Ben Richards
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11449662e8
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Add animation to ImageGPULayer.
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2024-07-18 10:52:06 +12:00 |
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Ben Richards
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625e2fa042
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Add ImageGPULayer rendering.
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2024-07-17 16:14:01 +12:00 |
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Ben Richards
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12550a5466
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Enable resizing WebGLBuffers.
It doesn't even break the VAO!
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2024-07-15 20:58:26 +12:00 |
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Ben Richards
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b5264ae405
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Enable instanced rendering.
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2024-07-15 20:57:40 +12:00 |
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Ben Richards
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089a7afbbd
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Update const.js for TP3 release
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2024-07-12 20:08:15 +12:00 |
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Ben Richards
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66fcac346e
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Add animation support to TileSprite.
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2024-07-12 18:50:59 +12:00 |
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Ben Richards
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de036b999f
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Add lighting and self-shadowing to TileSprite.
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2024-07-12 17:39:08 +12:00 |
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Ben Richards
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cf7e46eff7
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Add TileSprite rendering, with rotation and dedicated shader.
This does not yet support lighting.
This supports every kind of texture except animations.
Lighting and animations should be coming soon.
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2024-07-12 16:36:08 +12:00 |
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Ben Richards
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9c3a1bdebb
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Fix TileSprite rotation.
The order of operations now no longer produces skew.
Asymmetric scaling now no longer leaves some area untextured.
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2024-07-12 12:19:10 +12:00 |
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Ben Richards
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8e8b15841a
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Tidy up TransformerTile.
And make it extend TransformerImage for concision.
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2024-07-11 16:28:46 +12:00 |
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Ben Richards
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abace16646
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Allow GameObjects to set their own BatchHandler render nodes.
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2024-07-11 15:47:53 +12:00 |
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Ben Richards
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570533a705
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Fix canvas coverage in TileSprite.
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2024-07-11 14:48:08 +12:00 |
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Ben Richards
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f43bbcbae8
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Add rotation to TileSprite.
The WebGL renderer for TileSprite is not yet implemented.
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2024-07-11 14:29:50 +12:00 |
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Ben Richards
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648676b0c0
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Add TilemapLayer rendering.
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2024-07-10 16:54:40 +12:00 |
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Ben Richards
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0fa6f9654a
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Optimize strip rendering loop.
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2024-07-10 12:09:30 +12:00 |
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Ben Richards
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1c0bb4a68e
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Update some docs.
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2024-07-09 19:35:09 +12:00 |
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Ben Richards
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dd2d44c5ce
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Add Rope rendering and support batch rendering.
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2024-07-09 19:34:57 +12:00 |
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Ben Richards
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071a1e0a70
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Add shader for self-shadowing.
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2024-07-08 18:28:58 +12:00 |
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Ben Richards
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f937267331
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Add option for self-shadowing through bent normal approximation.
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2024-07-08 18:28:23 +12:00 |
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Ben Richards
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c8c7a65ab0
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Fix Light depth not respecting camera zoom.
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2024-07-08 12:03:43 +12:00 |
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Ben Richards
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acaa8b553f
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Add Z coordinate to Light.
This eliminates relief being partially resolution-dependent.
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2024-07-05 13:18:25 +12:00 |
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Ben Richards
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bc30f4a9f7
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Fix blend modes in Container rendering.
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2024-07-04 17:44:35 +12:00 |
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Ben Richards
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b963f148a6
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Add Container and Layer rendering.
They have big spaces waiting to handle Masks and FX.
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2024-07-04 17:27:22 +12:00 |
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Ben Richards
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5938923591
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Add BitmapText and DynamicBitmapText rendering.
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2024-07-03 18:38:58 +12:00 |
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Ben Richards
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987579dcd8
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Add PointLight batch rendering.
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2024-07-03 14:14:16 +12:00 |
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Ben Richards
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d6bba864a2
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Use DrawingContext dimensions for uniform setting.
Specifically `uResolution` and `uProjectionMatrix`.
This allows the context to control rendering more accurately.
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2024-06-27 18:24:34 +12:00 |
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Ben Richards
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7ce2d46d7c
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Change Grid to use padding, standard fill and stroke.
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2024-06-26 18:33:14 +12:00 |
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Ben Richards
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227e5f5208
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Add Shape rendering, using the Graphics render nodes.
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2024-06-26 15:34:11 +12:00 |
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Ben Richards
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8f34a894a7
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Improve efficiency in Graphics rendering.
We don't copy as many arrays now.
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2024-06-25 16:39:17 +12:00 |
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Ben Richards
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f6d71c32cc
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Fix missing Graphics light shader.
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2024-06-25 15:41:04 +12:00 |
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Ben Richards
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6ec1bed898
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Add pathDetailThreshold for Graphics rendering.
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2024-06-25 15:24:31 +12:00 |
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Ben Richards
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bd54cbb965
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Add lighting and dynamic vertex indexes to Graphics.
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2024-06-24 12:36:20 +12:00 |
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Ben Richards
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ff4980d85d
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Fix buffer initialization issues.
Support dynamic index buffer creation.
Fix config handling.
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2024-06-24 12:29:47 +12:00 |
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Ben Richards
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19f47ff10c
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Fix losing camera scissor on cloned DrawingContext.
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2024-06-21 20:15:38 +12:00 |
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Ben Richards
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0569ecf73b
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Add Graphics rendering.
Lighting and independent Shapes are not in this commit.
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2024-06-21 20:01:28 +12:00 |
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Ben Richards
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aa69e4f8b3
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Remove roundPixels from DrawingContext, but keep it in QuadLight.
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2024-06-21 15:51:26 +12:00 |
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Ben Richards
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cbcb14f724
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Add roundPixels override to Drawing Context.
Also enable roundPixels in Light batch handler.
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2024-06-19 11:43:31 +12:00 |
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Ben Richards
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b5f775ee2e
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Add ParticleEmitter rendering and add lighting support.
Also fix some omitted mixin documentation.
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2024-06-17 18:49:08 +12:00 |
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Ben Richards
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0243cfaa4d
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Support tintFill in tinter node input to SubmitterQuad.
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2024-06-17 16:40:46 +12:00 |
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Ben Richards
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9994bc9270
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Add Blitter rendering and extend SubmitterQuad to be more flexible.
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2024-06-17 16:25:38 +12:00 |
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Ben Richards
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04f927badf
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Make Lighting more flexible.
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2024-06-17 14:22:26 +12:00 |
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Ben Richards
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8321866151
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Add NineSlice rendering.
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2024-06-14 17:23:11 +12:00 |
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Ben Richards
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8652532d4a
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Rename SubmitterImage et al to SubmitterQuad and support elements.
This reflects the fact that game objects may render many quads at once.
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2024-06-14 17:22:22 +12:00 |
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Ben Richards
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9f27366fb0
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Fix WebGL rendering compatibilities with DOMElement and Extern.
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2024-06-14 14:42:17 +12:00 |
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Ben Richards
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f1d7d24f4d
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Prevent unintended VAO modifications when modifying global GL state.
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2024-06-14 12:46:24 +12:00 |
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Ben Richards
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07747d2e18
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Use more configurable RenderNodes, and add Lighting component.
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2024-06-13 16:26:52 +12:00 |
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Ben Richards
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5ad6cc599b
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Fix tint interpolation in quads.
And anything else that depends upon triangle vertex order.
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2024-06-12 21:14:24 +12:00 |
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Ben Richards
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0f2d223f1f
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Use generic vertex buffer.
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2024-06-11 19:13:13 +12:00 |
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Ben Richards
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ff71ee8419
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Associate data and data views with buffers.
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2024-05-31 21:20:31 +12:00 |
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Ben Richards
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d9c483e684
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Update const.js
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2024-05-31 13:11:35 +12:00 |
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