Richard Davey
|
f34657cf87
|
Removed the Tint and Flip components from the Camera class. Neither were ever used internally, or during rendering, so it was just confusing having them in the API.
|
2021-10-17 16:34:45 +01:00 |
|
Richard Davey
|
ba0a52e386
|
Update SpriteFXPipeline.js
|
2021-10-16 15:30:03 +01:00 |
|
Richard Davey
|
638fd113b5
|
Flip the Y on textures
|
2021-10-16 15:23:33 +01:00 |
|
Richard Davey
|
90d05a0f34
|
Update CHANGELOG.md
|
2021-10-16 15:23:23 +01:00 |
|
Richard Davey
|
9d7a575a4f
|
Added FX component
|
2021-10-16 15:23:19 +01:00 |
|
Richard Davey
|
43df6de757
|
Removed duplicate post fx calls
|
2021-10-16 15:22:30 +01:00 |
|
Richard Davey
|
325f1c54ae
|
Update CHANGELOG.md
|
2021-10-16 15:09:00 +01:00 |
|
Richard Davey
|
5e509bd72b
|
Removed 'drawToFrame' (it's the only option) and added 'batchTexture'
|
2021-10-16 15:08:58 +01:00 |
|
Richard Davey
|
7a705d757c
|
The Text Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it.
|
2021-10-16 15:08:39 +01:00 |
|
Richard Davey
|
acc9f07e5c
|
Fixed data and alpha value
|
2021-10-15 18:45:23 +01:00 |
|
Richard Davey
|
fd1ab765a3
|
Full JSDocs and tidied up all the methods
|
2021-10-15 18:39:10 +01:00 |
|
Richard Davey
|
dddf601acb
|
Added onFXCopy
|
2021-10-15 18:38:57 +01:00 |
|
Richard Davey
|
582677a417
|
Deps update
|
2021-10-15 00:59:16 +01:00 |
|
Richard Davey
|
efa8c8b5a5
|
Fixed verts and called onFX
|
2021-10-15 00:59:04 +01:00 |
|
Richard Davey
|
163978452e
|
Added onFX
|
2021-10-15 00:58:40 +01:00 |
|
Richard Davey
|
6c00b5cfc4
|
Added onPreCopy
|
2021-10-14 18:51:39 +01:00 |
|
Richard Davey
|
8272e1b319
|
Update CHANGELOG.md
|
2021-10-14 18:46:04 +01:00 |
|
Richard Davey
|
8a89700bf7
|
Fixed shader uniform issue and tidied up code
|
2021-10-14 18:45:59 +01:00 |
|
Richard Davey
|
a734b4ca6a
|
Update package-lock.json
|
2021-10-14 18:45:45 +01:00 |
|
Richard Davey
|
bfecf9da5a
|
RenderTarget will now automatically set the wrapping mode to clamp.
|
2021-10-14 18:45:41 +01:00 |
|
Richard Davey
|
c1c8e5d12b
|
The WebGLRenderer.createTextureFromSource method has a new optional boolean parameter forceClamp that will for the clamp wrapping mode even if the texture is a power-of-two.
|
2021-10-14 18:45:28 +01:00 |
|
Richard Davey
|
d5a86d7b07
|
Update SpriteFXPipeline.js
|
2021-10-14 01:08:06 +01:00 |
|
Richard Davey
|
5d2749f5d6
|
Update SpriteFXPipeline.js
|
2021-10-14 00:55:27 +01:00 |
|
samme
|
15b62e1756
|
Docs: fix types in Phaser.Tilemaps.ObjectHelper#setFromJSON
|
2021-10-13 15:58:32 -07:00 |
|
Richard Davey
|
219ff50b90
|
Fixed copyFrame handling
|
2021-10-13 23:38:04 +01:00 |
|
Richard Davey
|
bb384382f7
|
Update package-lock.json
|
2021-10-13 23:37:48 +01:00 |
|
Richard Davey
|
80904899e2
|
Update CHANGELOG.md
|
2021-10-13 23:37:39 +01:00 |
|
Richard Davey
|
c4c5453dfb
|
Removed log
|
2021-10-13 23:35:29 +01:00 |
|
samme
|
ba5e4ffab7
|
Docs: add Phaser.Types.GameObjects.Particles.ParticleClassConstructor
Fixes #5731 ?
|
2021-10-13 13:23:31 -07:00 |
|
samme
|
52e402e14e
|
Docs: add Phaser.Types.GameObjects.Group.GroupClassTypeConstructor
|
2021-10-13 13:22:54 -07:00 |
|
Richard Davey
|
fd54fa741c
|
Update SpriteFXPipeline.js
|
2021-10-13 18:56:41 +01:00 |
|
Richard Davey
|
635e7283d5
|
Added buffer to setVertexBuffer and setShader
|
2021-10-13 18:56:31 +01:00 |
|
Richard Davey
|
b8b9fe4cff
|
Deps update
|
2021-10-13 14:47:24 +01:00 |
|
Richard Davey
|
0bf366a096
|
Update SpriteFXPipeline.js
|
2021-10-13 13:04:08 +01:00 |
|
Richard Davey
|
2782e594c3
|
Update CHANGELOG.md
|
2021-10-12 21:47:52 +01:00 |
|
Richard Davey
|
803d71469e
|
Fixed the vert and uv handling
|
2021-10-12 21:47:48 +01:00 |
|
Richard Davey
|
4f454a5701
|
Update WebGLPipeline.js
|
2021-10-12 21:47:39 +01:00 |
|
Richard Davey
|
3afc8b1a8e
|
Flip the verts
|
2021-10-12 21:47:33 +01:00 |
|
Richard Davey
|
6eebd6c1cf
|
GameObjects.Components.FX is a new component that provides access to FX specific propertis and methods. The Image and Sprite Game Objects have this component by default.
|
2021-10-12 21:47:24 +01:00 |
|
Richard Davey
|
d34f0ea2e0
|
Upgraded TypeScript
|
2021-10-12 21:03:09 +01:00 |
|
Richard Davey
|
2a473889dc
|
Update SpriteFXPipeline.js
|
2021-10-12 18:54:06 +01:00 |
|
Richard Davey
|
85c6c4be44
|
Swap frame support added and drawSprite method
|
2021-10-12 18:00:50 +01:00 |
|
Richard Davey
|
68c3fc4171
|
Fixed resizing. Set RTs in boot.
|
2021-10-12 16:09:53 +01:00 |
|
Richard Davey
|
6fe88aeee7
|
Refactored to use existing functions where possible
|
2021-10-12 13:32:39 +01:00 |
|
Richard Davey
|
9e9c9298eb
|
Much better renderTarget handling. Sprite now draws properly. Config handling done. Need to fix bindAndDraw
|
2021-10-12 01:03:45 +01:00 |
|
Richard Davey
|
53eb64b92b
|
Added isSpriteFX property
|
2021-10-12 01:03:18 +01:00 |
|
Richard Davey
|
904ca9f7c4
|
Removed SpriteFX as you extend it, not instantiate it
|
2021-10-12 01:03:04 +01:00 |
|
Richard Davey
|
fd655d054c
|
Added fxPadding property to Image
|
2021-10-12 01:02:42 +01:00 |
|
Richard Davey
|
76b3f813d0
|
Update package-lock.json
|
2021-10-12 01:02:28 +01:00 |
|
Richard Davey
|
5433e7c783
|
Update CHANGELOG.md
|
2021-10-12 01:02:25 +01:00 |
|