scott.l
|
10322fcd3a
|
use gameObject's world position as the debug shape position
|
2020-02-11 00:34:38 +08:00 |
|
Richard Davey
|
58d40fa9e0
|
Cache the vars
|
2020-02-04 23:56:50 +00:00 |
|
Richard Davey
|
0b696ebc74
|
Added MatterJS.BodyType to GameObject.body type. Fix #4962
|
2020-02-04 21:13:44 +00:00 |
|
Richard Davey
|
1411d5514b
|
Update CHANGELOG.md
|
2020-02-04 17:30:31 +00:00 |
|
Richard Davey
|
03ee36f9ba
|
Finished JSDocs
|
2020-02-04 17:30:27 +00:00 |
|
Richard Davey
|
3183f1e7de
|
Finished JSDocs
|
2020-02-04 17:16:19 +00:00 |
|
Richard Davey
|
25bdc565f2
|
Update CHANGELOG.md
|
2020-02-04 16:53:36 +00:00 |
|
Richard Davey
|
e675c21db1
|
Finished JSDocs
|
2020-02-04 16:53:33 +00:00 |
|
Richard Davey
|
d58211da71
|
Update CHANGELOG.md
|
2020-02-04 16:19:46 +00:00 |
|
Richard Davey
|
0ee6d16c17
|
Finished Geom JSDocs
|
2020-02-04 16:19:42 +00:00 |
|
Richard Davey
|
11a24cdb73
|
Update CHANGELOG.md
|
2020-02-04 14:56:32 +00:00 |
|
Richard Davey
|
8f52fe59bb
|
Completed JSDocs
|
2020-02-04 14:56:28 +00:00 |
|
Richard Davey
|
bbde2570d4
|
Update CHANGELOG.md
|
2020-02-04 14:52:06 +00:00 |
|
Richard Davey
|
20fabba0b9
|
Impact Physics is now removed from the core API
|
2020-02-04 14:52:04 +00:00 |
|
Richard Davey
|
b5d91f1fdf
|
Finished JSDocs
|
2020-02-04 14:51:43 +00:00 |
|
Richard Davey
|
6e244d5120
|
Update CHANGELOG.md
|
2020-02-04 12:05:28 +00:00 |
|
Richard Davey
|
e7b616978a
|
Merge pull request #4961 from ourcade/update-spineplugin-defintions
update SpineGameObject.d.ts
|
2020-02-04 11:27:29 +00:00 |
|
Richard Davey
|
1a493caa4b
|
Merge pull request #4970 from samme/fix/arcade-body-setSize-center
Fix centering in Body#setSize()
|
2020-02-04 11:26:17 +00:00 |
|
Richard Davey
|
d6b03415b5
|
Merge pull request #4978 from samme/fix/arcade-body-coordinates
Arcade Physics fixes
|
2020-02-04 11:21:14 +00:00 |
|
samme
|
7d5673a0c7
|
Fix wrong body dimensions from a scaled game object
|
2020-02-01 17:25:15 -08:00 |
|
samme
|
a312d03843
|
Docs for Phaser.Physics.Arcade.StaticBody
`offset` is read only
|
2020-02-01 16:30:25 -08:00 |
|
samme
|
c07c57f9f8
|
Correct center
|
2020-02-01 16:27:02 -08:00 |
|
samme
|
a13d623743
|
Correct dimensions from game object
|
2020-02-01 16:20:46 -08:00 |
|
samme
|
37c64dc0a9
|
Correct center in constructor
|
2020-02-01 16:19:10 -08:00 |
|
samme
|
34176becb5
|
Correct position in constructor
|
2020-02-01 16:18:52 -08:00 |
|
Richard Davey
|
2a7cfb65dd
|
Update README.md
|
2020-01-29 17:23:41 +00:00 |
|
Richard Davey
|
231b60890a
|
Update README.md
|
2020-01-29 17:21:03 +00:00 |
|
Richard Davey
|
0813dcbadc
|
Update CHANGELOG.md
|
2020-01-29 12:48:19 +00:00 |
|
Richard Davey
|
e4c158c883
|
Merge pull request #4968 from JasonHK/jsdoc
Fixed `this` return types
|
2020-01-29 11:48:43 +00:00 |
|
Richard Davey
|
72f0395eec
|
Update TransformMatrix.js
Added missing braces.
|
2020-01-29 11:48:11 +00:00 |
|
Jason Kwok
|
e63ca85ba1
|
Reverted phaser.d.ts
|
2020-01-29 14:16:23 +08:00 |
|
Richard Davey
|
6fa800cff4
|
Update CHANGELOG.md
|
2020-01-28 23:25:54 +00:00 |
|
Richard Davey
|
52b3176771
|
Update MatterTileBody.js
|
2020-01-28 23:25:51 +00:00 |
|
Richard Davey
|
d56a6c8790
|
MatterTileBody now extends EventEmitter , meaning you can listen to collision events from Tiles directly and it will no longer throw errors about gameObject.emit not working. Fix #4967
|
2020-01-28 23:25:12 +00:00 |
|
Richard Davey
|
b8d2a5b792
|
Undef or null
|
2020-01-28 16:13:59 +00:00 |
|
Richard Davey
|
ef641a104f
|
Update Rope.js
|
2020-01-28 12:59:11 +00:00 |
|
Richard Davey
|
7ce48c20de
|
Update Rope.js
|
2020-01-28 12:50:22 +00:00 |
|
Richard Davey
|
ddf535c6c3
|
Rope can now draw vertex debug to a Graphics instance
|
2020-01-28 12:46:35 +00:00 |
|
Richard Davey
|
c357b5e56d
|
Added alignment property
|
2020-01-28 12:46:11 +00:00 |
|
Richard Davey
|
0a4b3e3785
|
Update RopeCanvasRenderer.js
|
2020-01-28 12:46:03 +00:00 |
|
Richard Davey
|
5a6b274510
|
Update CHANGELOG.md
|
2020-01-27 23:35:55 +00:00 |
|
Richard Davey
|
0eaf0c47b5
|
Respect Camera.renderToGame property
|
2020-01-27 23:35:52 +00:00 |
|
Richard Davey
|
91dbd42d44
|
Camera.renderToGame is a new property used in conjunction with renderToTexture . It controls if the Camera should still render to the Game canvas after rendering to its own texture or not. By default, it will render to both, but you can now toggle this at run-time.
|
2020-01-27 23:35:39 +00:00 |
|
samme
|
bc39e70412
|
Fix centering Body in setSize()
|
2020-01-27 11:15:06 -08:00 |
|
Richard Davey
|
54aebfc842
|
Removed NOOPs and fixed UV projection for vertical atlas frames
|
2020-01-27 15:15:19 +00:00 |
|
Richard Davey
|
3d7af7f59d
|
Update CHANGELOG.md
|
2020-01-27 14:48:53 +00:00 |
|
Richard Davey
|
4de9d52769
|
Animation.setCurrentFrame will no longer try to call setOrigina or updateDisplayOrigin if the Game Object doesn't have the Origin component, preventing unknown function errors.
|
2020-01-27 14:48:50 +00:00 |
|
Jason Kwok
|
ec25759747
|
Fixed this return types for Phaser.GameObjects.Zone
|
2020-01-26 21:52:37 +08:00 |
|
Jason Kwok
|
8e82f22858
|
Fixed this return types for Phaser.GameObjects.Text
|
2020-01-26 21:43:48 +08:00 |
|
Jason Kwok
|
192e03c932
|
Fixed this return types for Phaser.GameObjects.Sprite
|
2020-01-26 21:36:59 +08:00 |
|