Richard Davey
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3d22d0e169
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Fixed a bug in the tilemap rendering so the tile offsets were wrong. Now renders perfectly :) Also fixed issue that would cause the World to resize smaller than the game size (not allowed for rendering reasons).
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2013-09-12 02:18:23 +01:00 |
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Richard Davey
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95374339b9
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Added a Sample Plugin and tested out the Plugin Manager. Working great :)
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2013-09-11 17:32:53 +01:00 |
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Richard Davey
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fba731e740
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Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear).
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2013-09-11 16:25:46 +01:00 |
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Richard Davey
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f260108433
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Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions.
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2013-09-11 13:21:07 +01:00 |
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Richard Davey
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87858d6bbf
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Fixed a bug stopping legacy Audio from starting correctly. Also fixed an issue in the Loader causing it to not load the next file if an unsupported audio file was encountered. Fixed audio playback issues on Firefox/Waterfox as a result.
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2013-09-11 11:33:27 +01:00 |
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Richard Davey
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f885f7b023
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Added CSS3Filters plugin. Also modified Sprite to contain preUpdate call, so that update can be over-ridden by custom Classes + added an example for this.
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2013-09-11 00:35:21 +01:00 |
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Richard Davey
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e2eddc8b24
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Added Full Screen support and tested it. Also added in the BitmapText game object and custom XML loader. Game now sends a pause and resume signal, which the TweenManager listens to and handles correctly.
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2013-09-10 23:51:35 +01:00 |
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Richard Davey
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e41e35fd09
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Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties.
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2013-09-10 20:40:34 +01:00 |
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Richard Davey
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a486bf6b4a
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Phaser now running on iOS. Also fixed a legacy bug where a pending sound wouldn't play once it was touch unlocked. Also fixed Input not working on WebGL contexts. Added WebGL texture updates to the Group/World swap functions.
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2013-09-10 16:46:39 +01:00 |
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Richard Davey
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5da0e42be4
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Added in the Color Utils and removed the less important functions into ColorHarmony plugin. Updated Stage so backgroundColor can be a string or integer now.
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2013-09-10 14:00:46 +01:00 |
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Richard Davey
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15fe5ed6c8
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Fixed the Bring to Top bug and also fixed Group/World.swap when the child was a tail node. Also improved Group.dump significantly. Fixed Phaser.Utils namespace clash too.
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2013-09-10 12:46:14 +01:00 |
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Richard Davey
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4f950ae801
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Fixed a fantastic FrameData bug. Also added support to the Emitter to handle multiple image keys and/or frames.
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2013-09-10 11:09:25 +01:00 |
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Richard Davey
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5d3fe891cd
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Particle Emitter in and working. Nice and fast, and a lot more flexible than before.
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2013-09-10 01:26:50 +01:00 |
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Richard Davey
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30fc4099c6
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Out of bounds and Sprite events hooked up
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2013-09-09 13:29:33 +01:00 |
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Richard Davey
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c904475ae6
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Added in the game scaling handler and updated Stage
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2013-09-09 12:35:09 +01:00 |
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Richard Davey
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50624c1552
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Input Handler working. Dragging, sliding, click detection, multi-touch. Appears to be an issue with bringToTop but it's most likely a problem with the swapChild function rather than Input.
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2013-09-08 22:58:15 +01:00 |
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Richard Davey
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ebda1f99e3
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Input Handler 90% there.
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2013-09-08 22:38:19 +01:00 |
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Richard Davey
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90b1946c25
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Input Handler mostly restored
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2013-09-08 13:23:21 +01:00 |
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Richard Davey
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78598ae54a
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Implemented my own LinkedList class to make the new Input Handler easier to work with. And also just generally useful to have too.
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2013-09-08 11:24:41 +01:00 |
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Richard Davey
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eb7af3d2a2
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Group nearly done. Sprite.anchor appears to be broken though, must fix.
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2013-09-06 20:20:58 +01:00 |
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Richard Davey
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822a2df289
|
Lots of work on Group and also resolved the issue of the core game loop structure not being quite right.
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2013-09-06 15:00:05 +01:00 |
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Richard Davey
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0c97e8e151
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Starting work on Group.
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2013-09-05 21:07:44 +01:00 |
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Richard Davey
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b2fa345c9d
|
console banner maker
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2013-09-05 03:35:12 +01:00 |
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Richard Davey
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c552d86639
|
Added swapChildren to Phaser.World
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2013-09-05 02:11:54 +01:00 |
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Richard Davey
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87d52bd85e
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Linked List node swap
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2013-09-05 01:12:34 +01:00 |
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Richard Davey
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3f3b6bfd35
|
Brand new highly optimised QuadTree added, populated by the game loop and world ready to be queried as often as you want in your game loop, without creating hundreds of new QuadTrees each frame.
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2013-09-04 03:48:15 +01:00 |
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Richard Davey
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a27f6d6562
|
Forces working, collision half way there.
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2013-09-03 17:28:12 +01:00 |
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Richard Davey
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2fe8a3a0a7
|
Physics integration and a fix to Tween that stopped the repeat/yoyo from working.
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2013-09-03 17:07:05 +01:00 |
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Richard Davey
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c18de53bab
|
SoundManager converted and playing audio :)
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2013-09-03 01:24:16 +01:00 |
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Richard Davey
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6235f25184
|
LL
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2013-09-01 22:02:42 +01:00 |
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Richard Davey
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d31777972c
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Camera culling
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2013-09-01 19:52:50 +01:00 |
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Richard Davey
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801c2af9d4
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Updated world so the update run uses the linked list. Sprite.getLocalPosition now almost working, but falls over for children.
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2013-09-01 03:57:24 +01:00 |
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Richard Davey
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22847f6ade
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DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
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2013-08-31 21:50:34 +01:00 |
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Richard Davey
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70ee753859
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The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done.
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2013-08-31 13:54:59 +01:00 |
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Richard Davey
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f9aa7f7339
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Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more.
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2013-08-30 20:05:29 +01:00 |
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Richard Davey
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54d98944e4
|
Mummy attack :)
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2013-08-30 18:56:10 +01:00 |
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Richard Davey
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e77f5da2cd
|
Fixed the TweenManager and added support to GameObjectFactory, so you can create tweens easily now all hooked in to the internal game clock. Also added the AnimationManager into Sprite, so you can create and play animations directly from sprites nice and easily.
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2013-08-30 17:09:43 +01:00 |
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Richard Davey
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936118bd91
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AnimationManager done and in, need to fix texture update bug, otherwise finished.
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2013-08-30 04:20:14 +01:00 |
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Richard Davey
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559d75eba1
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When Phaser loads images they are now added to the PIXI.BaseTextureCache. Also when it loads atlas data (regardless of the 3 formats) they are converted into PIXI TextureCache entries using UUIDs to avoid name clashes and to support index based atlases.
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2013-08-30 01:50:17 +01:00 |
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Richard Davey
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4c1dacfa02
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Loader can now parse both JSON Hash and JSON Array formated texture atlas files.
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2013-08-29 22:53:55 +01:00 |
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Richard Davey
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5b036557c0
|
The start of World, also moved Game/Stage into core.
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2013-08-29 21:57:36 +01:00 |
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Richard Davey
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6bf7bab917
|
Fixed some errors in Rectangle and more Pixi hooks added, now creating the Stage properly and rendering sprites.
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2013-08-29 19:20:04 +01:00 |
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Richard Davey
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19483bafed
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Canvas and Stage added and starting to merge in Pixi deeply.
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2013-08-29 17:20:59 +01:00 |
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Richard Davey
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16749edf20
|
More state swapping features and optimised Game.loop.
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2013-08-29 15:14:56 +01:00 |
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Richard Davey
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3d4783980e
|
StateManager improving in leaps and bounds.
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2013-08-29 14:38:51 +01:00 |
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Richard Davey
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4bbcc380c5
|
State handling done. Refactored the Game constructor a LOT. Now works from within closures, outside of them, with Phaser.State objects or normal Objects with the right functions inside. Also fixed some small bugs in PluginManager and various scope issues with RAF.
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2013-08-29 07:06:16 +01:00 |
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Richard Davey
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3c8cd20b70
|
RequestAnimationFrame done and optimised massively. PluginManager added (but needs testing). Game now fleshed out with all the state changing and core loop, also optimised heavily. Also Pixi integration started and the basics are working well :)
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2013-08-29 03:52:59 +01:00 |
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Richard Davey
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09def364c3
|
Farewell TypeScript, see you on the other side.
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2013-08-28 07:02:57 +01:00 |
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