Richard Davey
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e9d85c57ee
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Update SpriteFXPipeline.js
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2021-10-11 18:49:17 +01:00 |
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Richard Davey
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7af3693fb5
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Add SpriteFX Pipeline to const and default array
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2021-10-11 18:49:13 +01:00 |
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Richard Davey
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b73d889ca9
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Bump version
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2021-10-11 18:48:41 +01:00 |
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Richard Davey
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9a86c18fd2
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Update CHANGELOG.md
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2021-10-11 18:06:45 +01:00 |
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Richard Davey
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038ffa7b77
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Create SpriteFXPipeline.js
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2021-10-11 18:06:42 +01:00 |
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Richard Davey
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fa25b9e254
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Removed temp function
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2021-10-11 18:06:35 +01:00 |
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Richard Davey
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5c88dd8593
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Only need to set the width
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2021-10-11 17:56:26 +01:00 |
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Richard Davey
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784f722b90
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Remove, we'll handle this elsewhere
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2021-10-11 17:56:11 +01:00 |
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Richard Davey
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2f4f575eab
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Update CHANGELOG.md
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2021-10-11 17:04:24 +01:00 |
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Richard Davey
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e26eb49769
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Update RenderTargetConfig.js
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2021-10-11 17:04:20 +01:00 |
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Richard Davey
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d32badabf5
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When defining the renderTargets in a pipeline config, you can now set optional width and height properties, which will create a Render Target of that exact size, ignoring the scale value (if also given).
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2021-10-11 17:02:36 +01:00 |
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Richard Davey
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c1430f41dc
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Testing FX padding
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2021-10-11 15:10:57 +01:00 |
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Richard Davey
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002f87cbc1
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Update CHANGELOG.md
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2021-10-11 15:10:57 +01:00 |
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Richard Davey
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46701e2292
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Update CHANGELOG.md
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2021-10-11 15:10:57 +01:00 |
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Richard Davey
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43d660a304
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Merge pull request #5864 from rexrainbow/timer-with-a-short-delay
Invoke callback many times in very short delay case
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2021-10-11 15:02:00 +01:00 |
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Richard Davey
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92e028ea0e
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Merge pull request #5859 from kainage/fix-tilemap-webgl-rendering
Fix WebGL Tilemap Layer Rendering
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2021-10-11 14:40:35 +01:00 |
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Richard Davey
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311f5fa2ca
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Deps update
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2021-10-11 14:34:56 +01:00 |
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Rex
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92bedcfeac
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Check event.callback
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2021-10-11 16:12:40 +08:00 |
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Rex
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00f998bf0d
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Check event.callback
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2021-10-11 16:04:38 +08:00 |
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Rex
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6814d5c6b5
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Twist code
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2021-10-11 16:03:15 +08:00 |
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Rex
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0a1f47c65e
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Invoke callback many times in very short delay case
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2021-10-11 15:44:00 +08:00 |
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samme
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e7130fb546
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eslint-disable no-console
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2021-10-10 12:56:11 -07:00 |
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GregDevProjects
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0c04102731
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rename function, move it to Math class
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2021-10-10 10:49:54 -03:00 |
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samme
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7b66f486d4
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Remove console warnings for JSON/XML parse fails
Now done in onProcessError() instead
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2021-10-09 10:31:54 -07:00 |
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samme
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c2d6d3b398
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Print console errors for file process failures
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2021-10-09 10:28:56 -07:00 |
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Richard Davey
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09bd94dfde
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Update CHANGELOG.md
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2021-10-07 18:42:31 +01:00 |
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Richard Davey
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d4bc473e9b
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Deps update
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2021-10-07 14:47:08 +01:00 |
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kainage
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369bf06b8e
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Fix WebGL Tilemap Layer Rendering
* A typo was blowing up rendering the tilemaps all together
* FIx the X coord not being calculated correctly in the `batchTexture` call
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2021-10-06 22:01:12 -07:00 |
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Greg
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1d009f8a68
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Add static Lerp method on Vector2
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2021-10-06 21:56:02 -03:00 |
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Richard Davey
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e560e81b2c
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Beta 1 dist files
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2021-10-06 21:40:49 +01:00 |
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Richard Davey
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68504d0568
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Update phaser.d.ts
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2021-10-06 21:39:49 +01:00 |
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Richard Davey
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8aa6385cec
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Fixed JSDocs
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2021-10-06 21:39:44 +01:00 |
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Richard Davey
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e41204d63e
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Deps update
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2021-10-06 21:27:32 +01:00 |
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Richard Davey
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663d6631d0
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2021-10-06 21:14:33 +01:00 |
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Richard Davey
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9e753a4cfb
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Beta.1 number
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2021-10-06 21:14:29 +01:00 |
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Richard Davey
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1fd6b12305
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Update CHANGELOG.md
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2021-10-06 21:14:21 +01:00 |
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Richard Davey
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31836eaf3c
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Update CompressedTextureFile.js
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2021-10-06 21:14:18 +01:00 |
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Richard Davey
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6f4ceba23f
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Merge pull request #5855 from lfarroco/master
Fix rendering of Tiled object layers on isometric maps
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2021-10-06 21:11:34 +01:00 |
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Richard Davey
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dca9c9cff5
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2021-10-06 20:28:23 +01:00 |
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Richard Davey
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a2a44294a7
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Update package-lock.json
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2021-10-06 20:28:21 +01:00 |
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Richard Davey
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0e60096493
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Update CHANGELOG.md
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2021-10-06 18:48:07 +01:00 |
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Richard Davey
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bf02aaa7ee
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Update WebGLTextureCompression.js
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2021-10-06 18:48:04 +01:00 |
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Richard Davey
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56eccd67ff
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Finished and now works with atlas files too
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2021-10-06 18:47:58 +01:00 |
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Richard Davey
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5ed49aea79
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Create CompressedTextureFileConfig.js
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2021-10-06 18:47:43 +01:00 |
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Richard Davey
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01beb898b3
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The WebGLRenderer.createTextureFromSource method now accepts the CompressedTextureData data objects and creates WebGL textures from them.
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2021-10-06 18:47:35 +01:00 |
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Richard Davey
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615321582f
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Expose the parsers
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2021-10-06 18:44:19 +01:00 |
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Richard Davey
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97be6a965d
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Textures.Parsers.PVRParser is a new parser for the PVR compression container format.
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2021-10-06 18:44:13 +01:00 |
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Richard Davey
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94906435c2
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Textures.Parsers.KTXParser is a new parser for the KTX compression container format.
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2021-10-06 18:44:03 +01:00 |
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Richard Davey
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e4bbc4dec7
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TextureManager#addCompressedTexture is a new method that will add a compressed texture, and optionally atlas data into the Texture Manager and return a Texture object than any Sprite can use.
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2021-10-06 18:43:20 +01:00 |
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Richard Davey
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3a6219914e
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Now parses compressed textures and sets the algorithm property
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2021-10-06 18:42:26 +01:00 |
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