Change log fixes.

This commit is contained in:
photonstorm 2014-06-19 03:27:51 +01:00
parent 33a8bfdef0
commit 48f62a35f9

View file

@ -618,6 +618,28 @@ Use cases:
## Version 1.1.6 - "Shienar" - 24th February 2014
### New Examples
* Added lovely new little mini golf game by jpcloud.
### Updates
* Loader can now load JSON files natively (thanks lucas)
* TilemapParser now errors if the tileset isn't the right size
### Bug Fixes
* Updated Physics.Body.applyDamping so that velocity is reduced down to zero properly (thanks caezs)
* ArcadePhysics.collideSpriteVsTilemapLayer wouldn't call the process or collide callbacks if only 1 tile was involved in the check (thanks mandarinx)
* Lots of documentation fixes (thanks nhowell)
* Fix for PixiPatch so it renders masks again (thanks georgios)
* Modified ArcadePhysics.intersects so it returns a value as well as asigns (thanks bunnyhero)
* Lots of TypeScript defs fixes (thanks clark)
## Version 1.1.5 - "Saldaea" - 12th February 2014
### Bug Fixes
@ -1135,7 +1157,7 @@ Use cases:
## Version 0.9.8
## Version 0.9.7
* Massive refactoring across the entire codebase.
* Removed Basic and GameObject and put Sprite on a diet. 127 properties and methods cut down to 32.