phaser.Animation.generateFrameNames to make it a static function ( fix #701 )
2014-04-10 04:31:27 +01:00
Richard Davey
d05ac487c6
Merge pull request #698 from clark-stevenson/patch-1
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generateFrameNames returns string[]
2014-04-10 04:28:54 +01:00
photonstorm
8c434a83ab
Fixed issue with Particles not being updated by the Emitter and rebuilt the dist files.
2014-04-10 04:19:43 +01:00
photonstorm
2f46a9c274
Removed un-used builds.
2014-04-10 01:54:52 +01:00
photonstorm
523a3c5632
Tidied up the Grunt tasks a little to name them more accurately.
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Renamed phaser-no-physics to phaser-arcade-physics, which is far more accurate.
2014-04-10 01:54:30 +01:00
photonstorm
8bb22551aa
Added jsdocs to Particle and Emitter. Fixed p2 UMD.
2014-04-10 01:48:55 +01:00
photonstorm
c8ca3d1809
Emitter now calls the Phaser.Particle.onEmit function, which is left empty for you to override and add in custom behaviours.
2014-04-10 01:37:10 +01:00
photonstorm
95b0532f59
Emitter.setScale has a new 'rate' parameter which allows particles to change in scale over time, using any Easing value or timescale.
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Emitter.setAlpha has a new 'rate' parameter which allows particles to change alpha over time, using any Easing value or timescale.
Emitter.bringToTop and Emitter.sendToBack are booleans that let you optionally set the display order of the Particle when emitted.
2014-04-10 01:36:05 +01:00
photonstorm
ff7dd65496
jshint fixes.
2014-04-10 00:57:46 +01:00