Richard Davey
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24921d653b
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Added body filtering back
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2019-03-11 22:47:48 +00:00 |
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Richard Davey
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b228e23dfd
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Added blocked debug
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2019-03-11 17:28:43 +00:00 |
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Richard Davey
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afd1dac03c
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Move flag responsibility back in
|
2019-03-11 17:28:23 +00:00 |
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Richard Davey
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3ab9da8f04
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Test just Y for now
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2019-03-11 17:27:55 +00:00 |
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Richard Davey
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dea9a06dd2
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Reworked the logic to reduce quantity of flags
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2019-03-11 17:27:29 +00:00 |
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Richard Davey
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59859e93a7
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Reset velocity on world bounds and blocked by setting
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2019-03-11 12:26:58 +00:00 |
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Richard Davey
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f8b59e3e14
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Added embedded check
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2019-03-11 12:26:23 +00:00 |
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Richard Davey
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1d5dbb960a
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A Body can only be blocked by 1 object per frame
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2019-03-11 12:26:11 +00:00 |
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Richard Davey
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09cb8db2d8
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Removed logging
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2019-03-11 11:05:58 +00:00 |
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Richard Davey
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70f6484716
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Flag swizzles ahoy
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2019-03-11 11:05:51 +00:00 |
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Richard Davey
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932f70cea2
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Removed logging and handled bounds collision
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2019-03-11 11:05:42 +00:00 |
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Richard Davey
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89e33ae53e
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Testing. Please do not use this build, it will break AP.
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2019-03-11 09:19:41 +00:00 |
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Bill Reed
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22f14ed6dc
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fix bug where scrollX and scrollY wouldn't be set
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2019-03-09 13:34:07 -05:00 |
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Bogdan Sikora
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6e1db82a96
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Transparent type added GameConfig
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2019-03-09 16:05:36 +01:00 |
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Peter Ellis Jones
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2682874d1f
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Fix incorrect documentation for Phaser.Tilemaps.Tilemap#convertLayerToStatic
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2019-03-09 15:47:49 +02:00 |
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Martin Lindhe
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38444d3443
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improve ts type hints for Phaser.Tilemaps.Types.StyleConfig
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2019-03-09 11:51:00 +01:00 |
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Richard Davey
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9db9511bf1
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Working on new blocked flag setting
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2019-03-08 20:12:49 +00:00 |
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Richard Davey
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e27196ce52
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Removed responsibility for flag setting from overlay, also return a value all the time, not just in motion
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2019-03-08 20:11:27 +00:00 |
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Richard Davey
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e1f9e31e9f
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Added setTouching and setBlocked methods + refactored the way world bounds collision is done
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2019-03-08 20:10:49 +00:00 |
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Richard Davey
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ab1d39bebb
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Update CHANGELOG.md
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2019-03-08 20:09:31 +00:00 |
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Richard Davey
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08d4961aab
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Allow to pass in a single array to check against itself
|
2019-03-08 20:09:18 +00:00 |
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Richard Davey
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e5fbe13649
|
Updated docs
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2019-03-08 19:54:46 +00:00 |
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Richard Davey
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8839ab1c0e
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Added the new overlapRect method.
|
2019-03-07 15:16:31 +00:00 |
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Richard Davey
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8e872fcb51
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Fixed closest and furthest when the RTree is disabled
|
2019-03-07 14:13:45 +00:00 |
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Richard Davey
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d36ada0386
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Added collideTiles and overlapTiles to AP.
|
2019-03-07 13:36:15 +00:00 |
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Richard Davey
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39e18a5b41
|
Updated docs
|
2019-03-07 13:36:01 +00:00 |
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Richard Davey
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4196a7380e
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Update CHANGELOG.md
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2019-03-07 12:36:30 +00:00 |
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Richard Davey
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e0f2b829f8
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startFullscreen now uses a Promise internally, if it can do so, to resolve and handle the request.
It also tidies up after itself, fires the new 'fail' event and has better documentation.
|
2019-03-07 12:32:32 +00:00 |
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Richard Davey
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046e9801aa
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Improved docs
|
2019-03-07 12:31:44 +00:00 |
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Richard Davey
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9440412f19
|
New fullscreen failed event
|
2019-03-07 12:31:34 +00:00 |
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Richard Davey
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c1c03b8464
|
Improved docs
|
2019-03-07 12:31:25 +00:00 |
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Richard Davey
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0ee2442597
|
Bumping to 3.17.0
|
2019-03-07 12:31:06 +00:00 |
|
florianvazelle
|
0c59c83f6b
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Create new functions to get intersections
|
2019-03-07 10:32:29 +01:00 |
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florianvazelle
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1b59cedcfe
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Add out argument in intersect functions
|
2019-03-07 10:32:29 +01:00 |
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Richard Davey
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95d47a429d
|
Tidying up
|
2019-03-05 14:46:41 +00:00 |
|
Richard Davey
|
ccdb109873
|
Update CHANGELOG.md
|
2019-03-05 14:45:57 +00:00 |
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Richard Davey
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197fef7b52
|
Tilemap.removeTile is a new method that allows you to remove a tile, or an array of tiles, by passing in references to the tiles themselves, rather than coordinates. The tiles can be replaced with new tiles of the given index, or removed entirely, and the method can optionally recalculate interesting faces on the layer.
|
2019-03-05 14:45:53 +00:00 |
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Richard Davey
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8167d6d305
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New isLayer handling
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2019-03-05 14:43:20 +00:00 |
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Richard Davey
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d160df3194
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Removed late Set, optimized step process and added overlapTiles and collideTile methods.
|
2019-03-05 14:42:15 +00:00 |
|
Richard Davey
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73617da673
|
Tidied up the formatting
|
2019-03-05 14:41:35 +00:00 |
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Richard Davey
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6095ab0ef6
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Split the Body step up into preUpdate, update and postUpdate. Also tidied up the postUpdate method.
|
2019-03-05 14:17:57 +00:00 |
|
Richard Davey
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b75db77db8
|
Updated docs
|
2019-03-05 09:25:19 +00:00 |
|
Richard Davey
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3456e19815
|
Updated jsdocs
|
2019-03-05 09:20:30 +00:00 |
|
Richard Davey
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c85648e06a
|
The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene.
|
2019-02-28 12:24:41 +00:00 |
|
samme
|
0d1e0f203d
|
Add isPaused() methods to ScenePlugin, SceneManager
|
2019-02-27 12:23:02 -08:00 |
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samme
|
0b2658c1b0
|
Docs descriptions for the isActive() methods
|
2019-02-27 12:19:55 -08:00 |
|
Wilmer Marchan
|
378665b912
|
Declared dataset as object for internet explorer 10
Internet explorer 10 crashed when trying to access the dataset property of the audio object.
|
2019-02-26 14:39:38 -05:00 |
|
Richard Davey
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c15734f1bc
|
A Scene will now emit the new CREATE event after it has been created by the Scene Manager. If the Scene has a create method this event comes after that, so is useful to knowing when a Scene may have finished creating Game Objects, etc.
|
2019-02-26 11:00:20 +00:00 |
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Richard Davey
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a1265a207b
|
The return from the ScenePlugin.add method has changed. Previously, it would return the ScenePlugin, but now it returns a reference to the Scene that was added to the Scene Manager, keeping it in-line with all other add methods in the API. Fix #4359
|
2019-02-25 17:12:00 +00:00 |
|
Richard Davey
|
f9e6f2cd71
|
Update CHANGELOG.md
|
2019-02-25 17:09:08 +00:00 |
|