Richard Davey
1193bc7d47
Return null instead of false.
2016-09-07 23:25:37 +01:00
Richard Davey
f990e632f1
Tidying-up code style.
2016-09-07 23:23:47 +01:00
Richard Davey
c3b4590e29
Merge pull request #2731 from JTronLabs/dev
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Cleaned up commits from previous PR
2016-09-07 23:23:04 +01:00
Richard Davey
85fc05ec0b
Merge pull request #2729 from samme/line-fromSprite-center
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Use centerX, centerY in Phaser.Line#fromSprite
2016-09-07 23:16:01 +01:00
Richard Davey
07994c37a1
Merge pull request #2739 from samme/issue-2738
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Test for `camera.fx` before resetting
2016-09-07 23:12:00 +01:00
Alex Espinoza
e6cb910d6a
Remove use of non-existent begin variable and
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reference beginIndex instead
2016-09-05 23:30:43 -04:00
samme
b67073c62d
Test for camera.fx
before resetting
2016-09-04 11:18:08 -07:00
James
42ca43d98c
updated docs on Arcade body's setSize
2016-08-30 17:08:25 -05:00
James
99f0fb63bd
prevent crash if weapon's bullets have not yet been initialized before settting _bulletClass
2016-08-30 17:05:27 -05:00
James
639b9161f7
updated docs on weapon's setBulletBodyOffset
2016-08-30 17:03:10 -05:00
James
3c605285ee
updated weapon's fire() docs
2016-08-30 16:58:27 -05:00
samme
f6cdcc3878
Use centerX, centerY in Phaser.Line#fromSprite
2016-08-29 12:08:31 -07:00
Richard Davey
7f7a355686
Preparing for Phaser 3.0.0 dev.
2016-08-26 02:20:05 +01:00
Richard Davey
dd39f9ab08
Updated TS defs.
2016-08-26 01:24:15 +01:00
photonstorm
a84021679b
Tidied up how crop destroys itself.
2016-08-25 16:41:26 +01:00
photonstorm
94a0dbe547
Text.updateText now sets Text.dirty = false
, which stops Text objects from having updateText
called twice on them after creation.
2016-08-25 14:16:48 +01:00
photonstorm
19dbd8bba8
The Weapon.fireRateVariance property was never taken into account internally. It's now applied to the firing rate correctly (thanks @noseglid #2715 )
2016-08-25 13:31:43 +01:00
photonstorm
cbbb2cd97b
Created _rotatedPoint in the constructor, and tidied up code formatting to match the rest of Phaser #2672
2016-08-25 13:12:42 +01:00
Richard Davey
dfbdd59f33
Merge pull request #2672 from bobonthenet/master
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Weapon.Fire now tracks offset rotation
2016-08-25 13:06:31 +01:00
Richard Davey
d8cb40aa5e
Merge pull request #2700 from kjav/patch-2
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Fixed typo in TileSprite.js comment
2016-08-25 13:04:31 +01:00
photonstorm
ad0e4aca2e
Large batch of jshint fixes.
2016-08-25 13:03:41 +01:00
bobonthenet
7da5604500
Use this.rotatedPoint instead of a new object
2016-08-22 21:36:49 -04:00
samme
b05becf962
Correct docs:
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* `angularAcceleration`, `angularDrag`, and `angularVelocity` are measured in degrees.
* `angle` describes `velocity` and is unrelated to angular motion
2016-08-22 12:05:12 -07:00
photonstorm
cbef6d6648
Formatting fix.
2016-08-22 18:38:40 +01:00
photonstorm
11b0436a26
Fixed Arcade Physics Circle body collision, after the #2654 change broke it unintentionally.
2016-08-22 16:23:22 +01:00
photonstorm
92fc28010b
Tidying up formatting.
2016-08-22 13:37:46 +01:00
photonstorm
7b9c4114b2
Preparing for 2.6.2 release.
2016-08-22 12:31:02 +01:00
Richard Davey
19342fa3af
ArcadePhysics Body.rotation now reads its initial value from sprite.angle instead of sprite.rotation. The property was immediately replaced with the correct value in Body.preUpdate regardless, but it keeps it consistent (thanks @samme #2708 )
2016-08-21 10:27:58 +01:00
photonstorm
4382944a2e
A tinted Texture in Canvas mode wouldn't be updated properly if it was also cropped, beyond the initial crop. Now a cropped texture will re-tint itself every time the crop is updated, and has changed (thanks @phoenixyjll #2688 )
2016-08-18 15:55:13 +01:00
kjav
314b088975
Fixed typo in TileSprite.js comment
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Changed typo 'etch' in TileSprite.js to 'etc'. Related to pull request #2699
2016-08-18 15:40:19 +01:00
photonstorm
04e70e820c
Updated KeyCode docs placement #2653
2016-08-18 15:35:43 +01:00
Richard Davey
33748ece87
Merge pull request #2697 from hilts-vaughan/fix-sound-loop
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Sound: Fixes an issue where loopFull would not return the soundinstan…
2016-08-18 15:29:18 +01:00
Vaughan Hilts
067f3cca83
Sound: Fixes an issue where loopFull would not return the soundinstance that it looped from
2016-08-17 22:15:45 -04:00
James
e90619b40e
changed return value of Plugin.Weapon's fire, fireAtXY, fireAtPointer, fireAtSprite to Phaser.Bullet
2016-08-17 18:24:24 -05:00
photonstorm
bfb12d9dba
Fixed code formatting.
2016-08-17 11:28:08 +01:00
Richard Davey
a12157d77e
Merge pull request #2691 from hexus/dev
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Fixed widthInPixels/heightInPixels for JSON tilemaps and TilemapLayerGL display width/height
2016-08-16 21:17:08 +01:00
Richard Davey
a4de55c419
Merge pull request #2685 from valent-novem/dev
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Fix rendering text with bounds and resolution
2016-08-16 21:12:57 +01:00
Richard Davey
435ff9a420
Merge pull request #2664 from jayrobin/fix-fractional-anim-speed
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Allow animation speed greater than 0
2016-08-16 21:10:49 +01:00
Richard Davey
49e40fc2d4
Typo
2016-08-16 20:59:59 +01:00
Chris Andrew
50fc2cf0c3
Fixed TilemapLayerGL bugs regarding display width and height.
2016-08-15 14:56:07 +01:00
Chris Andrew
e30ade0a67
Fixed incorrectly parsing widthInPixels/heightInPixels for JSON tilemaps.
2016-08-15 14:46:05 +01:00
Sergey Z
68fe8b8058
Fix rendering text with bounds and resolution
2016-08-08 16:51:07 +03:00
pjbaron
906e00cec1
Minor optimisation and clean up.
2016-08-08 11:14:57 +12:00
Richard Davey
a41f62a37a
Merge pull request #2671 from fmflame/display-object-container-dimensions-fix
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Fix for DisplayObject/DisplayObjectContainer - getting dimensions or bounds do NOT retrieve proper values
2016-08-03 12:38:07 +01:00
Richard Davey
a0c6ae6c51
Phaser.Image now has the ScaleMinMax component.
2016-08-03 05:00:09 +01:00
Richard Davey
e955cf4222
Sound.play would throw the error "Uncaught DOMException: Failed to execute 'disconnect' on 'AudioNode': the given destination is not connected." in Chrome, if you tried to play an audio marker that didn't exist, while a valid marker was already playing.
2016-08-03 04:04:22 +01:00
Filip Nedyalkov
64a02ddef4
fixed top, bottom, left, right, centerX and centerY to use the updated getBounds and compute their values depending on the parent local coordinate space. I think this is better than using the global getBounds and a lot more convenient because it makes total sense x and centerX for example to be from the same coordinate space and also with this change now these values would be working when the group is a top level display object and also when it is parented by something else. So this loosens the global only getBounds restriction. Also it doesn't really makes sense to align objects with totally different parents but if that is the case separate calculations could be made.
2016-08-02 17:47:35 +03:00
bobonthenet
6df44bd21a
Apparently I didn't fix them the first time
2016-07-29 19:38:37 -04:00
bobonthenet
6d7b84b10e
Fixed jshint errors
2016-07-29 19:24:49 -04:00
Robert Bedard
383f14cb3f
Weapon.Fire now tracks offset rotation
2016-07-29 15:08:29 -04:00