Update some docs.

This commit is contained in:
Ben Richards 2024-07-09 19:35:09 +12:00
parent dd2d44c5ce
commit 1c0bb4a68e
2 changed files with 8 additions and 6 deletions

View file

@ -38,7 +38,7 @@ var BatchHandlerQuad = new Class({
* The default configuration object for this handler.
* This is merged with the `config` object passed in the constructor.
*
* @name Phaser.Renderer.WebGL.RenderNodes.BatchHandler#defaultConfig
* @name Phaser.Renderer.WebGL.RenderNodes.BatchHandlerQuad#defaultConfig
* @type {Phaser.Types.Renderer.WebGL.RenderNodes.BatchHandlerConfig}
* @since 3.90.0
*/
@ -85,7 +85,7 @@ var BatchHandlerQuad = new Class({
* repeated vertices form degenerate triangles to connect the quads
* without being drawn.
*
* @method Phaser.Renderer.WebGL.RenderNodes.BatchHandler#_generateElementIndices
* @method Phaser.Renderer.WebGL.RenderNodes.BatchHandlerQuad#_generateElementIndices
* @since 3.90.0
* @private
* @param {number} instances - The number of instances to define.
@ -172,7 +172,7 @@ var BatchHandlerQuad = new Class({
/**
* Called at the beginning of the `run` method.
*
* @method Phaser.Renderer.WebGL.RenderNodes.BatchHandler#onRunBegin
* @method Phaser.Renderer.WebGL.RenderNodes.BatchHandlerQuad#onRunBegin
* @since 3.90.0
* @param {Phaser.Types.Renderer.WebGL.DrawingContext} drawingContext - The current drawing context.
*/
@ -204,7 +204,7 @@ var BatchHandlerQuad = new Class({
* This method is called automatically, by either this node or the manager,
* when the batch is full, or when something else needs to be rendered.
*
* @method Phaser.Renderer.WebGL.RenderNodes.BatchHandler#run
* @method Phaser.Renderer.WebGL.RenderNodes.BatchHandlerQuad#run
* @since 3.90.0
* @param {Phaser.Types.Renderer.WebGL.DrawingContext} drawingContext - The current drawing context.
*/
@ -263,7 +263,7 @@ var BatchHandlerQuad = new Class({
* - Top-right
* - Bottom-right
*
* @method Phaser.Renderer.WebGL.RenderNodes.BatchHandler#batch
* @method Phaser.Renderer.WebGL.RenderNodes.BatchHandlerQuad#batch
* @since 3.90.0
* @param {Phaser.Types.Renderer.WebGL.DrawingContext} currentContext - The current drawing context.
* @param {Phaser.Renderer.WebGL.WebGLTextureWrapper} glTexture - The texture to render.
@ -378,7 +378,7 @@ var BatchHandlerQuad = new Class({
* Push the current batch entry to the batch entry list,
* and create a new batch entry for future use.
*
* @method Phaser.Renderer.WebGL.RenderNodes.BatchHandler#pushCurrentBatchEntry
* @method Phaser.Renderer.WebGL.RenderNodes.BatchHandlerQuad#pushCurrentBatchEntry
* @since 3.90.0
*/
pushCurrentBatchEntry: function ()

View file

@ -28,6 +28,8 @@ var BatchHandlerQuadLight = require('./BatchHandlerQuadLight');
* It will affect all textured objects with lighting enabled
* (technically, all objects that use the `BatchHandlerQuadLight` RenderNode).
*
* Alternatively, you can create a custom RenderNode that uses this handler.
*
* @class BatchHandlerQuadLightShadow
* @extends Phaser.Renderer.WebGL.RenderNodes.BatchHandlerQuadLight
* @memberof Phaser.Renderer.WebGL.RenderNodes