Richard Davey
1371380cfd
Update CHANGELOG-v3.61.md
2023-07-21 16:05:12 +01:00
Richard Davey
10dbf1a4f2
FX.Circle.backgroundAlpha
is a new property that allows you to set the amount of the alpha of the background color in the Circle FX (thanks @rexrainbow)
2023-07-21 16:05:07 +01:00
Richard Davey
0623c6f6bd
Update version number
2023-07-21 16:03:43 +01:00
Richard Davey
d8bad16222
Rename Change Log
2023-07-21 16:03:43 +01:00
Richard Davey
63234a2add
Text.setRTL
is a new method that allows you to set a Text Game Object as being rendered from right-to-left, instead of the default left to right (thanks @rexrainbow)
2023-07-21 16:03:43 +01:00
Richard Davey
36d658e392
Merge pull request #6545 from rexrainbow/circle-effect-background-alpha
...
Add backgroundAlpha property in Circle effect controller
2023-07-21 16:03:25 +01:00
Richard Davey
c678807d69
Merge pull request #6517 from rexrainbow/text-setrtl
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Add setRTL method
2023-07-21 15:57:10 +01:00
Richard Davey
7ef93946aa
Update CHANGELOG-v3.60.1.md
2023-07-21 15:41:46 +01:00
Richard Davey
3f9ce29962
The FXBlurLow
fragment shader didn't have the offset
uniform. This is now passed in and applued to the resulting blur, preventing it from creating 45 degree artifacts (thanks Wayfinder)
2023-07-21 15:41:42 +01:00
Richard Davey
86f71e876e
The BlurFXPipeline
didn't bind the quality of shader specified in the controller, meaning it always used the Low Blur shader, regardless of what the FX controller asked for.
2023-07-21 15:40:44 +01:00
Richard Davey
5c4bed678c
FX.Blur
didn't set the quality
parameter to its property, meaning it wasn't applied in the shader, causing it to always use a Low Blur quality (unless modified post-creation).
2023-07-21 15:39:32 +01:00
Richard Davey
92fcfe02dc
Fixed typedef
2023-07-21 14:24:25 +01:00
Rex
3410f8e665
Add backgroundAlpha property
2023-07-14 13:14:30 +08:00
Richard Davey
f10c77b152
Merge pull request #6544 from hpx7/patch-1
...
Update Hathora readme text
2023-07-11 20:24:19 +01:00
Harsh Pandey
ac1e207d44
Update README.md
2023-07-11 14:57:10 -04:00
Harsh Pandey
9457e928dd
update Hathora readme text
2023-07-11 14:42:05 -04:00
Richard Davey
1a2a255904
Matrix Translation fixes
...
* `Array.Matrix.RotateLeft` was missing the `total` parameter, which controls how many times to rotate the matrix.
* `Array.Matrix.RotateRight` was missing the `total` parameter, which controls how many times to rotate the matrix.
* `Array.Matrix.TranslateMatrix` didn't work with any translation values above 1 due to missing parameters in `RotateLeft` and `RotateRight`
2023-06-29 21:14:21 +01:00
Richard Davey
fb3c85888b
Typo fix
2023-06-11 22:37:06 +01:00
Rex
ba5eb16aeb
Add setRTL method
2023-05-31 21:01:15 +08:00
Richard Davey
8c44dffcc7
Create CHANGELOG-v3.60.1.md
2023-04-19 17:58:52 +01:00
Richard Davey
ed180bcc44
Particle.scaleY
would always be set to the scaleX
value, even if given a different one within the config. It will now use its own value correctly.
2023-04-19 17:58:48 +01:00
Richard Davey
d5b0b9c9c4
Preparing for 3.60.1
2023-04-19 17:58:38 +01:00
Richard Davey
9e4d0ade2b
v3.60.0
2023-04-12 23:05:07 +01:00
Richard Davey
2e65ae903d
Updated webpack
2023-04-12 21:49:47 +01:00
Richard Davey
946bd99866
Update CHANGELOG.md
2023-04-12 19:52:02 +01:00
Richard Davey
bccda97f8b
Update README.md
2023-04-12 19:49:40 +01:00
Richard Davey
1b160c31c5
Update README.md
2023-04-12 19:49:04 +01:00
Richard Davey
861aa7c08a
Updated ReadMe
2023-04-12 19:47:27 +01:00
Richard Davey
2a6af822d3
Update README.md
2023-04-12 19:42:19 +01:00
Richard Davey
9483cfeb62
Update README.md
2023-04-12 19:41:05 +01:00
Richard Davey
e02b9e78ab
Spine Debug builds
2023-04-12 19:32:55 +01:00
Richard Davey
5469eb8a63
Updated Spine 3 and 4 plugins
2023-04-12 19:28:15 +01:00
Richard Davey
c41d642c8e
Update phaser.d.ts
2023-04-12 19:27:52 +01:00
Richard Davey
304fb326ed
Removed beta tag
2023-04-12 19:27:38 +01:00
Richard Davey
9c32cf92ff
Update CHANGELOG-v3.60.md
2023-04-12 18:55:20 +01:00
Richard Davey
842c60fbd3
Updated change log
2023-04-12 18:50:20 +01:00
Richard Davey
a5cf1a92ad
Update Animation.md
2023-04-12 17:52:46 +01:00
Richard Davey
a2ececd853
Update Animation.md
2023-04-12 17:50:39 +01:00
Richard Davey
f66d160c96
Updated change log
2023-04-12 17:45:21 +01:00
Richard Davey
3bd7223659
Update CHANGELOG-v3.60.md
2023-04-12 17:42:13 +01:00
Richard Davey
a5da2f056d
Updating change logs
2023-04-12 17:40:36 +01:00
Richard Davey
de6e947432
Update CHANGELOG-v3.60.md
2023-04-12 17:10:16 +01:00
Richard Davey
881020e28a
More splitting of the change log
2023-04-12 16:49:55 +01:00
Richard Davey
da6f1e9476
Splitting the Change Log in to lots of parts
2023-04-12 15:35:59 +01:00
Richard Davey
6b55674d89
Update ParticleEmitterConfig.js
2023-04-12 08:49:58 +01:00
Richard Davey
4ccf0371ec
Remove visible check, so they render to DynamicTextures again
2023-04-12 07:10:52 +01:00
Richard Davey
46dc2a3003
Update CHANGELOG-v3.60.md
2023-04-12 06:49:58 +01:00
Richard Davey
a1e77e9e6b
You can now correctly loading a Sprite Sheet with a Normal Map. The TextureManager.addSpriteSheet
method has been updated to take an optional dataSource
parameter and the SpriteSheetFile.addToCache
method has been rewritten to handle normal maps as well.
2023-04-12 06:49:54 +01:00
Richard Davey
2a2b9181f8
Adding documentation
2023-04-12 03:58:49 +01:00
Richard Davey
6fd0d7a19a
Update CHANGELOG-v3.60.md
2023-04-12 03:45:23 +01:00