Commit graph

10132 commits

Author SHA1 Message Date
Richard Davey
88b02a5e35 Renamed the Camera Controls module exports for Fixed to FixedKeyControl and Smoothed to SmoothedKeyControl to match the class names. Fix #3463 2018-03-28 16:24:06 +01:00
Richard Davey
06998276ec Removed stict mode warning 2018-03-28 16:00:19 +01:00
Richard Davey
f1e646c9ee jsdoc fixes 2018-03-28 15:39:57 +01:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
Richard Davey
2b533d9870 Renamed file 2018-03-28 15:03:54 +01:00
Richard Davey
c5787cc45f Updated packages 2018-03-28 14:15:40 +01:00
Richard Davey
2096729095 Missing require 2018-03-28 14:15:32 +01:00
Richard Davey
2868b8b588 Added new chainable methods: setRate, setMute, setVolume, setSeek, setDune 2018-03-28 14:14:07 +01:00
Richard Davey
cfab72aef4 Tidying up formatting 2018-03-28 14:13:40 +01:00
Richard Davey
ff9dfc1f9d Fixed event names 2018-03-28 14:13:30 +01:00
Richard Davey
a76b9a1827 BaseSoundManager.rate and BaseSoundManager.detune would incorrectly called setRate on its sounds, instead of calculateRate. 2018-03-28 14:12:37 +01:00
Richard Davey
dcbc81e6b2 Remove un-used properties and setters 2018-03-28 14:12:16 +01:00
Richard Davey
15c4334dc7 jsdoc fixes 2018-03-28 14:11:46 +01:00
Richard Davey
f10efda8f0 font is non-optional, so removed coordinates as optional 2018-03-28 12:05:03 +01:00
Richard Davey
2a2ba91eed
Merge pull request #3461 from orblazer/genericTypes
Fix many types and add many generics type
2018-03-28 11:53:12 +01:00
Felipe Alfonso
b23ad3b130 Fixed issue with creating containers and graphics with scene.make. 2018-03-27 17:32:33 -03:00
Felipe Alfonso
3741b9ea6d Added nested support to graphics rendering 2018-03-27 16:57:49 -03:00
Felipe Alfonso
2fbe068bf7 Merge branch 'master' into containers 2018-03-27 14:51:45 -03:00
Felipe Alfonso
d544701495 parentMatrix added to individual game object render function 2018-03-27 14:49:09 -03:00
Richard Davey
a33969391c npm. no proper messaging. 2018-03-27 18:40:26 +01:00
Richard Davey
d057c32246 npm i npm 2018-03-27 17:28:55 +01:00
Felipe Alfonso
5d7e910f5b Merge branch 'master' into containers 2018-03-27 12:26:27 -03:00
Richard Davey
d0fc334225 Swapped to 3.4.0 because of public-facing API changes 2018-03-27 15:15:22 +01:00
Richard Davey
e7a1e3190a Matter Physics timestep adjustments (getDelta, step, set60Hz, etc)
* Matter Physics now has a new config property `getDelta` which allows you to specify your own function to calculate the delta value given to the Matter Engine when it updates.
* Matter Physics has two new methods: `set60Hz` and `set30Hz` which will set an Engine update rate of 60Hz and 30Hz respectively. 60Hz being the default.
* Matter Physics has a new config and run-time property `autoUpdate`, which defaults to `true`. When enabled the Matter Engine will update in sync with the game step (set by Request Animation Frame). The delta value given to Matter is now controlled by the `getDelta` function.
* Matter Physics has a new method `step` which manually advances the physics simulation by one iteration, using whatever delta and correction values you pass in to it. When used in combination with `autoUpdate=false` you can now explicitly control the update frequency of the physics simulation and unbind it from the game step.
2018-03-27 15:15:05 +01:00
orblazer
d0e1320cbe Add generic types and fix types on Input and Structs 2018-03-27 15:59:49 +02:00
orblazer
e9e16a7b10 Add generic types on Geom 2018-03-27 15:27:08 +02:00
orblazer
ae0b3b841b Fix types on GameObjects 2018-03-27 14:52:58 +02:00
orblazer
b1d83188ef Add generic type and fix types on Data and Display 2018-03-27 14:19:42 +02:00
orblazer
1ded1d12a8 Fix types and add generic in Curves 2018-03-27 14:06:24 +02:00
orblazer
7a33233013 Fix types in Cache and Cameras 2018-03-27 13:51:45 +02:00
orblazer
0d58832e5f Fix types on Animations and Boot 2018-03-27 13:30:00 +02:00
orblazer
bdf373b6e8 Add generic type on Actions 2018-03-27 13:14:08 +02:00
Felipe Alfonso
9a2ec4225a Merge branch 'master' into containers 2018-03-26 21:17:07 -03:00
Felipe Alfonso
161f258f60 Parent transform applied to all texture tint pipeline object rendering functions 2018-03-26 21:16:36 -03:00
Richard Davey
1f44366bc7 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-03-27 01:09:34 +01:00
Richard Davey
933e193ccf Group.destroy has a new optional argument destroyChildren which will automatically call destroy on all children of a Group if set to true (the default is false, hence it doesn't change the public API). Fix #3246 2018-03-27 01:09:30 +01:00
Richard Davey
3aa95b4f20 Formatting fix. 2018-03-27 01:09:23 +01:00
Richard Davey
25cbb320a5
Merge pull request #3453 from orblazer/genericTypes
Change structs for generic types
2018-03-27 00:37:34 +01:00
Richard Davey
72eca92e4d
Merge pull request #3448 from jamierocks/no-eval
Remove string-generated Functions for CSP policies
2018-03-27 00:08:44 +01:00
Felipe Alfonso
f6eef58608 Merge branch 'master' into containers 2018-03-26 19:57:11 -03:00
Felipe Alfonso
48b8e7c704 parentTransformMatrix mulitplication 2018-03-26 19:55:38 -03:00
Richard Davey
33edbfcefe
Merge pull request #3457 from samid737/master
Fix: PathFollower.setPath was still using PathFollower.start instead of PathFollower.startFollow
2018-03-26 23:49:09 +01:00
Richard Davey
f74f733576 Just because. 2018-03-26 23:17:06 +01:00
Felipe Alfonso
eac2b8338e parentTransformMatrix argument added to texture pipeline 2018-03-26 17:23:18 -03:00
Omar Shehata
4fa109d2db Added joint debug rendering to Matter Physics postUpdate 2018-03-25 22:44:32 -05:00
Samid\Sami
74d43b2707 update changelog 2018-03-25 10:51:47 +02:00
Samid\Sami
20b9930335 Fix calling non existing start() instead of startFollow() in setPath(config) 2018-03-25 10:44:24 +02:00
Felipe Alfonso
5bcd12fcb7 Base container rendering + sprite batching with parent matrix 2018-03-23 14:15:52 -03:00
orblazer
f42f1bf132 Change structs for generic types 2018-03-23 16:54:12 +01:00
Richard Davey
2cd7da0126 The RenderTexture now uses the ComputedSize component instead of Size (which requires a frame), allowing calls to getBounds to work. Fix #3451 2018-03-23 10:00:25 +00:00