Richard Davey
1a0ebe6d26
Merge pull request #954 from Phaiax/issue953-bodydebug
...
inverting debug getter result
2014-07-01 15:35:35 +01:00
Richard Davey
3c191e4cea
Merge pull request #959 from woutercommandeur/dev
...
Add mouse wheel support
2014-07-01 15:33:34 +01:00
Richard Davey
3cbda52ca5
Merge pull request #960 from Phaiax/replaceRGBissue
...
replaceColor fix
2014-07-01 15:31:16 +01:00
Richard Davey
7fa3110c06
Merge pull request #961 from Phaiax/issue-bodyEnable
...
Body.enable only exists in Arcade physics, so move conditions concerning...
2014-07-01 15:27:33 +01:00
photonstorm
8c11ec1037
Updated readme.
2014-07-01 15:08:12 +01:00
Richard Davey
cde51d3c95
Merge pull request #940 from alvinsight/dev
...
Added factorial and updated to pass jshint :)
2014-07-01 15:07:10 +01:00
photonstorm
cc6aa7313b
New Phaser + Pixi build files.
2014-07-01 15:04:03 +01:00
photonstorm
181fd1ae56
Merged Pixi 1.5.4 with Phaser - all of the lovely new Pixi features are in, like complex Graphics objects and masking.
2014-07-01 15:03:46 +01:00
Phaiax
00bf349ff5
Body.enable only exists in Arcade physics, so move conditions concerning this into arcarde
2014-06-30 12:49:53 +02:00
photonstorm
3d80568e4c
Loader.isLoading is set to false if the filelist size is zero.
2014-06-30 09:24:25 +01:00
photonstorm
692ca928f0
Updated docs.
2014-06-29 21:19:37 +01:00
Phaiax
18229d1673
fix jshint warning
2014-06-29 18:23:43 +02:00
Phaiax
b14aff5844
Return type of Phaser.Color.packPixel changed
2014-06-29 18:02:59 +02:00
Wouter Commandeur
a863482439
Add constants for wheel up and down
2014-06-29 14:23:09 +02:00
Wouter Commandeur
7b8f08d5f9
appease travis
2014-06-29 13:49:45 +02:00
Wouter Commandeur
c716709f66
Add mouse wheel support
2014-06-29 13:45:39 +02:00
Phaiax
394e70db06
inverting debug getter result
2014-06-28 01:33:02 +02:00
Richard Davey
a0a7c02da3
Merge pull request #948 from Phaiax/update-d-ts
...
phaser.d.ts: Changed return type of getPhysicsData to Object[]
2014-06-27 18:34:47 +01:00
Richard Davey
88096f9db2
Merge pull request #945 from clark-stevenson/patch-3
...
Update phaser.d.ts
2014-06-27 18:34:25 +01:00
Phaiax
b9791cea93
Changed return type of getPhysicsData to Object[]
2014-06-26 21:57:32 +02:00
clark-stevenson
08854613bc
Update phaser.d.ts
...
Added setFram to Animation #944
2014-06-25 17:07:23 +01:00
Richard Davey
56d1cef1c8
Merge pull request #941 from kay-is/master
...
Changed a @method string
2014-06-24 22:39:55 +01:00
Kay Plößer
4b7698d3e1
Changed a @method string so the documentation method name matches the code method name.
2014-06-24 14:16:38 +02:00
Alvin
6f0a9115c4
Made the code jshint-friendly
2014-06-24 11:26:05 +02:00
Alvin
9e2ca08722
Added factorial and changed interpolation docs
2014-06-24 11:23:20 +02:00
photonstorm
3ebb13c4b0
PR updates
2014-06-24 00:10:54 +01:00
Richard Davey
e74cedf73e
Merge pull request #936 from lewster32/patch-2
...
Fix checkPointerDown method
2014-06-23 23:45:08 +01:00
Richard Davey
e2578504e5
Merge pull request #937 from woutercommandeur/dev
...
fix checking of segment intersection no more rounding needed.
2014-06-23 23:40:55 +01:00
photonstorm
cd60554c78
Added P2 body anchor docs to clarify #938
2014-06-23 23:34:27 +01:00
Wouter Commandeur
5ebacd0b30
stop travis complaints
2014-06-23 22:59:47 +02:00
Wouter Commandeur
37dcfce628
fix checking of segment intersection no more rounding needed.
2014-06-23 20:25:47 +02:00
Lewis Lane
187387126d
Fix checkPointerDown method
...
checkPointerDown method was a verbatim duplication of checkPointerOver - added pointer.isDown check to passed pointer and altered wording of associated docs to make it clearer what the method is doing.
2014-06-22 23:03:15 +01:00
photonstorm
8436bfe3e1
Class handling added. Need to sort out classdesc issue, but otherwise it's just down to testing and output formats now.
2014-06-22 02:32:05 +01:00
photonstorm
7daea2b279
Consts working.
2014-06-22 02:16:26 +01:00
photonstorm
5b67a23b9c
Started work on ReturnTypes and consts. Nearly there for the full parsing test, then to the json format / export.
2014-06-21 01:06:45 +01:00
photonstorm
d6ee749c8e
Now generates Methods, parameters and Properties.
2014-06-20 17:01:51 +01:00
photonstorm
d9cbdd1788
First pass of new docs generator.
2014-06-20 15:23:26 +01:00
photonstorm
48f62a35f9
Change log fixes.
2014-06-20 15:23:26 +01:00
Richard Davey
33a8bfdef0
Merge pull request #900 from clark-stevenson/patch-2
...
GamePad + small fixes.
2014-06-13 14:19:10 +01:00
clark-stevenson
e6e49088d7
GamePad + small fixes.
...
You are making my life easy with the def updates :D
2014-06-11 15:23:54 +01:00
photonstorm
5c6b5f362d
New build files.
2014-06-11 14:38:46 +01:00
photonstorm
3888653022
Added new loadTexture and setFrame calls. Will test crop support.
2014-06-11 14:38:14 +01:00
photonstorm
c0b34eddda
Fixed PS3 mappings.
2014-06-11 14:37:58 +01:00
photonstorm
69525799d7
New build files for testing.
2014-06-11 12:46:49 +01:00
photonstorm
907ba55478
Huge number of gamepad updates to get it working properly on Chrome again. Firefox debugging tomorrow.
2014-06-11 04:25:30 +01:00
photonstorm
0587d944b3
Added PlayStation 3 controller button mappings to Phaser.Gamepad (thanks @wayfu #887 )
2014-06-11 00:25:58 +01:00
photonstorm
50e47d89ee
ArcadePhysics.Body.setSize if you set offset x/y values previously and then passed zero values they would be ignored (thanks @casensiom fix #889 )
2014-06-11 00:21:04 +01:00
photonstorm
e923e230e0
TilemapLayers can now be used with an unbounded camera (a camera that can move beyond the world boundaries). Currently, when an unbounded camera moves outside of the world, tilemaps start acting weird because they only render themselves strictly within the world limits. With this change, the tilemap will continue scrolling and show empty space beyond its edge (thanks @jotson #851 )
...
TilemapLayer.wrap property - if true the map is rendered as if it is on the surface of a toroid (donut) instead of a plane. This allows for games that seamlessly scroll from one edge to the opposite edge of the world without noticing the transition. Note that the World size must match the Map size (thanks @jotson #851 )
2014-06-11 00:15:02 +01:00
Richard Davey
fddd1e9f7a
Merge pull request #851 from jotson/dev
...
Render tilemap when camera outside of world bounds, layer wrapping
2014-06-11 00:05:23 +01:00
photonstorm
78c4e62cfe
BitmapData.getPixel fix for pixels with zero red value (thanks @lstor fix #894 )
...
If you call ArcadePhysics.collide on a Sprite vs. a Tilemap and provide a custom processCallback, the result was being ignored and the sprite was being separated regardless (thanks @aivins fix #891 #890 )
2014-06-11 00:02:06 +01:00