photonstorm
787abc1e02
Updated debug header and added more info to the project template.
2013-11-01 04:58:08 +00:00
photonstorm
3c164b466c
* Updated: event.preventDefault() has been added to all Mouse event handlers.
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* Updated: Sprite.deltaX/Y removed due to non-use. prevX/Y values moved to Sprite._cache.prevX/Y.
* Updated: Due to missing extends parameter the Sprite prototype was picking up functions from classes it never meant to (Button, TilemapLayer), now fully isolated.
2013-11-01 02:07:21 +00:00
photonstorm
24c809dd5f
Final body / physics / bounds fixes. Also updated various examples, optimised Sprite core loop and enhanced the Invaders example.
2013-10-30 03:46:52 +00:00
photonstorm
3de62907a0
Nearly fixed the tilemap / body issue. More tests needed but then can push to master.
2013-10-29 04:07:26 +00:00
photonstorm
a814cc26cc
* Fixed issue 135 - Added typeof checks into most ArcadePhysics functions to avoid errors with zero values.
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* Fixed issue 136 - distanceTo using worldX/Y instead of x/y.
2013-10-28 10:17:36 +00:00
photonstorm
65d2bf557b
Updated docs and more tidying up.
2013-10-25 17:30:37 +01:00
photonstorm
9f9e6a2a57
Lots of doc updates!
2013-10-25 16:54:40 +01:00
Richard Davey
0463bb4333
Merge pull request #124 from alvinsight/dev
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A lot of documentation updates
2013-10-25 07:51:38 -07:00
Webeled
12148b3159
More improvements on GameObjectFactory
2013-10-25 15:42:48 +01:00
Webeled
ce04ade458
Lots of JSDocs updates in the gameobjects folder
2013-10-25 15:22:45 +01:00
photonstorm
a08436abc3
Final Sprite documentation added.
2013-10-25 15:02:21 +01:00
Webeled
35517d94ad
Just to test if smartGit works again
2013-10-25 14:31:25 +01:00
photonstorm
d8a2b9d2af
Removed console.log
2013-10-25 05:43:10 +01:00
photonstorm
2921a6de2e
Pixel Perfect click detection now works even if the Sprite is part of a texture atlas.
2013-10-25 05:40:46 +01:00
photonstorm
1294b3a2b9
Input over now works regardless of rotation, anchor or scale.
2013-10-25 03:57:08 +01:00
photonstorm
427819c655
Sprite bounds finally correct, regardless of rotation, parenting, scale or anchor.
2013-10-25 03:50:15 +01:00
photonstorm
1469663ea5
Button fixes and Input coordinate fixes.
2013-10-25 02:19:16 +01:00
photonstorm
1f28d328a7
Commit before refactoring Sprite guts.
2013-10-24 21:21:00 +01:00
photonstorm
a6fac64248
Loads of issues reported on Github resolved (sprite crop, music resume, etc).
2013-10-24 04:27:28 +01:00
photonstorm
7e5f38d022
Phaser.Time physicsElapsed delta timer clamp added. Stops rogue iOS / slow mobile timer errors causing crazy high deltas.
2013-10-23 17:11:06 +01:00
photonstorm
4a51ac4671
Updated README and sorting out folder case issue.
2013-10-23 13:30:23 +01:00
photonstorm
8ed783802e
New examples page
2013-10-18 15:12:32 +01:00
photonstorm
7e8b79adf4
Tilemap painting example and other smaller updates.
2013-10-17 21:10:00 +01:00
photonstorm
275fa4641e
Added Text.destroy and BitmapText.destroy.
2013-10-17 15:40:44 +01:00
photonstorm
9c1fdb371c
Nearly finished Tilemap integration into the core.
2013-10-16 06:33:39 +01:00
photonstorm
e98aa205ea
Sprite.destroy is back in business.
2013-10-13 01:29:57 +01:00
photonstorm
0201baef11
And Tilemaps are rendering again - and much better than ever before :) Just one final optimisation pass to do and then it's on to collision.
2013-10-11 18:18:27 +01:00
photonstorm
b868c2cb1b
Started revamp of the Tilemap system. Also removed old 'Advanced Physics' and dropped in p2.js which is what I hope we'll eventually use.
2013-10-11 04:42:11 +01:00
photonstorm
a7230aa769
Sprite.loadTexture added.
2013-10-10 09:03:38 +01:00
photonstorm
f10f9324ad
Animation.killOnComplete added and fixed a few issues in the Tanks game.
2013-10-09 13:36:57 +01:00
photonstorm
f5584bdfe5
Lots of fixes and updates to ArcadePhysics and Group, plus more examples.
2013-10-08 21:09:46 +01:00
photonstorm
c307f79102
Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples.
2013-10-08 00:58:20 +01:00
photonstorm
1bc6ac25fa
Preparing to merge new examples.
2013-10-07 22:15:28 +01:00
Richard Davey
47e1b1b54b
Sprite optimisations.
2013-10-04 19:00:55 +01:00
Richard Davey
455b18b7ec
Sprite optimisations :)
2013-10-04 18:09:56 +01:00
Richard Davey
c00bf96603
World and Camera updates nearly complete.
2013-10-04 16:51:24 +01:00
Richard Davey
e8bed83ac3
Making some major changes to Camera and World.
2013-10-04 14:41:15 +01:00
Richard Davey
54f073e5cb
Testing some new Camera tricks.
2013-10-03 23:20:24 +01:00
Richard Davey
e85643abf4
Yet more documentation done.
2013-10-02 20:18:24 +01:00
Richard Davey
ca113b85aa
More docs coming on.
2013-10-01 16:39:39 +01:00
Richard Davey
9b4b267e7a
Working through building the docs.
2013-10-01 16:15:45 +01:00
Richard Davey
305b12d76b
Adding docs.
2013-10-01 15:01:46 +01:00
Richard Davey
16b1913de1
* Fixed issue in Sound.play where if you gave a missing marker it would play the whole sound sprite instead.
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* Button.setFrames will set the current frame based on the button state immediately.
* InputHandler now creates the _pointerData array on creation and populates with one empty set of values, so pointerOver etc all work before a start call.
* Added Canvas.setUserSelect() to disable touchCallouts and user selections within the canvas.
* When the game boots it will now by default disable user-select and touch action events on the game canvas.
* Loaded.setPreloadSprite now rounds the width/height values and starts from 1. This fixes canvas draw errors in IE9/10 and Firefox.
2013-09-30 17:12:22 +01:00
Richard Davey
c5d90a7722
Merge pull request #74 from cottonflop/dev
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Fix for incorrect new particle positioning (issue #73 )
2013-09-30 03:20:11 -07:00
Richard Davey
31bbf05ace
* Fixed small bug stopping Tween.pause / resume from resuming correctly when called directly.
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* Fixed an issue where Tweens.removeAll wasn't clearing tweens in the addition queue.
* Change: When you swap State all active tweens are now purged.
2013-09-30 11:15:50 +01:00
Betsy Cottonflop
40b968028a
Fix for incorrect new particle positioning
2013-09-28 16:52:37 -07:00
Richard Davey
497d15b5bc
Sprite.play
2013-09-27 13:47:22 +01:00
Richard Davey
18c695e9dd
PixiPatch and other 1.0.7 features
2013-09-27 09:57:08 +01:00
Richard Davey
51049128f5
Collision fixes for testing
2013-09-23 22:23:17 +01:00
Richard Davey
257cbe3be8
Much more stable collision, just need to refactor the Tilemap handling - see if I can optimise it a bit too.
2013-09-23 03:26:08 +01:00