Richard Davey
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11990bccb4
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Added global projection matrix back and removed events
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2020-12-11 10:26:15 +00:00 |
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Richard Davey
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0d67548343
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Compare projection matrix with renderer
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2020-12-11 10:24:47 +00:00 |
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Richard Davey
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8839007e0f
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Update the projection matrix on bind
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2020-12-11 10:24:27 +00:00 |
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Richard Davey
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dbae58368d
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Removed event as no longer required
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2020-12-11 10:24:15 +00:00 |
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Richard Davey
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27da1dfa4b
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Clear just the color buffer
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2020-12-11 10:24:05 +00:00 |
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Richard Davey
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1857c3f2da
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Send dimensions and reset scissors
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2020-12-10 18:07:41 +00:00 |
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Richard Davey
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7acbd816f3
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Added new Projection Update event and respond to it
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2020-12-10 18:07:25 +00:00 |
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Richard Davey
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4f5cedde03
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Better method name. Reset once done.
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2020-12-10 16:58:34 +00:00 |
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Richard Davey
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f1dbea4ead
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beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height.
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2020-12-10 16:55:00 +00:00 |
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Richard Davey
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21b968363c
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Don't resize if already same size. Better binding handling.
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2020-12-10 16:53:48 +00:00 |
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Richard Davey
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2be3b7aa59
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Fixed typos
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2020-12-10 16:53:26 +00:00 |
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Richard Davey
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73a0c9d2ce
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Remove unused code
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2020-12-09 18:04:53 +00:00 |
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Richard Davey
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e03c514b03
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Fixed WebGL erase mode
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2020-12-09 15:55:11 +00:00 |
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Richard Davey
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197aa9df0f
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Update WebGLRenderer.js
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2020-12-09 15:55:02 +00:00 |
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Richard Davey
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edbef4a04a
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Added eraseMode parameter
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2020-12-09 15:54:56 +00:00 |
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Richard Davey
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16d4d11939
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Final fixes to blitFrame
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2020-12-09 15:20:09 +00:00 |
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Richard Davey
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1cb6d525be
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New blitFrame working. Now to adjust when src > target height.
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2020-12-09 14:08:24 +00:00 |
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Richard Davey
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daadb7d5b6
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Fixed way in which custom vertices are defined in the config
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2020-12-09 12:18:16 +00:00 |
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Richard Davey
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827851d02c
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Update RenderTexture.js
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2020-12-08 17:54:37 +00:00 |
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Richard Davey
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0c4eec0fd9
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Now using new Render Target approach (texture blend still need to be added)
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2020-12-08 17:38:42 +00:00 |
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Richard Davey
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54e306fe3e
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Added setProjectionMatrix and all of the new pipeline events
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2020-12-08 17:38:19 +00:00 |
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Richard Davey
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5f279bf4a4
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Added RenderTarget, begingCapture, endCapture, resetScissor and resetViewport
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2020-12-08 17:37:59 +00:00 |
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Richard Davey
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f93c3ea05f
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Added Pipeline events
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2020-12-08 16:15:46 +00:00 |
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Richard Davey
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f18d615b40
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Update SpriteWebGLRenderer.js
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2020-12-08 16:15:16 +00:00 |
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Richard Davey
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c2bce98532
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Added copyFrameRect method
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2020-12-08 16:15:06 +00:00 |
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Richard Davey
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cb71fe35cd
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Fixed name #5432
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2020-12-07 17:10:25 +00:00 |
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Richard Davey
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3154bf2e6f
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Update Container.js
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2020-12-07 13:11:49 +00:00 |
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Richard Davey
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79d252589f
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Update Rope.js
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2020-12-07 13:09:45 +00:00 |
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Richard Davey
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7dba1c4b2f
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Update BaseCamera.js
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2020-12-07 13:09:12 +00:00 |
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Richard Davey
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607fb6ff7c
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Make docs crystal clear
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2020-12-07 12:25:57 +00:00 |
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Richard Davey
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d6d5c09552
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The Shader Game Object now supports being able to use a Render Texture as a sampler2D texture on the shader. Fix #5423
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2020-12-07 12:19:42 +00:00 |
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Richard Davey
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15a6f50d2c
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Fixed functions not appearing in the namespace. Fix #5432
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2020-12-07 10:11:47 +00:00 |
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Richard Davey
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0951a1d2ea
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Fixed tint property. Fix #5433
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2020-12-07 09:42:21 +00:00 |
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Richard Davey
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402e6d23b1
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Testing making the pipeline responsible for setting the buffer to cut down on potential points of failure
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2020-12-04 18:06:16 +00:00 |
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Richard Davey
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c6489cf730
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Remove un-used shader
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2020-12-04 15:29:55 +00:00 |
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Richard Davey
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08b304372c
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Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
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2020-12-04 15:07:26 +00:00 |
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Richard Davey
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682a85c683
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Preparing for beta 13
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2020-12-04 13:50:02 +00:00 |
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Richard Davey
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509fbcae44
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Update PipelineManager.js
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2020-12-04 13:40:32 +00:00 |
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Richard Davey
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725271249f
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No tileset? Continue the loop.
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2020-12-04 13:07:14 +00:00 |
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Richard Davey
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e2ccfffd3b
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Split up the classes to avoid plugin issues. Fix #5420
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2020-12-04 13:04:48 +00:00 |
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Richard Davey
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a7f246a241
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Swap queue order
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2020-12-04 12:55:26 +00:00 |
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Richard Davey
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e0ae7ef14e
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Update TransformMatrix.js
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2020-12-04 12:00:31 +00:00 |
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Richard Davey
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dab806e371
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Can use same matrix
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2020-12-04 12:00:23 +00:00 |
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Richard Davey
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edc076674e
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New Resize handler. Fix #5412
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2020-12-04 11:59:47 +00:00 |
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Richard Davey
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4d872e2e9d
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RenderTexture.erase has never worked when using the Canvas Renderer and a texture frame, only with Game Objects. It now works with both. Fix #5422
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2020-12-03 15:46:26 +00:00 |
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Richard Davey
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6bb6ff8ef4
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Updated JSDocs to clarify issue. Fix #4692
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2020-12-03 15:14:34 +00:00 |
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Richard Davey
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077d53309b
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BitmapMask would become corrupted when resizing the Phaser Game, either via the Scale Manager or directly, because the framebuffer and texture it used for rendering was still at the old dimensions. The BitmapMask now listens for the Renderer RESIZE event and re-creates itself accordingly. Fix #5399
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2020-12-03 15:06:54 +00:00 |
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Richard Davey
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38b6d83462
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Fixed Canvas Alpha RenderTexture issue. Fix #5426
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2020-12-03 14:48:21 +00:00 |
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Richard Davey
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8ff62d40af
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Moved event emitter. Fix #5427
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2020-12-03 14:34:32 +00:00 |
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Richard Davey
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0d6d7848cd
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No need for dirty property
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2020-12-03 14:31:54 +00:00 |
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