Commit graph

921 commits

Author SHA1 Message Date
Richard Davey
4d555958de Added setDirectControl to allow a body to calculate velocity from position changes
Also added component method and internal autoFrame vec2.
2023-10-26 23:03:08 +01:00
Richard Davey
fbec8aebc9 Working through auto update optimizations 2023-10-26 22:03:18 +01:00
Richard Davey
f4a9b993cc Testing Body.autoUpdate 2023-10-26 19:02:19 +01:00
Richard Davey
ae24bc9d03 Updated GetCollidesWith 2023-10-04 21:31:54 +01:00
Richard Davey
f7f070eedf Merge all the functions into the component 2023-10-04 21:30:50 +01:00
Richard Davey
6bfaa94c4d Add Collision Component mixin 2023-10-04 21:30:41 +01:00
Richard Davey
07620231e5 Add Collision Component and properties 2023-10-04 21:30:27 +01:00
Richard Davey
3268650dcb Make Collision Component capable of working with Groups and Tilemap Layers 2023-10-04 17:09:37 +01:00
Richard Davey
0cb99a7ecf Added canCollide method and used it in all collision checks 2023-10-04 16:29:07 +01:00
Richard Davey
fd899c03e8 Update SetCollisionObject.js 2023-10-04 16:28:29 +01:00
Richard Davey
2461bf076a Added collision category, collision mask and related methods 2023-10-04 16:28:22 +01:00
Richard Davey
922b756503 Added collision category marker and nextCategory method 2023-10-04 16:27:37 +01:00
Richard Davey
eda08c20f5 Exposed Collision Component 2023-10-04 16:26:20 +01:00
Richard Davey
a08c25fd35 Added Collision component 2023-10-04 16:26:11 +01:00
Richard Davey
279a25ca88 Create Collision.js 2023-10-04 16:23:23 +01:00
Richard Davey
4e61b9fd13 Create ArcadeCollider.js 2023-10-04 16:23:17 +01:00
Richard Davey
9121ea527d Create SetCollidesWith.js 2023-10-04 16:23:13 +01:00
Richard Davey
e25e2489c4 Update SetCollisionObject.js 2023-10-04 12:49:27 +01:00
Richard Davey
49e97291cf SetCollisionObject is a new function that Arcade Physics bodies use internally to create and reset their ArcadeBodyCollision data objects. 2023-10-04 12:46:58 +01:00
Richard Davey
b364995f2f Added Body.slideFactor vec2
* Arcade Physics Bodies have a new property called `slideFactor`. This is a Vector2 that controls how much velocity is retained by a Body after it has been pushed by another Body. The default value is 1, which means it retains all of its velocity. If set to zero, it will retain none of it. This allows you to create a Body that can be pushed around without imparting any velocity to it.
* `Body.setSlideFactor` is a new method that sets the Body's `slideFactor` property.
2023-10-04 11:57:37 +01:00
Richard Davey
563137ac78 Typo fix 2023-10-04 11:57:24 +01:00
Richard Davey
94662cdbc7 StaticBody.setSize will now check to see if the body has a Game Object or not, and only call getCenter and the frame sizes if it has. This fixes a bug where calling physics.add.staticBody would throw an error if you provided a width and height. Fix #6630 2023-09-27 18:22:01 +01:00
samme
90799f39ed
Docs: StaticBody#reset description 2023-08-22 08:48:01 -07:00
Richard Davey
23cd25f482 PhysicsGroup will now set the classType and null the config when an array of single configuration objects is given in the constructor. Fix #6519 2023-07-21 18:13:37 +01:00
Richard Davey
a504c78d44 Physics.Arcade.World.singleStep is a new method that will advance the Arcade Physics World simulation by exactly 1 step (thanks @monteiz) 2023-07-21 16:33:31 +01:00
Richard Davey
2a2b9181f8 Adding documentation 2023-04-12 03:58:49 +01:00
Richard Davey
4e18d35098 Fixed doc types 2023-04-04 17:55:56 +01:00
Richard Davey
881d62075f Remove console.logs. Fix #6420 2023-03-22 16:19:55 +00:00
Richard Davey
aa3e1d17ce Updated documentation 2023-02-27 16:26:04 +00:00
samme
ca2cef5281 Set blocked.none in processX(), processY() 2023-01-22 10:30:42 -08:00
samme
5c5829867c Docs: Enable#enableBody() and Enable#disableBody()
- Optional args in enableBody()
- Descriptions
2023-01-11 10:00:01 -08:00
Richard Davey
468bf7821d Updated copyright year 2023-01-02 17:36:27 +00:00
Richard Davey
463b602608 Use getters 2022-12-27 16:56:05 +00:00
Bambosh
8038341c96 Compare maxSpeed with updated velocity 2022-12-24 15:26:13 +11:00
samme
09be12612b Docs: change "Constructor" types to function
- Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
- Phaser.Types.GameObjects.Particles.ParticleClassConstructor
- Phaser.Types.Tilemaps.CreateFromObjectsClassTypeConstructor

Fixes #6318
2022-12-16 15:37:09 -08:00
Richard Davey
4b4473394c Debugging circle collision 2022-12-13 18:24:41 +00:00
Richard Davey
e2539824ec Update World.js 2022-12-13 13:41:17 +00:00
Richard Davey
c5c2d2b329 Fixing the separation of non-pushable circular bodies 2022-12-13 01:56:23 +00:00
samme
995edbbe85 Add maxSpeed and useDamping to physics group config 2022-11-23 09:06:44 -08:00
Richard Davey
4bd64129e9 Only checkWorldBounds in Body.reset if the Body collides with it 2022-10-11 01:45:21 +01:00
Richard Davey
d68b0b7c91
Merge pull request #6155 from ef4/better-closest-type
Improve types for ArcdePhysics.closest
2022-10-10 14:50:36 +01:00
Richard Davey
023343c789 All events have a type of string. Fix #6136 2022-09-21 22:01:03 +01:00
samme
d40b084063 Destroy debugGraphic also 2022-08-18 17:25:32 -07:00
Richard Davey
13b6598558 The Physics.Arcade.Body.reset() method will now call Body.checkWorldBounds as part of the process, moving the body outside of the bounds, should you have positioned it so they overlap during the reset. Fix #5978 2022-07-28 18:35:56 +01:00
Richard Davey
c47a40ba97 Working through making Body a passable type 2022-07-04 18:44:10 +01:00
Richard Davey
ec8f20b692 Swap the handler type and fixed staticBody 2022-07-04 16:40:13 +01:00
Richard Davey
132ab9cdbd Added isBody property 2022-07-04 16:39:53 +01:00
Richard Davey
6b55ac6b06 Made gameObject optional 2022-07-04 15:55:14 +01:00
Richard Davey
284277887f Added body and staticBody methods 2022-07-04 15:55:07 +01:00
Richard Davey
20c597738f Made gameObject optional and added setGameObject method 2022-07-04 15:54:53 +01:00