Commit graph

12771 commits

Author SHA1 Message Date
Richard Davey
24921d653b Added body filtering back 2019-03-11 22:47:48 +00:00
Richard Davey
b228e23dfd Added blocked debug 2019-03-11 17:28:43 +00:00
Richard Davey
afd1dac03c Move flag responsibility back in 2019-03-11 17:28:23 +00:00
Richard Davey
3ab9da8f04 Test just Y for now 2019-03-11 17:27:55 +00:00
Richard Davey
dea9a06dd2 Reworked the logic to reduce quantity of flags 2019-03-11 17:27:29 +00:00
Richard Davey
59859e93a7 Reset velocity on world bounds and blocked by setting 2019-03-11 12:26:58 +00:00
Richard Davey
f8b59e3e14 Added embedded check 2019-03-11 12:26:23 +00:00
Richard Davey
1d5dbb960a A Body can only be blocked by 1 object per frame 2019-03-11 12:26:11 +00:00
Richard Davey
09cb8db2d8 Removed logging 2019-03-11 11:05:58 +00:00
Richard Davey
70f6484716 Flag swizzles ahoy 2019-03-11 11:05:51 +00:00
Richard Davey
932f70cea2 Removed logging and handled bounds collision 2019-03-11 11:05:42 +00:00
Richard Davey
89e33ae53e Testing. Please do not use this build, it will break AP. 2019-03-11 09:19:41 +00:00
Bill Reed
22f14ed6dc
fix bug where scrollX and scrollY wouldn't be set 2019-03-09 13:34:07 -05:00
Bogdan Sikora
6e1db82a96 Transparent type added GameConfig 2019-03-09 16:05:36 +01:00
Peter Ellis Jones
2682874d1f Fix incorrect documentation for Phaser.Tilemaps.Tilemap#convertLayerToStatic 2019-03-09 15:47:49 +02:00
Martin Lindhe
38444d3443 improve ts type hints for Phaser.Tilemaps.Types.StyleConfig 2019-03-09 11:51:00 +01:00
Richard Davey
9db9511bf1 Working on new blocked flag setting 2019-03-08 20:12:49 +00:00
Richard Davey
e27196ce52 Removed responsibility for flag setting from overlay, also return a value all the time, not just in motion 2019-03-08 20:11:27 +00:00
Richard Davey
e1f9e31e9f Added setTouching and setBlocked methods + refactored the way world bounds collision is done 2019-03-08 20:10:49 +00:00
Richard Davey
ab1d39bebb Update CHANGELOG.md 2019-03-08 20:09:31 +00:00
Richard Davey
08d4961aab Allow to pass in a single array to check against itself 2019-03-08 20:09:18 +00:00
Richard Davey
e5fbe13649 Updated docs 2019-03-08 19:54:46 +00:00
Richard Davey
8839ab1c0e Added the new overlapRect method. 2019-03-07 15:16:31 +00:00
Richard Davey
8e872fcb51 Fixed closest and furthest when the RTree is disabled 2019-03-07 14:13:45 +00:00
Richard Davey
d36ada0386 Added collideTiles and overlapTiles to AP. 2019-03-07 13:36:15 +00:00
Richard Davey
39e18a5b41 Updated docs 2019-03-07 13:36:01 +00:00
Richard Davey
4196a7380e Update CHANGELOG.md 2019-03-07 12:36:30 +00:00
Richard Davey
e0f2b829f8 startFullscreen now uses a Promise internally, if it can do so, to resolve and handle the request.
It also tidies up after itself, fires the new 'fail' event and has better documentation.
2019-03-07 12:32:32 +00:00
Richard Davey
046e9801aa Improved docs 2019-03-07 12:31:44 +00:00
Richard Davey
9440412f19 New fullscreen failed event 2019-03-07 12:31:34 +00:00
Richard Davey
c1c03b8464 Improved docs 2019-03-07 12:31:25 +00:00
Richard Davey
0ee2442597 Bumping to 3.17.0 2019-03-07 12:31:06 +00:00
florianvazelle
0c59c83f6b Create new functions to get intersections 2019-03-07 10:32:29 +01:00
florianvazelle
1b59cedcfe Add out argument in intersect functions 2019-03-07 10:32:29 +01:00
Richard Davey
95d47a429d Tidying up 2019-03-05 14:46:41 +00:00
Richard Davey
ccdb109873 Update CHANGELOG.md 2019-03-05 14:45:57 +00:00
Richard Davey
197fef7b52 Tilemap.removeTile is a new method that allows you to remove a tile, or an array of tiles, by passing in references to the tiles themselves, rather than coordinates. The tiles can be replaced with new tiles of the given index, or removed entirely, and the method can optionally recalculate interesting faces on the layer. 2019-03-05 14:45:53 +00:00
Richard Davey
8167d6d305 New isLayer handling 2019-03-05 14:43:20 +00:00
Richard Davey
d160df3194 Removed late Set, optimized step process and added overlapTiles and collideTile methods. 2019-03-05 14:42:15 +00:00
Richard Davey
73617da673 Tidied up the formatting 2019-03-05 14:41:35 +00:00
Richard Davey
6095ab0ef6 Split the Body step up into preUpdate, update and postUpdate. Also tidied up the postUpdate method. 2019-03-05 14:17:57 +00:00
Richard Davey
b75db77db8 Updated docs 2019-03-05 09:25:19 +00:00
Richard Davey
3456e19815 Updated jsdocs 2019-03-05 09:20:30 +00:00
Richard Davey
c85648e06a The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene. 2019-02-28 12:24:41 +00:00
samme
0d1e0f203d Add isPaused() methods to ScenePlugin, SceneManager 2019-02-27 12:23:02 -08:00
samme
0b2658c1b0 Docs descriptions for the isActive() methods 2019-02-27 12:19:55 -08:00
Wilmer Marchan
378665b912
Declared dataset as object for internet explorer 10
Internet explorer 10 crashed when trying to access the dataset property of the audio object.
2019-02-26 14:39:38 -05:00
Richard Davey
c15734f1bc A Scene will now emit the new CREATE event after it has been created by the Scene Manager. If the Scene has a create method this event comes after that, so is useful to knowing when a Scene may have finished creating Game Objects, etc. 2019-02-26 11:00:20 +00:00
Richard Davey
a1265a207b The return from the ScenePlugin.add method has changed. Previously, it would return the ScenePlugin, but now it returns a reference to the Scene that was added to the Scene Manager, keeping it in-line with all other add methods in the API. Fix #4359 2019-02-25 17:12:00 +00:00
Richard Davey
f9e6f2cd71 Update CHANGELOG.md 2019-02-25 17:09:08 +00:00