Commit graph

925 commits

Author SHA1 Message Date
Richard Davey
0d42bb2944 Update CHANGELOG.md 2019-06-24 10:58:47 +01:00
Richard Davey
9c4fdf88e5 Update CHANGELOG.md 2019-06-24 00:14:38 +01:00
Richard Davey
5bbd10b4c4 Update CHANGELOG.md 2019-06-22 11:38:28 +01:00
Richard Davey
4b41c64ced Update CHANGELOG.md 2019-06-22 11:34:47 +01:00
Richard Davey
bb29aed88a Matter.Factory.constraint wouldn't allow a zero length constraint to be created due to a falsey check of the length argument. You can now set length to be any value, including zero, or leave it undefined to have it automatically calculated 2019-06-22 11:19:56 +01:00
Richard Davey
3f4e4fc7e4 Update CHANGELOG.md 2019-06-21 16:35:33 +01:00
Richard Davey
aabd6d13df Update CHANGELOG.md 2019-06-21 16:10:29 +01:00
Richard Davey
e2a197eb1b Update CHANGELOG.md 2019-06-21 10:53:30 +01:00
Richard Davey
44408b3ea4 Update CHANGELOG.md 2019-06-20 09:59:05 +01:00
Richard Davey
db433656c3 Preparing for 3.19 dev 2019-06-19 17:02:27 +01:00
Richard Davey
b852ac5985 Update CHANGELOG.md 2019-06-19 15:52:13 +01:00
Richard Davey
6c575ca20e Arcade.Events.WORLD_STEP is a new event you can listen to. It is emitted by the Arcade Physics World every time the world steps once. It is emitted _after_ the bodies and colliders have been updated. Fix #4289 2019-06-19 15:41:45 +01:00
Richard Davey
9a5a369423 Update CHANGELOG.md 2019-06-19 15:30:59 +01:00
Richard Davey
ae591c1c34 Timeline.setTimeScale would only impact the Timeline loop and completion delays, not the actively running Tweens. It now scales the time for all child tweens as well. Fix #4164 2019-06-19 12:34:41 +01:00
Richard Davey
6d173434eb Looped Tween Timelines would mess-up the tween values on every loop repeat, causing the loop to fail. They now loop correctly due to a fix in the Tween.play method. Fix #4558 2019-06-19 12:23:24 +01:00
Richard Davey
8f22f37dca Tween.restart wouldn't restart the tween properly. Fix #4594 2019-06-19 11:05:27 +01:00
Richard Davey
d71529b4c0 Update CHANGELOG.md 2019-06-19 10:41:51 +01:00
Richard Davey
3be81dc6b6 Update CHANGELOG.md 2019-06-19 09:46:41 +01:00
Richard Davey
3a74ee9a27 Update CHANGELOG.md 2019-06-19 09:29:01 +01:00
Richard Davey
19c6c94899 Update CHANGELOG.md 2019-06-17 19:48:47 +01:00
Richard Davey
18f8ee5c31 Update CHANGELOG.md 2019-06-12 12:35:43 +01:00
Richard Davey
9c7b26260e StaticPhysicsGroup can now take a classType property in its Group Config and will use the value of it, rather than override it. If none is provided it'll default to ArcadeSprite. Fix #4401 2019-06-12 12:06:40 +01:00
Richard Davey
6a2e8a06b6 Update CHANGELOG.md 2019-06-12 11:19:03 +01:00
Richard Davey
77859b1cdf Calling Arcade Physics Body.reset on a Game Object that doesn't have any bounds, like a Container, would throw an error about being unable to access getTopLeft. If this is the case, it will now set the position to the given x/y values 2019-06-11 18:20:56 +01:00
Richard Davey
13180b9a9a If you had a Graphics object in the display list immediately after an object with a Bitmap Mask it would throw an error Uncaught TypeError: Cannot set property 'TL' of undefined. Fix #4581 2019-06-11 17:58:57 +01:00
Richard Davey
9e5527f230 Update CHANGELOG.md 2019-06-11 16:45:15 +01:00
Richard Davey
4f36fe15fa Update CHANGELOG.md 2019-06-11 16:06:11 +01:00
Richard Davey
2cc42f1a32 Update CHANGELOG.md 2019-06-11 14:31:23 +01:00
Richard Davey
b1e3ee4eec Added base64 to ArrayBuffer and ArrayBuffer to base64 2019-06-11 14:14:31 +01:00
Richard Davey
4bd3cca4d0 Update CHANGELOG.md 2019-06-11 09:08:12 +01:00
Richard Davey
2c8a5d3446 Renamed translate, rotate and scale to make them more explicit 2019-06-06 17:41:42 +01:00
Richard Davey
caf6f30bde Update CHANGELOG.md 2019-06-06 15:58:26 +01:00
Richard Davey
89fe081f74 Added new Tiled Object and Object Layer defs. Fix #4364 2019-06-06 11:20:40 +01:00
Richard Davey
3da69ade29 Tilemap.createDynamicLayer would fail if you called it without setting the x and y arguments, even though they were flagged as being optional. Fix #4508 2019-06-06 10:43:46 +01:00
Richard Davey
04ec7b26a1 Tilemap.createBlankDynamicLayer would fail if you provided a string for the tileset as the base tile width and height were incorrectly read from the tileset argument. Fix #4495 2019-06-06 10:29:28 +01:00
Richard Davey
bb0da190d0 Update CHANGELOG.md 2019-06-05 23:40:29 +01:00
Richard Davey
458c592596 Changing the radius of an Arc Game Object wouldn't update the size, causing origin issues. It now updates the size and origin correctly in WebGL. Fix #4542 2019-06-05 23:02:59 +01:00
Richard Davey
e32ec8636f Update CHANGELOG.md 2019-06-05 22:48:15 +01:00
Richard Davey
f90619d593 Update CHANGELOG.md 2019-06-05 22:46:59 +01:00
Richard Davey
3aa742c79a Update CHANGELOG.md 2019-06-05 15:31:29 +01:00
Richard Davey
bf44dd25e6 Update CHANGELOG.md 2019-06-04 19:13:53 +01:00
Richard Davey
b084ef4497 Update CHANGELOG.md 2019-06-04 18:54:41 +01:00
Richard Davey
c792cfccf7 Update CHANGELOG.md 2019-06-04 15:46:19 +01:00
Richard Davey
018c234a15 Update CHANGELOG.md 2019-06-01 10:53:08 +01:00
Richard Davey
d0f1475350 Update CHANGELOG.md 2019-05-30 22:30:29 +01:00
Richard Davey
061ff9e9e7 Update CHANGELOG.md 2019-05-30 22:28:47 +01:00
Richard Davey
e4cc8f74a1 Update CHANGELOG.md 2019-05-30 22:15:50 +01:00
Richard Davey
df0b474638 Added getTopCenter, getBottomCenter, getLeftCenter and getRightCenter 2019-05-29 16:27:31 +01:00
Richard Davey
09318530a4 Matter.Factory.fromVertices can now take a vertices path string as its vertexSets argument, as well as an array of vertices. 2019-05-29 14:50:57 +01:00
Richard Davey
3c52a3b27a Pass the pointers array in directly, no need to iterate them all every time 2019-05-28 21:31:54 +01:00