danny
af3e47ce4b
Fix on P0 vector
2018-03-02 20:16:11 -03:00
danny
db6039bf4f
Add quadraticBezier to API
2018-03-02 17:42:12 -03:00
Richard Davey
95d85576c9
SceneManager.moveAbove and moveBelow added.
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SceneManager.moveAbove will move a Scene to be directly above another Scene in the Scenes list. This is also exposed in the ScenePlugin.
SceneManager.moveBelow will move a Scene to be directly below another Scene in the Scenes list. This is also exposed in the ScenePlugin.
2018-03-02 18:25:44 +00:00
Richard Davey
7341d7a6cf
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-02 17:49:01 +00:00
Richard Davey
25bc70f690
Updated change log
2018-03-02 17:48:52 +00:00
Richard Davey
9a6e6265e8
The SceneManager no longer renders a Scene unless it is visible AND either running or paused. This now skips Scenes that are in an init
state.
2018-03-02 17:48:45 +00:00
Richard Davey
a993251dea
ScenePlugin.swapPosition now allows you to use it to swap the positions of any two Scenes. Before the change it only allowed you to swap the position of the calling Scene and another one, but a new optional keyB
argument opens this up.
2018-03-02 17:47:01 +00:00
Richard Davey
4de9690f98
The setFrame
method of the Texture component has been updated so that it will now automatically reset the width
and height
of a Game Object to match that of the new Frame. Related, it will also adjust the display origin values, because they are size based. If the Frame has a custom pivot it will set the origin to match the custom pivot instead.
2018-03-02 16:23:43 +00:00
Felipe Alfonso
865f0a604e
Small fix on the MatrixStack rotation function
2018-03-02 11:29:04 -03:00
migiyubi
2f239de66a
Correct JSDoc
2018-03-02 19:35:01 +09:00
jblang94
69f5befeb2
Apply pull request feedback to README
2018-03-01 21:39:19 -08:00
Richard Davey
98930de3a8
The SceneManager has a new method: remove
which allows you to remove and destroy a Scene, freeing up the Scene key for use by future scenes and potentially clearing the Scene from active memory for gc.
2018-03-02 03:50:55 +00:00
Hua
baeca90ae8
Add destroy event
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Add destroy event of gameobject, also add a checking to prevent re-enter this destroy function.
2018-03-02 10:50:20 +08:00
jblang94
0542a78766
Fix and improve README's clarity
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- Address punctuation, grammar, and typo errors
- Improve the clarity of various sections
2018-03-01 10:31:11 -08:00
migiyubi
fc1181970b
Fix RandomDataGenerator's randomness
2018-03-01 19:57:16 +09:00
Richard Davey
1f8d0c80f9
Fixed array access
2018-03-01 04:13:30 +00:00
Richard Davey
695de5fbf4
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-03-01 02:50:16 +00:00
Richard Davey
19304c22d2
Updated change log
2018-03-01 02:50:12 +00:00
Richard Davey
d8eeb3b760
Merge pull request #3300 from pixelpicosean/master
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Bug fix: arcade body does not align with scaled parent object
2018-03-01 02:48:45 +00:00
Richard Davey
acc4922027
Fixes to the InputPlugin re: drop zones and addition of setInteractive argument.
2018-03-01 02:46:17 +00:00
Sean Bohan
3f2e63fc17
Fix arcade body does not align with scaled parent object.
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When a game object scaled, arcade body still calculate its position based on its original size instead of scaled one.
2018-03-01 09:02:04 +08:00
Richard Davey
ee42432c74
Texture.get has been optimized to fail first, then error, with a new falsey check. This allows you to skip out specifying animation frames in the animation config without generating a console warning.
2018-03-01 00:36:50 +00:00
Richard Davey
9a561ff385
Added roundPixels support to BitmapText canvas
2018-02-28 23:07:30 +00:00
Richard Davey
fdc1f3cab3
Added canvas roundPixels support for Text, Particles and TileSprites
2018-02-28 22:40:08 +00:00
Richard Davey
2c10ac328c
Added roundPixels
support for the Canvas renderer
2018-02-28 22:32:59 +00:00
Richard Davey
252a76f416
The Headless render mode has been implemented. You can now set HEADLESS as the renderType
in the Game Config and it will run a special game step that skips rendering. It will still create a Canvas element, as lots of internal systems (like input) rely on it, but it will not draw anything to it. Fix #3256
2018-02-28 21:57:32 +00:00
Richard Davey
a223b35ccf
Rectangle.top wouldn't reset the y
position if the value given never exceed the Rectangles bottom. Fix #3290 (thanks @chancezeus)
2018-02-28 21:25:55 +00:00
Richard Davey
70eca02ce6
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-28 21:15:22 +00:00
Richard Davey
3a1a9ea700
If you set transparent
in the Game Config but didn't provide a backgroundColor
then it would render as black. It will now be properly transparent. If you do provide a color value then it must include an alpha component.
2018-02-28 21:15:18 +00:00
Richard Davey
a89be7abc5
Tween.complete will allow you to flag a tween as being complete, no matter what stage it is at. If an onComplete callback has been defined it will be invoked. You can set an optional delay before this happens (thanks @Jerenaux for the idea)
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Fix #3280
2018-02-28 21:14:56 +00:00
Richard Davey
1cae348300
Merge pull request #3278 from nkholski/arcadeGroups
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Groups arcade collision
2018-02-28 20:56:11 +00:00
Richard Davey
de9cfb6ee2
Merge pull request #3234 from nkholski/master
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load.plugin now accepts class as an argument besides an url-string
2018-02-28 20:50:32 +00:00
Richard Davey
218b4e4a52
Merge pull request #3285 from samme/docs/onWorldBounds
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Describe Arcade.Body#onWorldBounds
2018-02-28 20:48:31 +00:00
Richard Davey
63e5681073
Merge pull request #3287 from gaudeon/master
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BugFix for ScenePlugin.launch, data now passed to queued scenes
2018-02-28 20:47:51 +00:00
Richard Davey
d22fd80ef6
Merge pull request #3299 from srobertson421/scenemanager-queue-fix
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swapped queue loop to use _queue prop rather than queueLength var
2018-02-28 20:45:15 +00:00
Richard Davey
7d04f36bc0
Merge pull request #3298 from melissaelopez/master
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Fixed broken link to Code of Conduct from Issue #3297
2018-02-28 20:43:52 +00:00
Richard Davey
50cf694a1d
Merge pull request #3296 from Kitanga/patch-2
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Update CONTRIBUTING.md
2018-02-28 20:43:10 +00:00
srobertson421
66e881c7eb
swapped queue loop to use _queue prop rather than queueLength var
2018-02-28 12:25:43 -08:00
Felipe Alfonso
14399d6910
TileSprite can now set frame of the pattern texture
2018-02-28 17:04:57 -03:00
Melissa Lopez
4758fc0247
Fixed broken link to Code of Conduct
2018-02-28 13:59:12 -05:00
Kitanga Nday
d1e212e1f7
Update CONTRIBUTING.md
2018-02-28 21:40:43 +03:00
Kitanga Nday
e1c3e6bab3
Update CONTRIBUTING.md
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Fixed the Code of Conduct link on contribution page.
Removed "Pixi and Phaser" section, phaser uses its own internal renderer.
2018-02-28 21:35:08 +03:00
Felipe Alfonso
4a103f91ad
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-02-28 15:08:35 -03:00
Felipe Alfonso
6a114fc07a
Added roundPixels to the texture pipeline
2018-02-28 15:08:08 -03:00
Richard Davey
31f331de98
Added CameraManager.resize method.
2018-02-28 17:19:10 +00:00
Richard Davey
e6059f65cd
SceneManager invokes resize method on all Systems.
2018-02-28 17:18:55 +00:00
Richard Davey
e44ce76214
Scene.Systems resize handler added.
2018-02-28 17:18:40 +00:00
Richard Davey
cf01056913
Game.resize now resizes the SceneManager and emits an event.
2018-02-28 17:18:25 +00:00
Richard Davey
c9d3c1a279
Added missing autoResize property to Game.Config
2018-02-28 17:17:37 +00:00
Richard Davey
cc3a6964dd
Updated change log
2018-02-28 14:36:26 +00:00