phaser/src/physics/arcade
2022-07-04 15:54:53 +01:00
..
components Updated copyright year 2022-02-28 14:29:51 +00:00
events Updated copyright year 2022-02-28 14:29:51 +00:00
tilemap Updated copyright year 2022-02-28 14:29:51 +00:00
typedefs Updated copyright year 2022-02-28 14:29:51 +00:00
ArcadeImage.js Updated copyright year 2022-02-28 14:29:51 +00:00
ArcadePhysics.js JSDoc fix 2022-05-25 21:01:12 +01:00
ArcadeSprite.js Updated copyright year 2022-02-28 14:29:51 +00:00
Body.js Made gameObject optional and added setGameObject method 2022-07-04 15:54:53 +01:00
Collider.js Fixed type 2022-05-10 18:07:17 +01:00
const.js Updated copyright year 2022-02-28 14:29:51 +00:00
Factory.js Fixed type 2022-05-10 18:07:17 +01:00
GetOverlapX.js Updated copyright year 2022-02-28 14:29:51 +00:00
GetOverlapY.js Updated copyright year 2022-02-28 14:29:51 +00:00
index.js Updated copyright year 2022-02-28 14:29:51 +00:00
PhysicsGroup.js Updated copyright year 2022-02-28 14:29:51 +00:00
ProcessX.js Updated copyright year 2022-02-28 14:29:51 +00:00
ProcessY.js Updated copyright year 2022-02-28 14:29:51 +00:00
SeparateX.js Updated copyright year 2022-02-28 14:29:51 +00:00
SeparateY.js Updated copyright year 2022-02-28 14:29:51 +00:00
StaticBody.js Updated copyright year 2022-02-28 14:29:51 +00:00
StaticPhysicsGroup.js Updated copyright year 2022-02-28 14:29:51 +00:00
World.js The Arcade Physics World.enableBody method will now only create and add a Body to an object if it has the Transform component, tested by checking the hasTransformComponent property. Without the Transform component, creating a Body would error with NaN values, causing the rest of the bodies in the world to fail. 2022-05-31 18:15:41 +01:00