Michael Hadley
1be6d7a681
Tilemap & Dynamic: new method for putting a 2D array of tiles at a location
2017-11-29 21:59:11 -06:00
Michael Hadley
e548b73e80
Proper support for multiple tile sizes in a tilemap
...
- Adds base tile size to Tile class. Tiled positions tiles based on the base size.
- Supports proper translation of Tiled's bottom left coord system to Phaser's top left coord for tiles that are bigger or smaller than the base tile size.
- Update static renderer to read position/size from tile
2017-11-29 20:06:52 -06:00
Michael Hadley
2ae4bfa85a
Jsdocs: StaticTilemapLayer & DynamicTilemapLayer
2017-11-29 19:23:42 -06:00
Michael Hadley
36a92d15e7
Add note about ImageCollection being a direct v2 port
2017-11-29 19:23:42 -06:00
Michael Hadley
59cdf89836
Jsdocs: Tilemap
2017-11-29 19:23:42 -06:00
Richard Davey
d1cc12693c
If a GameObject has a preDestroy
method then call it before running the standard destroy calls.
2017-11-30 01:20:22 +00:00
Richard Davey
3964c7a2ac
Added in support for RTL text in the Text Game Object.
2017-11-30 01:20:02 +00:00
Richard Davey
3c8a5b4132
Fixed issue where an array passed in the constructor wasn't properly displayed
...
fix #3094
2017-11-30 00:03:22 +00:00
Richard Davey
309cf610bb
Physics Manager now calls shutdown and destroy.
...
Matter World properly clears out the world and its Engine on shutdown. Also fixed incorrect localWorld.remove calls (fix #3110 )
2017-11-29 23:36:35 +00:00
Richard Davey
31d2262cb4
Fixed HitTest
2017-11-29 23:35:53 +00:00
Richard Davey
a45554d630
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-11-29 22:24:02 +00:00
Richard Davey
a86b68e361
Removed un-needed WorldToCamera, implemented GetWorldPoint across the board
2017-11-29 22:23:58 +00:00
Michael Hadley
d6f8812f49
Jsdoc: Tile
2017-11-29 15:37:23 -06:00
Michael Hadley
a76e270c78
Jsdoc fixup: Number -> Integer, array -> Type[]
2017-11-29 15:07:56 -06:00
Michael Hadley
191f621dad
Jsdocs: Tileset
2017-11-29 14:39:30 -06:00
Michael Hadley
5f3156e2b8
Jsdocs: Tilemap parsing
2017-11-29 14:02:45 -06:00
Michael Hadley
0ee08b76a8
Jsdocs: ParseToTilemap
2017-11-29 13:53:05 -06:00
Michael Hadley
382d8edfcc
Jsdocs: Tilemap Creator & Factor
2017-11-29 13:46:29 -06:00
Michael Hadley
f0e59b3d3d
Blank Layer: remove unnecessary setting of tile size
2017-11-29 13:23:01 -06:00
Michael Hadley
b8695342e1
Prefer UK spelling over US: indices -> indexes
2017-11-29 13:22:30 -06:00
Michael Hadley
80a16065e2
Update to allow multiple tileset sizes within one map
...
Tileset is source of truth for tile size, so this update makes sure that layers are sync'd with the tileset
2017-11-29 12:52:34 -06:00
Michael Hadley
184cfd1979
When creating a Tilemap layer, use Tiled layer offset if no xy specified
2017-11-29 11:59:25 -06:00
Michael Hadley
a7df7c2df9
Tidying up linting, notes and comments
2017-11-29 11:46:19 -06:00
Michael Hadley
f4a6888d86
Tilemap: add method for converting layer from dynamic to static
2017-11-29 11:36:36 -06:00
Michael Hadley
0b4a08730c
Adding debug rendering method to tilemap and layers
2017-11-29 09:05:53 -06:00
Michael Hadley
60f20aa05b
setTileLocationCallback
2017-11-29 08:20:24 -06:00
Michael Hadley
da79734b22
SetTileIndexCallback
2017-11-29 07:53:04 -06:00
Michael Hadley
b4d89fb554
createFromObjects: return an array of sprites
2017-11-29 07:35:26 -06:00
Michael Hadley
a0b4362979
createFromObjects: allow sprite to have any origin while still matching Tiled
2017-11-29 07:25:04 -06:00
Michael Hadley
ee5190660c
Tilemap: upgraded version of createFromObjects from v2
2017-11-28 22:40:48 -06:00
Michael Hadley
e5a8600686
BuildGameObject bug: origin was being set to position xy
2017-11-28 21:57:52 -06:00
Michael Hadley
68634a0deb
Tilemap & layer methods: FilterTiles & CreateFromTiles
2017-11-28 20:49:24 -06:00
Richard Davey
3129950d34
Updated call
2017-11-29 02:25:14 +00:00
Felipe Alfonso
3b296162cf
Camera input transform update
2017-11-28 19:18:05 -03:00
Pavle Goloskokovic
e9a71beba7
Merge remote-tracking branch 'origin/master'
2017-11-28 16:34:48 +01:00
Richard Davey
c58b295fcc
Added positionToCamera method (but still needs fixing)
2017-11-28 11:16:35 +00:00
Richard Davey
e194b95654
PointerConstraint now takes the scene camera it should use as a config option.
2017-11-28 11:16:23 +00:00
Richard Davey
d9a9c7a5a1
esline tidy-up.
2017-11-28 11:15:45 +00:00
Richard Davey
4969bf37e6
The local input manager has a reference to the active pointer.
2017-11-28 11:15:35 +00:00
Richard Davey
f9cda636c5
Added Camera.screenToCamera and setAngle methods.
2017-11-28 11:15:22 +00:00
Pavle Goloskokovic
6f7f5f6144
Merge remote-tracking branch 'origin/master'
2017-11-27 18:13:26 +01:00
Richard Davey
43dbe52e15
Beta 12
2017-11-27 17:02:19 +00:00
Richard Davey
1380af61a1
Added render visible flag.
2017-11-27 17:01:27 +00:00
Pavle Goloskokovic
35e25ab633
Merge remote-tracking branch 'origin/master'
2017-11-27 17:38:51 +01:00
Pavle Goloskokovic
65c30b9f7a
Removed detune property as it is now defined in BaseSoundManager class
2017-11-27 17:38:43 +01:00
Pavle Goloskokovic
e4cebbf29c
Removed rate property as it is now defined in BaseSoundManager class
2017-11-27 17:38:28 +01:00
Pavle Goloskokovic
3c2670a2f9
Removed _detune field as it is now set in BaseSoundManager class
2017-11-27 17:37:41 +01:00
Pavle Goloskokovic
c84a00e248
Removed _rate field as it is now set in BaseSoundManager class
2017-11-27 17:37:11 +01:00
Pavle Goloskokovic
28ae0811e6
Defining detune property in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:35:35 +01:00
Pavle Goloskokovic
1c1e75ac85
Defining rate property in BaseSound class so it can be used in both Web Audio and HTML5 Audio implementations
2017-11-27 17:35:09 +01:00