Commit graph

18820 commits

Author SHA1 Message Date
Richard Davey
10dbf1a4f2 FX.Circle.backgroundAlpha is a new property that allows you to set the amount of the alpha of the background color in the Circle FX (thanks @rexrainbow) 2023-07-21 16:05:07 +01:00
Richard Davey
0623c6f6bd Update version number 2023-07-21 16:03:43 +01:00
Richard Davey
d8bad16222 Rename Change Log 2023-07-21 16:03:43 +01:00
Richard Davey
63234a2add Text.setRTL is a new method that allows you to set a Text Game Object as being rendered from right-to-left, instead of the default left to right (thanks @rexrainbow) 2023-07-21 16:03:43 +01:00
Richard Davey
36d658e392
Merge pull request #6545 from rexrainbow/circle-effect-background-alpha
Add backgroundAlpha property in Circle effect  controller
2023-07-21 16:03:25 +01:00
Richard Davey
c678807d69
Merge pull request #6517 from rexrainbow/text-setrtl
Add setRTL method
2023-07-21 15:57:10 +01:00
Richard Davey
7ef93946aa Update CHANGELOG-v3.60.1.md 2023-07-21 15:41:46 +01:00
Richard Davey
3f9ce29962 The FXBlurLow fragment shader didn't have the offset uniform. This is now passed in and applued to the resulting blur, preventing it from creating 45 degree artifacts (thanks Wayfinder) 2023-07-21 15:41:42 +01:00
Richard Davey
86f71e876e The BlurFXPipeline didn't bind the quality of shader specified in the controller, meaning it always used the Low Blur shader, regardless of what the FX controller asked for. 2023-07-21 15:40:44 +01:00
Richard Davey
5c4bed678c FX.Blur didn't set the quality parameter to its property, meaning it wasn't applied in the shader, causing it to always use a Low Blur quality (unless modified post-creation). 2023-07-21 15:39:32 +01:00
Richard Davey
92fcfe02dc Fixed typedef 2023-07-21 14:24:25 +01:00
Rex
3410f8e665 Add backgroundAlpha property 2023-07-14 13:14:30 +08:00
Richard Davey
f10c77b152
Merge pull request #6544 from hpx7/patch-1
Update Hathora readme text
2023-07-11 20:24:19 +01:00
Harsh Pandey
ac1e207d44
Update README.md 2023-07-11 14:57:10 -04:00
Harsh Pandey
9457e928dd
update Hathora readme text 2023-07-11 14:42:05 -04:00
Richard Davey
1a2a255904 Matrix Translation fixes
* `Array.Matrix.RotateLeft` was missing the `total` parameter, which controls how many times to rotate the matrix.
* `Array.Matrix.RotateRight` was missing the `total` parameter, which controls how many times to rotate the matrix.
* `Array.Matrix.TranslateMatrix` didn't work with any translation values above 1 due to missing parameters in `RotateLeft` and `RotateRight`
2023-06-29 21:14:21 +01:00
Richard Davey
fb3c85888b Typo fix 2023-06-11 22:37:06 +01:00
Rex
ba5eb16aeb Add setRTL method 2023-05-31 21:01:15 +08:00
Richard Davey
8c44dffcc7 Create CHANGELOG-v3.60.1.md 2023-04-19 17:58:52 +01:00
Richard Davey
ed180bcc44 Particle.scaleY would always be set to the scaleX value, even if given a different one within the config. It will now use its own value correctly. 2023-04-19 17:58:48 +01:00
Richard Davey
d5b0b9c9c4 Preparing for 3.60.1 2023-04-19 17:58:38 +01:00
Richard Davey
9e4d0ade2b v3.60.0 2023-04-12 23:05:07 +01:00
Richard Davey
2e65ae903d Updated webpack 2023-04-12 21:49:47 +01:00
Richard Davey
946bd99866 Update CHANGELOG.md 2023-04-12 19:52:02 +01:00
Richard Davey
bccda97f8b Update README.md 2023-04-12 19:49:40 +01:00
Richard Davey
1b160c31c5 Update README.md 2023-04-12 19:49:04 +01:00
Richard Davey
861aa7c08a Updated ReadMe 2023-04-12 19:47:27 +01:00
Richard Davey
2a6af822d3 Update README.md 2023-04-12 19:42:19 +01:00
Richard Davey
9483cfeb62 Update README.md 2023-04-12 19:41:05 +01:00
Richard Davey
e02b9e78ab Spine Debug builds 2023-04-12 19:32:55 +01:00
Richard Davey
5469eb8a63 Updated Spine 3 and 4 plugins 2023-04-12 19:28:15 +01:00
Richard Davey
c41d642c8e Update phaser.d.ts 2023-04-12 19:27:52 +01:00
Richard Davey
304fb326ed Removed beta tag 2023-04-12 19:27:38 +01:00
Richard Davey
9c32cf92ff Update CHANGELOG-v3.60.md 2023-04-12 18:55:20 +01:00
Richard Davey
842c60fbd3 Updated change log 2023-04-12 18:50:20 +01:00
Richard Davey
a5cf1a92ad Update Animation.md 2023-04-12 17:52:46 +01:00
Richard Davey
a2ececd853 Update Animation.md 2023-04-12 17:50:39 +01:00
Richard Davey
f66d160c96 Updated change log 2023-04-12 17:45:21 +01:00
Richard Davey
3bd7223659 Update CHANGELOG-v3.60.md 2023-04-12 17:42:13 +01:00
Richard Davey
a5da2f056d Updating change logs 2023-04-12 17:40:36 +01:00
Richard Davey
de6e947432 Update CHANGELOG-v3.60.md 2023-04-12 17:10:16 +01:00
Richard Davey
881020e28a More splitting of the change log 2023-04-12 16:49:55 +01:00
Richard Davey
da6f1e9476 Splitting the Change Log in to lots of parts 2023-04-12 15:35:59 +01:00
Richard Davey
6b55674d89 Update ParticleEmitterConfig.js 2023-04-12 08:49:58 +01:00
Richard Davey
4ccf0371ec Remove visible check, so they render to DynamicTextures again 2023-04-12 07:10:52 +01:00
Richard Davey
46dc2a3003 Update CHANGELOG-v3.60.md 2023-04-12 06:49:58 +01:00
Richard Davey
a1e77e9e6b You can now correctly loading a Sprite Sheet with a Normal Map. The TextureManager.addSpriteSheet method has been updated to take an optional dataSource parameter and the SpriteSheetFile.addToCache method has been rewritten to handle normal maps as well. 2023-04-12 06:49:54 +01:00
Richard Davey
2a2b9181f8 Adding documentation 2023-04-12 03:58:49 +01:00
Richard Davey
6fd0d7a19a Update CHANGELOG-v3.60.md 2023-04-12 03:45:23 +01:00
Richard Davey
96ee7679c4 Added Spector method docs 2023-04-12 03:45:19 +01:00