orblazer
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87d6cdaff8
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Update JSDoc on GameObjects
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2018-03-19 13:50:32 +01:00 |
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orblazer
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90def456f2
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Update JSDoc on GameObjects
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2018-03-19 12:54:31 +01:00 |
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Rex
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4125e74550
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Bug fix: font might not sync to context
Sync font before runWordWrap
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2018-03-18 22:53:02 +08:00 |
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Richard Davey
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cc0998660e
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Updated jsdocs
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2018-03-18 13:43:37 +00:00 |
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Richard Davey
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a8886a60d3
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Actually round the value.
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2018-03-17 17:03:30 +00:00 |
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Richard Davey
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05a4385cd7
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jsdoc fixes
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2018-03-16 17:29:39 +00:00 |
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Richard Davey
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24eec0ccd0
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Merge pull request #3365 from samme/feature/tilesprite-settileposition
Add Phaser.GameObjects.TileSprite#setTilePosition
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2018-03-16 12:55:03 +00:00 |
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Richard Davey
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19ea528c99
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Merge pull request #3392 from samme/feature/group-create-active
Add `active` to Group create methods
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2018-03-16 12:51:21 +00:00 |
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Richard Davey
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1fea31bac8
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Fixed package names
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2018-03-16 00:46:39 +00:00 |
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Richard Davey
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19a17bcf63
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Updating docs
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2018-03-15 17:27:30 +00:00 |
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samme
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731b006ec3
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Add active to Group create methods
- Adds `active=true` argument to Group#create
- Adds `active=true` config value to Group#createMultiple etc.
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2018-03-14 12:22:08 -07:00 |
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Richard Davey
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1d23aad976
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TextStyle has two new properties: baselineX and baselineY which allow you to customize the 'magic' value used in calculating the text metrics.
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2018-03-13 13:21:51 +00:00 |
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Richard Davey
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247e8b9337
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Text.setFixedSize was incorrectly setting the text property instead of the parent property. Fix #3375
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2018-03-12 16:34:21 +00:00 |
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Richard Davey
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1ebf639de3
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-12 16:30:16 +00:00 |
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Felipe Alfonso
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be81ddfd51
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Fixed issue on RenderTexture canvas clear. The clearRect was affected by previous transformations
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2018-03-12 13:30:05 -03:00 |
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Richard Davey
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267e8b4b84
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-12 16:27:49 +00:00 |
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Felipe Alfonso
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9585a1c78b
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Fixed issue of render texture only rendering the first frame. It should've read the cut properties
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2018-03-12 13:27:32 -03:00 |
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Felipe Alfonso
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e0a4577938
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Fixed issue of TileSprite rendering pattern based on the power of 2 dimension on canvas.
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2018-03-12 13:18:38 -03:00 |
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Richard Davey
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70d9c7d728
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Always return the parent Text object, no matter the flow
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2018-03-12 16:13:42 +00:00 |
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Richard Davey
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e2ad743b92
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_this fix
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2018-03-12 14:52:35 +00:00 |
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Richard Davey
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0368473b95
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The SetFrame method now has two optional arguments: updateSize and updateOrigin (both true by default) which will update the size and origin of the Game Object respectively. Fix #3339
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2018-03-12 14:45:18 +00:00 |
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samme
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f4e843038c
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Expect v3.3.0
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2018-03-12 07:23:20 -07:00 |
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Richard Davey
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edf1aa7cc1
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The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
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2018-03-12 13:37:13 +00:00 |
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samme
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aebce8a695
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Add Phaser.GameObjects.TileSprite#setTilePosition
Both arguments are optional.
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2018-03-10 11:41:22 -08:00 |
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Richard Davey
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935a89342d
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Calling setText on a BitmapText object will now recalculate its display origin values. Fix #3350
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2018-03-09 17:08:12 +00:00 |
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Richard Davey
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87f2d0f831
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Merge pull request #3335 from iamchristopher/fix-group-clear-from-scene
Fixed Group doesn't remove children from Scene when cleared
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2018-03-09 15:54:44 +00:00 |
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Richard Davey
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3ed077a6d7
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Merge pull request #3358 from delftswa2018/3231-CANVAS-tilesprite-rotation-flip-scaling
Added rotation, scaling and flipping to TileSpriteCanvasRenderer
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2018-03-09 15:51:35 +00:00 |
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Richard Davey
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2ee4f581f5
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Merge pull request #3355 from rexrainbow/master
Add reference of GameObject class
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2018-03-09 15:45:46 +00:00 |
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Tom Catshoek
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74b18921e8
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Added rotation, scaling and flipping to TileSpriteCanvasRenderer
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2018-03-09 15:16:34 +01:00 |
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Hua
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4719589382
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Add reference of BuildGameObject, BuildGameObjectAnimation
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2018-03-09 15:13:42 +08:00 |
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Hua
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cf8d4703b3
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Add reference of GameObject class
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2018-03-09 12:31:37 +08:00 |
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Felipe Alfonso
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9a21b4c7f4
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Fixed issue with render texture tint
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2018-03-06 15:56:33 -03:00 |
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iamchristopher
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1d402a732e
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Fixed Group doesn't remove children from Scene when cleared
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2018-03-05 19:04:01 -05:00 |
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Richard Davey
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a712dea197
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eslint fix
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2018-03-05 22:25:55 +00:00 |
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Richard Davey
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9ad7aeef1d
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Merge pull request #3304 from rexrainbow/master
Add destroy event of gameobject
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2018-03-05 21:56:07 +00:00 |
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Richard Davey
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c2f25b3742
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Merge pull request #3240 from Twilrom/arc-fix
Update WebGL Graphics.arc to work more like on Canvas
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2018-03-05 21:54:46 +00:00 |
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Richard Davey
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bfabe35cdf
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eslint fixes
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2018-03-05 21:49:08 +00:00 |
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Felipe Alfonso
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ddc85cfdc7
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Added support for tint and alpha to RenderTexture
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2018-03-05 16:57:41 -03:00 |
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Lukas Jakob Hafner
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97bfe2e752
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Quick fix for missing lineSpacing
Reads lineSpacing if passed as attribute to `style` within text config.
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2018-03-05 16:35:42 +02:00 |
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Richard Davey
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8d85a9bc72
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Added jsdocs
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2018-03-05 14:19:53 +00:00 |
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Richard Davey
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4c59d9a35d
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Added jsdocs
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2018-03-05 02:24:47 +00:00 |
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Richard Davey
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4d16b0c00a
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eslint fixes
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2018-03-05 01:45:28 +00:00 |
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Richard Davey
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ef3df149c6
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Fixed RenderTexture flipY
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2018-03-05 01:42:37 +00:00 |
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Richard Davey
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ae1c91cf6a
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eslint fixes
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2018-03-05 01:40:11 +00:00 |
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Richard Davey
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7341d7a6cf
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-03-02 17:49:01 +00:00 |
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Richard Davey
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4de9690f98
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The setFrame method of the Texture component has been updated so that it will now automatically reset the width and height of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead.
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2018-03-02 16:23:43 +00:00 |
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Felipe Alfonso
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865f0a604e
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Small fix on the MatrixStack rotation function
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2018-03-02 11:29:04 -03:00 |
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Hua
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baeca90ae8
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Add destroy event
Add destroy event of gameobject, also add a checking to prevent re-enter this destroy function.
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2018-03-02 10:50:20 +08:00 |
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Richard Davey
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acc4922027
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Fixes to the InputPlugin re: drop zones and addition of setInteractive argument.
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2018-03-01 02:46:17 +00:00 |
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Richard Davey
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9a561ff385
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Added roundPixels support to BitmapText canvas
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2018-02-28 23:07:30 +00:00 |
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