mirror of
https://github.com/photonstorm/phaser
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5ec14929de
- `pointerN` are aliases to backed `pointers[N-1]` array. This simplifies (and increases the efficiency of) looping through all the pointers when applicable; also eliminates pointer-existance checks Removes various hard-coded limits (added MAX_POINTERS); changed `maxPointers` default - Removed some special-casing from cases where it did not matter - Removed `=== false/true`, `==` usage for consistency, changed missing value check to `typeof`, etc. - Updated documentation for specificty; added `@public\@protected` - `@deprecated` currentPointers due to odd set pattern; `totalCurrentPointers` is more appropriate. |
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Gamepad.js | ||
GamepadButton.js | ||
Input.js | ||
InputHandler.js | ||
Key.js | ||
Keyboard.js | ||
Mouse.js | ||
MSPointer.js | ||
Pointer.js | ||
SinglePad.js | ||
Touch.js |