Commit graph

259 commits

Author SHA1 Message Date
Paul
a0dcc61df2 Mouse Scroll Events - quibbles 2014-11-12 04:01:50 -08:00
Paul
796b2a7f2f Mouse Scroll Events - added support for WheelEvent, fixes
- Added support for the Wheel Event, which is the DOM3 spec.

- Wheel Scroll Event (old non-FF) and DOM Mouse Wheel (old FF) are
  supported via a non-exported reused wrapper object, WheelEventProxy.
  The proxy methods are generated one-time dynamically; future changes
  to the Mouse class (such as requiring an opt-in for mouse scroll events)
  could bypass secondary stub generation.

- FIX: Only ONE of the mouse wheel events is listened too, newest standard first.
  This fixes a bug in FF where it would use the default DOMMouseWheel.
2014-11-12 03:53:26 -08:00
photonstorm
1352b526c7 Merged final Pixi v2.1.0 release. 2014-11-11 23:24:50 +00:00
photonstorm
0a86a7ef51 Time.now can no longer be relied upon to contain a timestamp value. If the browser supports requestAnimationFrame then Time.now will contain the high resolution timer value that rAf generates. Otherwise it will contain the value of Date.now. If you require the actual time value (in milliseconds) then please use Time.time instead. Note that all Phaser sub-systems that used to rely on Time.now have been updated, so if you have any code that extends these please be sure to check it. 2014-11-08 20:01:10 +00:00
Richard Davey
f4237b3130 Merge pull request #1272 from pnstickne/wip-1246b
Button - bug fixes, issue #1246 (try number two)
2014-11-04 23:51:46 +00:00
Richard Davey
a4870a7e62 Merge pull request #1283 from pnstickne/wip-pointer-mgmt
Input - Minor Pointer refactor and documentation updates
2014-11-02 12:24:50 +00:00
photonstorm
30159691fa Fixed onClickTrampoline jsdocs. 2014-11-02 12:20:19 +00:00
Richard Davey
21a47faaed Merge pull request #1282 from pnstickne/wip-trampoline-click
Click Trampolines - support to trampoline pointer events into 'click' events
2014-11-02 12:15:37 +00:00
Richard Davey
5a23b77ec9 Merge pull request #1257 from pnstickne/wip-1191
Input "enabled/disabled" API and documentation consistency updates
2014-11-02 12:12:19 +00:00
photonstorm
e57c700816 The Gamepad.addCallbacks context parameter was never actually remembered, causing the callbacks to run in the wrong context (thanks @englercj #1285) 2014-11-02 11:04:02 +00:00
Paul
2f460aaf8a Browser incompatibility fix - MAX_SAFE_INTEGER
- Number.MAX_SAFE_INTEGER is only defined in ES6 and not currently cross-browser
2014-11-01 09:50:28 -07:00
Paul
5ec14929de Input - Minor Pointer refactor and documentation updates
- `pointerN` are aliases to backed `pointers[N-1]` array.
  This simplifies (and increases the efficiency of) looping through all the pointers when applicable; also eliminates pointer-existance checks
  Removes various hard-coded limits (added MAX_POINTERS); changed `maxPointers` default
- Removed some special-casing from cases where it did not matter
- Removed `=== false/true`, `==` usage for consistency, changed missing value check to `typeof`, etc.
- Updated documentation for specificty; added `@public\@protected`
- `@deprecated` currentPointers due to odd set pattern; `totalCurrentPointers` is more appropriate.
2014-11-01 09:45:12 -07:00
Paul
31061775d7 Pointe - removed extra whitespace 2014-11-01 01:25:01 -07:00
Paul
14002ca02d Pointer - minor documentation update for click trampolines 2014-11-01 01:11:26 -07:00
Paul
3005419435 Click Trampolines - support to trampoline pointer events into 'click' events
- This is needed to support Fullscreen on IE11 because IE only trusts 'click' events for this operation; click trampolines as a general solution, although they are only required in some "special" cases.
2014-11-01 01:04:17 -07:00
Paul
136af47064 Merge remote-tracking branch 'upstream/dev' into wip-1246b 2014-10-29 18:09:04 -07:00
Paul
5d04c62b33 Button - bug fixes, issue #1246
- Fix incorrect passing of "was clicked" to processInteractiveObjects
  - Button would not return to Over/Out state because of strict too check to catch `undefined`
  - Removed [undocumented] property usage from processInteractiveObjects and slight reformatting
  - Update Button state frames/sounds to remove duplication
  - Updated documentation in Button for consistency
2014-10-28 23:26:35 -07:00
Paul
2a933093d9 Comment fix
- Added `@private`
2014-10-28 22:47:44 -07:00
Paul
100b69eb99 Fix for Key.enabled issue #1190
- Added `enabled` getter; this resets the key (soft) and then disables they key
- Added `_enabled` property and updated internal usage
- Updated document for `reset`.
2014-10-28 22:45:30 -07:00
Paul
84363d9f36 Updated documentation per current Phaser tag usage 2014-10-28 21:46:33 -07:00
Paul
9a16448021 API / documentation consistency updates
- The `disabled` property of various input classes has been inverted to `enabled`.
  Direct/internal usage of `disabled` has been transformed to `!enabled`.
- A `disabled` get/set property has been added to wrap `enabled`, and marked as @deprecated
  This ensures current API compatibility.
2014-10-26 17:25:03 -07:00
photonstorm
0430cf8a6a jsdoc fix 2014-10-23 12:27:07 +01:00
photonstorm
96fd0ade74 JSDoc fixes. 2014-10-21 22:43:42 +01:00
photonstorm
b580746cb8 Input.hitTest now accurately detects hits on the extreme edges of a display object (thanks InsaneHero) 2014-10-20 14:28:09 +01:00
photonstorm
6b2dbed96b Fixed Input.getLocalPosition.
Updated Input.hitTest so it supports Phaser.Graphics objects.
2014-10-20 01:25:58 +01:00
photonstorm
35d29170d0 Lots of small jsdoc fixes and DocGen updates. 2014-10-20 00:54:56 +01:00
Bobby Wilson
0482684dc8 changed all typeof comparisons from == to === 2014-10-10 21:52:06 -06:00
Victor Bjelkholm
81c0a53ef2 Add PLUS and MINUS to list of keyboard keys 2014-10-03 20:59:29 +02:00
photonstorm
2ee50d0c29 InputHandler now uses localToGlobal conversion for scaled responsive layers. 2014-09-29 12:27:28 +01:00
photonstorm
319146292b First pass at scale handling on drag. Enable with: sprite.input.scaleLayer = true; 2014-09-25 17:01:27 +01:00
photonstorm
d18f523d93 jsdoc fixes. 2014-09-18 16:58:25 +01:00
photonstorm
20551f9129 Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
photonstorm
67f14713af Removed Gestures stuff as it was all commented-out anyway. 2014-09-05 01:07:16 +01:00
photonstorm
4d14119a57 Removed console.log. 2014-09-05 00:14:22 +01:00
photonstorm
d5ffe1f971 Phaser.Mouse will now add a listener to the window to detect mouseup events. This is used to detect if the player releases the mouse while outside of the game canvas. Previously Pointer objects incorrectly thought they were still pressed when you returned the mouse over the canvas (#1167) 2014-09-04 23:29:43 +01:00
photonstorm
5fb8c7eb85 ScaleManager window.resize handler would constantly dispatch enterPortrait and enterLandscape events on window resizing, regardless if it actually entered that orientation or not.
Stage.offset has been moved to ScaleManager.offset
Stage.bounds has been removed, you can access it via Stage.getBounds.
Stage.checkOffsetInterval has been moved to ScaleManager.trackParentInterval
ScaleManager.hasResized signal has been removed. Use ScaleManager.setResizeCallback instead.
2014-09-01 01:02:48 +01:00
Richard Davey
b08bfec372 Fixed Key jsdocs #1157 2014-08-31 19:05:31 +01:00
photonstorm
004deff508 Note: This commit will break all input, don't pull it down until I finish this work off later today please!
Moved the DOM offset from Stage to ScaleManager (a more logical location for it) and updated Pointer to use that.
Moved the Pointer offset check to look at the ScaleManager.
Used getBoundingClientRect(), will see if that works better than Phaser.Canvas.getOffset.
2014-08-31 12:17:07 +01:00
Dan Cox
46c8fe3a09 CocoonJS doesn't support mouse wheel
CocoonJS hasn't implemented the "DOMMouseScroll" and "mousewheel" events.
2014-08-29 22:45:52 -04:00
photonstorm
719b81c6e3 GamepadButton.justPressed and justReleased now correctly report if the button has just been pressed or released (thanks @padpadpad #1019) 2014-08-29 16:08:38 +01:00
photonstorm
7b9c1a561e GamePad and SinglePad onAxisCallback parameters have changed. You are now sent: this (a reference to the SinglePad that caused the callback), the axis index and the axis value in that order.
GamePad axis detection now works again properly in Firefox (#1035)
2014-08-29 15:55:05 +01:00
photonstorm
9055fc7e01 The Pointer move callbacks are now sent an extra parameter: fromClick allowing your callbacks to distinguish between the Pointer just moving, or moving as a result of being pressed down (thanks @iforce2d #1055) 2014-08-29 14:19:47 +01:00
photonstorm
dd9e7e6297 Pointer.dirty is a new boolean that is set by the InputHandler. It tells the Pointer to re-check all interactive objects it may be over on the next update, regardless if it has moved position or not. This helps solve issues where you may have a Button that on click generates a pop-up window that now obscures the Button (thanks @jflowers45 #882) 2014-08-29 00:47:49 +01:00
photonstorm
83619ba81e InputHandler docs updated to avoid Pointer data-type confusion (#1097) 2014-08-28 04:07:24 +01:00
photonstorm
ec687868de Input.setMoveCallback has been removed due to deprecation.
BitmapData.refreshBuffer has been removed and replaced with BitmapData.update.
BitmapData.drawSprite has been removed due to deprecation. Use BitmapData.draw instead.
Pointer.moveCallback has been removed due to deprecation.
SinglePad.addButton has been removed due to deprecation.
P2.Body.loadData has been removed due to deprecation.
P2.World.defaultFriction and defaultRestitution have been removed due to deprecation.
Canvas.create noCocoon parameter has been removed due to deprecation.
Color.getColorInfo, RGBtoHexstring, RGBtoWebstring and colorToHexstring has been removed due to deprecation.
2014-08-28 03:40:59 +01:00
photonstorm
6e2cd37776 ScaleManager.destroy now removes the window and document event listeners, which are no longer created anonymously (thanks @eguneys #1092)
Input.Gamepad.destroy now destroys all connected SinglePads and clears event listeners.
SinglePad.destroy now clears all associated GamepadButton objects and signals.
2014-08-28 03:31:47 +01:00
photonstorm
ccc8369f43 InputHandler.checkBoundsRect was incorrectly assigning a property in Sprites fixed to the camera being dragged left (thanks @CraigBeswetherick #1093) 2014-08-28 01:29:23 +01:00
photonstorm
33c52eaf09 BitmapData alpha option added.
Pointer return type added.
pixi manifest updated to remove need for geom classes.
2014-08-27 21:26:29 +01:00
photonstorm
aabdf6f97a Resolves issue with pixel perfect click / over detection on Sprites that used trimmed image atlases for animations or frames > 0. 2014-08-01 17:46:51 +01:00
photonstorm
afeeeecbe0 Keyboard.processKeyPress now checks if the Keyboard Input handler is disabled or not before processing the key callbacks. 2014-07-16 00:12:59 +01:00