photonstorm
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733d056899
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Game Cache added and tests written and working.
Loader updated.
Cache now emits events on add and remove.
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2017-01-30 16:56:04 +00:00 |
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Richard Davey
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98a6d282ba
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Registry added.
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2017-01-30 00:00:45 +00:00 |
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Felipe Alfonso
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efa5f8a012
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Experimental Transform implementation
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2017-01-27 17:48:32 -03:00 |
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Richard Davey
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0e0fceb5f7
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Removed Camera as root container. Images now skipTransform.
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2017-01-27 00:07:57 +00:00 |
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Richard Davey
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ce3bb7d1fa
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Implemented RTree spatial sort for the display list handling. Canvas Renderer updated to take advantage of it. Camera updated to extend BaseTransform + add extra properties. Array QuickSelect function added. Frame radius calculation added.
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2017-01-26 04:06:10 +00:00 |
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photonstorm
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0d9e25c9ff
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Updating tree.
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2017-01-25 17:23:55 +00:00 |
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photonstorm
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6ee499132c
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Huge refactor to sort out the game loop flow.
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2017-01-25 17:10:19 +00:00 |
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photonstorm
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0b63a4fa01
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Removed log.
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2017-01-25 12:16:53 +00:00 |
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photonstorm
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df6ca9ec6a
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Fixed return value.
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2017-01-25 12:16:47 +00:00 |
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photonstorm
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5c495bbdf8
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RAF now calls StateManager.step directly.
Game no longer has RNG property.
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2017-01-25 12:02:18 +00:00 |
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photonstorm
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5f2d4473f3
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Seed the RNG from Config.
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2017-01-25 12:01:52 +00:00 |
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photonstorm
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65ead45dab
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Moved RNG into Math.
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2017-01-25 12:01:38 +00:00 |
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Richard Davey
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115afbc5fc
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Added in Sprite game object.
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2017-01-24 18:08:56 +00:00 |
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Felipe Alfonso
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060ea99d49
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Added trimming to batches
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2017-01-24 14:33:18 -03:00 |
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photonstorm
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c338ecb390
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Fixed trimmed frames issue.
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2017-01-24 16:34:51 +00:00 |
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Felipe Alfonso
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c03b2f9518
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Fixed multi atlas rendering on batches
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2017-01-24 13:15:42 -03:00 |
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Felipe Alfonso
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bee6536c0c
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-01-24 12:22:08 -03:00 |
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Felipe Alfonso
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557c218a77
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Fixed normal blending mode
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2017-01-24 12:21:49 -03:00 |
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photonstorm
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3b0322e703
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Fixed frame.
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2017-01-24 13:25:19 +00:00 |
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Felipe Alfonso
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99d8db0849
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Fixed alpha setting on BlitterRenderer
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2017-01-24 10:15:25 -03:00 |
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photonstorm
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f2c75c6243
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Blitter support
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2017-01-24 12:55:50 +00:00 |
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Felipe Alfonso
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b223627935
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Fix type a_color to a_alpha
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2017-01-24 09:51:22 -03:00 |
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Felipe Alfonso
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ad52606964
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added alpha to blitter batch
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2017-01-24 09:41:16 -03:00 |
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Richard Davey
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12ac4cc61c
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Fixed math in Transform world scale and rotation calculations.
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2017-01-23 23:40:36 +00:00 |
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Felipe Alfonso
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739561f1fb
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Fix "normal" blend mode
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2017-01-23 19:12:46 -03:00 |
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Felipe Alfonso
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7decd4afcb
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Blend Mode added to WebGLRenderer
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2017-01-23 18:42:47 -03:00 |
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Felipe Alfonso
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bf9022bbe0
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Anchoring support on SpriteBatch
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2017-01-23 16:35:14 -03:00 |
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Felipe Alfonso
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5e1e495240
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Rotated texture frames added
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2017-01-23 15:30:25 -03:00 |
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Felipe Alfonso
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741415877e
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Per vertex color added to SpriteBatch
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2017-01-23 11:58:58 -03:00 |
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Richard Davey
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67d6845c30
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Started work on merging Blittle object back in.
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2017-01-22 22:54:19 +00:00 |
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Felipe Alfonso
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4155265165
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Sprite batch with 32 bit indices for bigger batches
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2017-01-20 19:02:12 -03:00 |
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Felipe Alfonso
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682cb79a17
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Fix when buffers are full. Now they flush
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2017-01-20 16:43:36 -03:00 |
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photonstorm
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657f8baee9
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Fixed gl error.
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2017-01-20 18:53:53 +00:00 |
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photonstorm
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4b7330f701
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TextureSource creates glTexture if required.
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2017-01-20 18:51:25 +00:00 |
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photonstorm
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339ea0b248
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Add url
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2017-01-20 18:51:24 +00:00 |
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Felipe Alfonso
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c37c69e312
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fix on settexture2D
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2017-01-20 15:51:00 -03:00 |
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Felipe Alfonso
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c40e94f15b
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Manager is now in charge of swapping texture if needed
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2017-01-20 15:13:24 -03:00 |
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Felipe Alfonso
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ba4b4b9892
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Update SpriteBatch to work properly with Transform
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2017-01-20 14:58:41 -03:00 |
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Richard Davey
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a814b58a45
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Tidying up the State classes.
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2017-01-20 02:28:55 +00:00 |
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Richard Davey
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4ac4d406b2
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Hooked up SpriteBatch.
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2017-01-19 23:20:36 +00:00 |
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Felipe Alfonso
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f342fac027
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Sprite Batch implementation
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2017-01-19 19:43:41 -03:00 |
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Felipe Alfonso
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9965ab674d
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Update BlitterBatch
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2017-01-19 14:53:20 -03:00 |
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Richard Davey
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65c1e062ea
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Jotted down some thoughts.
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2017-01-19 10:51:38 +00:00 |
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Richard Davey
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ddc92f284e
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Removed Particle Renderer
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2017-01-18 23:16:57 +00:00 |
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Richard Davey
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7d044d7f14
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Updating game loop
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2017-01-18 16:11:29 +00:00 |
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Richard Davey
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270504923d
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Fixed Scale Mode references.
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2017-01-18 14:48:02 +00:00 |
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Richard Davey
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26ac8f5c58
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Moved renderer consts to their own files.
Added CanvasFeatures device tests.
Updated Canvas renderer.
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2017-01-18 14:09:26 +00:00 |
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Richard Davey
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6615e8b514
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Tidied up the Particle Renderer.
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2017-01-18 11:59:00 +00:00 |
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Richard Davey
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5c69371a8f
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Merge pull request #2960 from vulvulune/transform-getvertexdata-bug
Bug fix add renderer param to getVertexData
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2017-01-18 11:34:20 +00:00 |
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Richard Davey
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8259d6d928
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Merge pull request #2969 from vulvulune/particles-fix3
Fix: Particle Render. global variable
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2017-01-18 11:27:25 +00:00 |
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