phaser/src/input
Paul 5ec14929de Input - Minor Pointer refactor and documentation updates
- `pointerN` are aliases to backed `pointers[N-1]` array.
  This simplifies (and increases the efficiency of) looping through all the pointers when applicable; also eliminates pointer-existance checks
  Removes various hard-coded limits (added MAX_POINTERS); changed `maxPointers` default
- Removed some special-casing from cases where it did not matter
- Removed `=== false/true`, `==` usage for consistency, changed missing value check to `typeof`, etc.
- Updated documentation for specificty; added `@public\@protected`
- `@deprecated` currentPointers due to odd set pattern; `totalCurrentPointers` is more appropriate.
2014-11-01 09:45:12 -07:00
..
Gamepad.js GamepadButton.justPressed and justReleased now correctly report if the button has just been pressed or released (thanks @padpadpad #1019) 2014-08-29 16:08:38 +01:00
GamepadButton.js Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
Input.js Input - Minor Pointer refactor and documentation updates 2014-11-01 09:45:12 -07:00
InputHandler.js JSDoc fixes. 2014-10-21 22:43:42 +01:00
Key.js Comment fix 2014-10-28 22:47:44 -07:00
Keyboard.js Add PLUS and MINUS to list of keyboard keys 2014-10-03 20:59:29 +02:00
Mouse.js JSDoc fixes. 2014-10-21 22:43:42 +01:00
MSPointer.js jsdoc fixes. 2014-09-18 16:58:25 +01:00
Pointer.js Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
SinglePad.js jsdoc fix 2014-10-23 12:27:07 +01:00
Touch.js Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00