Commit graph

226 commits

Author SHA1 Message Date
Richard Davey
1df4661487 Camera.roundPixels now rounds worldView matrix 2020-10-08 11:07:21 +01:00
Richard Davey
8119ce7da1 Fixed use of old camera private properties 2020-09-29 16:44:11 +01:00
Richard Davey
76d2630f8b Fixed Shake effect 2020-09-29 16:43:42 +01:00
Richard Davey
90096a6b64 Added mention about tint to the docs. Fix #5327 2020-09-29 09:31:09 +01:00
Richard Davey
a8df17b622 Corrected JSDocs 2020-09-21 09:54:23 +01:00
Richard Davey
6a966e3f3b Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
Richard Davey
f0f93cde7d The CameraManager.onResize method no longer receives or uses the resolution parameter. 2020-09-12 11:52:40 +01:00
Richard Davey
3579d39fa2 The Camera.preRender method no longer receives or uses the resolution parameter. 2020-09-12 11:51:59 +01:00
Richard Davey
d1f2c9239c Resolution removal
* The `BaseCamera.resolution` property has been removed.
* The internal private `BaseCamera._cx`, `_cy`, `_cw` and `_ch` properties has been removed.
* The `BaseCamera.preRender` method no longer receives or uses the `resolution` parameter.
2020-09-12 11:51:37 +01:00
Richard Davey
2d3edc9512 Use the new Pipeline Manager methods 2020-09-09 13:05:18 +01:00
Richard Davey
0dd07333af Updated to use MultiPipeline 2020-08-21 16:14:59 +01:00
samme
7ab57258fc Tiny optimization for BaseCamera#cull 2020-05-13 11:20:38 -07:00
Richard Davey
56474423df Use Events and remove dead code 2020-04-27 16:40:46 +01:00
Richard Davey
6668a8d763 New Events and lint fixes 2020-04-27 16:36:23 +01:00
Richard Davey
74bd872704 Updated version numbers 2020-04-27 14:00:47 +01:00
Richard Davey
756072b058
Merge pull request #4159 from jan1za/master
Added RotateTo Effect to Camera
2020-04-27 13:57:47 +01:00
Richard Davey
e1b8b04623
Merge pull request #4975 from JasonHK/jsdoc
Fixed `this` return types
2020-04-27 13:25:58 +01:00
Martin Blackburn
c4a3a3cc39 added down key to types for SmoothedKeyControlConfig 2020-04-21 11:24:44 +01:00
Jason Kwok
b9e3a6395b Fixed this return types for Phaser.Cameras.Scene2D.CameraManager 2020-01-30 23:07:23 +08:00
Jason Kwok
293f6e77f5 Fixed this return types for Phaser.Cameras.Scene2D.Camera 2020-01-30 23:05:56 +08:00
Jason Kwok
a7dd0d1798 Fixed this return types for Phaser.Cameras.Scene2D.BaseCamera 2020-01-30 23:02:06 +08:00
Jason Kwok
a4745a6a38 Fixed this return types for Phaser.Cameras.Controls.SmoothedKeyControl 2020-01-30 22:59:47 +08:00
Jason Kwok
7e584ce99d Fixed this return types for Phaser.Cameras.Controls.FixedKeyControl 2020-01-30 22:57:57 +08:00
Richard Davey
91dbd42d44 Camera.renderToGame is a new property used in conjunction with renderToTexture. It controls if the Camera should still render to the Game canvas after rendering to its own texture or not. By default, it will render to both, but you can now toggle this at run-time. 2020-01-27 23:35:39 +00:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00
Andrew Brampton
e42f227ec2
Update documentation and one import, to use the consistent name of Vector2.
There were examples that used Vec2, which wouldn't work. For example `An array of Point or Vector2 objects: [new Phaser.Math.Vec2(x1, y1), ...]` was not copy and pastable.
2020-01-11 06:46:25 -08:00
Hua
9377f8c8a0 Expose BaseCamera module 2019-10-03 09:26:14 +08:00
J.C
f3ce3c9359
fix intensity type 2019-08-01 16:19:32 +08:00
J.C
ddae8f97fc
fix intensity type 2019-08-01 16:15:52 +08:00
Richard Davey
ea2365a77d The SmoothedKeyControl minimum zoom a Camera can go to is now 0.001. Previously it was 0.1. This is to make it match the minimum zoom a Base Camera can go to. Fix #4649 2019-07-15 10:56:32 +01:00
samme
0530fb2b56 Abort clearRenderToTexture() for missing renderer 2019-06-29 13:39:42 -07:00
Richard Davey
dc2375de70 Camera Manager will now listen for RESIZE event and resize full-sized cameras automatically 2019-06-06 15:57:51 +01:00
Richard Davey
3504819b33 The CameraManager would incorrectly destroy the default Camera in its shutdown method, meaning that if you used a fixed mask camera and stopped then resumed a Scene, the masks would stop working. The default camera is now destroyed only in the destroy method. Fix #4520 2019-05-17 13:54:55 +01:00
Richard Davey
c91ed91ce3 License link update 2019-05-10 16:15:04 +01:00
Richard Davey
a6341a97a8 Fixed Types references 2019-05-09 15:32:53 +01:00
Richard Davey
dc3b3ecb03 Display Types 2019-05-09 11:53:08 +01:00
Richard Davey
e556cd9c68 Camera Types 2019-05-09 11:49:44 +01:00
Richard Davey
40b325accf A Camera will pause following a Game Object for the duration of the Camera Pan Effect, as the two will clash over the Camera scroll position 2019-05-02 10:51:46 +01:00
Richard Davey
61011d3ae9 Camera.clearRenderToTexture will check to see if the Scene is available before proceeding, avoiding potential errors when a Camera is destroyed multiple times during a Scene shutdown. 2019-04-24 11:46:31 +01:00
Richard Davey
a824f6f1e8 Added a default camera 2019-04-11 17:10:12 +01:00
Richard Davey
79409f0479 You can now add a geometry or bitmap mask to any Camera 2019-04-11 17:09:53 +01:00
Richard Davey
c188dfde12 Testing mask component on Camera 2019-04-10 18:10:03 +01:00
Richard Davey
f4a68404fc lint fix 2019-04-08 11:01:21 +01:00
Richard Davey
ddd1cec3da
Merge pull request #4326 from snowbillr/patch-1
2d Camera startFollow should respect useBounds
2019-04-08 10:57:59 +01:00
Bill Reed
1293e427dd
Use correct values in clamp calls. 2019-04-05 16:50:51 -04:00
bdaenen
35b1beb6a7 Fixes #3833 2019-03-31 15:16:05 +02:00
Jason Nicholls
b3f847d09b Merge remote-tracking branch 'upstream/master' 2019-03-10 13:47:29 +02:00
Bill Reed
22f14ed6dc
fix bug where scrollX and scrollY wouldn't be set 2019-03-09 13:34:07 -05:00
Richard Davey
31b14156de Fixed event name 2019-02-13 16:55:52 +00:00
Richard Davey
fd629fe783 Adding callback typedefs 2019-02-13 16:32:27 +00:00