Richard Davey
1be486fab4
destroy
only called once, no matter how many times the Scene restarts. Fix #3581
2018-04-17 12:25:45 +01:00
Richard Davey
07a55e5d1f
Removed debug call and merged Scene Systems boot and start sequences. Fix #3579
2018-04-17 02:34:07 +01:00
Richard Davey
18585de81d
Lots of jsdoc fixes
2018-04-16 14:43:24 +01:00
Richard Davey
ce7d67297f
Moving from 3.4.1 to 3.5.0 so we can release new camera fx and scene transitions
2018-04-15 12:44:47 +01:00
Richard Davey
b5ba6a6afb
Added enabled property
2018-04-14 04:23:11 +01:00
Richard Davey
6b2307594a
Scene plugin flow overhaul
...
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
5612336d47
Containers flag
2018-04-12 22:46:46 +01:00
Richard Davey
2e722b0a92
debugging tests
2018-04-12 16:28:14 +01:00
Richard Davey
ad4109aece
Updated sortHandlerGO to handle any depth containers.
2018-04-12 02:11:40 +01:00
Richard Davey
60cd5ab22b
Tighter dropzone test and container warning
2018-04-11 11:25:31 +01:00
Richard Davey
04990d6870
Input checks for container parents
2018-04-09 16:42:51 +01:00
Christian Panadero
c08f769351
Add keyboardManaged#createCursorKeys typedefs
2018-04-06 18:17:58 +01:00
José Maria
100eafe1a4
fix drag/overlap interaction
...
changes: when dragend resets draglist.
this fixes overoutevents from a gameobject not firing after being drag.
2018-04-04 18:09:18 -03:00
Richard Davey
c251eceaf6
jsdoc fixes
2018-04-04 14:43:53 +01:00
Richard Davey
11512e1db2
Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in update
loops. Fix #3490
2018-04-03 16:33:13 +01:00
Richard Davey
316da3f2d9
jsdocs update. Fix #3477
2018-04-03 14:08:22 +01:00
Richard Davey
2a35a20fcb
Swapped for enum
2018-03-30 14:16:42 +01:00
Richard Davey
a86fc19d3c
jsdoc fix
2018-03-30 14:12:09 +01:00
Richard Davey
71045265ae
The Gamepad Axis getValue
method now correctly applies the threshold and zeroes out the returned value.
2018-03-30 12:33:45 +01:00
Richard Davey
88a228e226
jsdoc fix
2018-03-30 12:33:31 +01:00
Richard Davey
f6167f6fcf
The GamepadManager now extends EventEmitter directly, just like the KeyboardManager does.
2018-03-30 12:03:06 +01:00
Richard Davey
19f7e2589a
jsdoc fix
2018-03-30 12:02:08 +01:00
Richard Davey
91008232ad
jsdoc fixes
2018-03-29 13:12:07 +01:00
Richard Davey
747f09af86
jsdoc fixes
2018-03-28 15:04:09 +01:00
Richard Davey
2b533d9870
Renamed file
2018-03-28 15:03:54 +01:00
orblazer
d0e1320cbe
Add generic types and fix types on Input and Structs
2018-03-27 15:59:49 +02:00
Richard Davey
0ef92e1172
Merge branch 'pr/3439'
2018-03-21 16:06:56 +00:00
orblazer
439df07fd5
Fix "object" type on GameObjects and Input
2018-03-21 12:19:31 +01:00
Richard Davey
db613c793a
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-21 03:17:00 +00:00
Richard Davey
8a3f06c898
Todo note
2018-03-21 03:16:55 +00:00
orblazer
7fba122321
Fix "any" types
2018-03-20 17:15:49 +01:00
orblazer
dca7996179
Fix multiple types on Physics, Texture and Input
2018-03-20 16:10:19 +01:00
orblazer
b4a30b8e43
Add callbacks on GameObjects
2018-03-19 22:27:16 +01:00
orblazer
41d7c4b715
Add callbacks on Input and Geom
2018-03-19 22:12:11 +01:00
Richard Davey
d0d05fa76e
Added descriptions and fixed some types
2018-03-19 13:22:30 +00:00
orblazer
0b1078fdb8
Update JSDoc on Input
2018-03-19 13:43:19 +01:00
Richard Davey
cc0998660e
Updated jsdocs
2018-03-18 13:43:37 +00:00
Richard Davey
b6b03b85bd
The InputPlugin.processOverOutEvents method wasn't correctly working out the total of the number of objects interacted with, which caused input events to be disabled in Scenes further down the scene list if something was being dragged in an upper scene. Fix #3399
2018-03-16 14:57:19 +00:00
Richard Davey
ee1e4f1e90
InputManager.hitTest will now factor the game resolution into account, stopping the tests from being offset if resolution didn't equal 1. #3376
2018-03-16 12:49:02 +00:00
Richard Davey
77357dbde0
jsdoc fix #3377
2018-03-16 12:39:39 +00:00
José Maria
128691b50d
set default gamepad button threshold to 1
...
this.threshold = 0 was making all gamepad buttons to be always pressed down (this.pressed = true).
this.threshold = 1 will correct the issue and in the case of analogue buttons it will only emit the event when the 'pressure' is at max.
2018-03-12 14:04:04 -03:00
Richard Davey
f94ad4bbc6
InputPlugin.update now takes the totals from the drag and pointerup events into consideration when deciding to fall through to the Scene below. Fix #3333
2018-03-05 21:49:00 +00:00
Richard Davey
af212a1837
Merge pull request #3279 from squaresun/master
...
Fix KeyboardManager keydown events keeps firing
2018-03-05 12:21:39 +00:00
Richard Davey
4d16b0c00a
eslint fixes
2018-03-05 01:45:28 +00:00
Richard Davey
1f8d0c80f9
Fixed array access
2018-03-01 04:13:30 +00:00
Richard Davey
acc4922027
Fixes to the InputPlugin re: drop zones and addition of setInteractive argument.
2018-03-01 02:46:17 +00:00
Richard Davey
550e53b81b
Fixed InputManager.updateBounds
so it factors in the document element position.
...
Also added `InputManager.resize` method, as the scale wouldn't ever be updated in the update loop if no interactive objects exist.
2018-02-28 14:27:28 +00:00
dominic
af7d619dc3
Simplify global key down emit check
2018-02-25 21:16:05 +08:00
squaresun
9af8cdcea6
Fix key.repeats not increased when key holding down
2018-02-25 21:03:58 +08:00
squaresun
c5514bcab7
Fix KeyboardManager keydown events keeps firing #3239
2018-02-24 18:20:36 +08:00