Commit graph

87 commits

Author SHA1 Message Date
Richard Davey
6906e6bd15 Hundreds more jsdocs completed. 2018-06-04 15:19:25 +01:00
Richard Davey
700a26a196 Input systems listen to Input Manager events rathern than being directly hooked in 2018-05-25 19:27:26 +01:00
Richard Davey
4c1703768d Docs update 2018-05-18 17:37:20 +01:00
Richard Davey
2f4358fed4 The keycodes for 0 to 9 on the numeric keypad have been added. You can now use them in events 2018-05-15 15:57:26 +01:00
Richard Davey
349a95bc4b Updating to 3.6.0 2018-04-19 14:45:45 +01:00
Richard Davey
895c9f9694 Missing module fix 2018-04-19 12:39:28 +01:00
Richard Davey
32ce8d7947 jsdoc fixes and removed un-used ResetKey file. 2018-04-19 12:30:38 +01:00
Richard Davey
18585de81d Lots of jsdoc fixes 2018-04-16 14:43:24 +01:00
Christian Panadero
c08f769351 Add keyboardManaged#createCursorKeys typedefs 2018-04-06 18:17:58 +01:00
Richard Davey
11512e1db2 Keyboard.JustDown and Keyboard.JustUp were being reset too early, causing them to fail when called in update loops. Fix #3490 2018-04-03 16:33:13 +01:00
Richard Davey
316da3f2d9 jsdocs update. Fix #3477 2018-04-03 14:08:22 +01:00
Richard Davey
2a35a20fcb Swapped for enum 2018-03-30 14:16:42 +01:00
Richard Davey
a86fc19d3c jsdoc fix 2018-03-30 14:12:09 +01:00
Richard Davey
747f09af86 jsdoc fixes 2018-03-28 15:04:09 +01:00
orblazer
d0e1320cbe Add generic types and fix types on Input and Structs 2018-03-27 15:59:49 +02:00
orblazer
439df07fd5 Fix "object" type on GameObjects and Input 2018-03-21 12:19:31 +01:00
orblazer
dca7996179 Fix multiple types on Physics, Texture and Input 2018-03-20 16:10:19 +01:00
orblazer
41d7c4b715 Add callbacks on Input and Geom 2018-03-19 22:12:11 +01:00
orblazer
0b1078fdb8 Update JSDoc on Input 2018-03-19 13:43:19 +01:00
dominic
af7d619dc3 Simplify global key down emit check 2018-02-25 21:16:05 +08:00
squaresun
9af8cdcea6 Fix key.repeats not increased when key holding down 2018-02-25 21:03:58 +08:00
squaresun
c5514bcab7 Fix KeyboardManager keydown events keeps firing #3239 2018-02-24 18:20:36 +08:00
Richard Davey
b57ab091c1 The KeyCode FORWAD_SLASH had a typo and has been changed to FORWAD_SLASH. Fix #3271 (thanks @josedarioxyz) 2018-02-22 01:59:32 +00:00
Richard Davey
512c8df232 Updated jsdocs 2018-02-13 01:13:12 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
c9742b6f8a Added jsdocs 2018-02-10 02:08:53 +00:00
Richard Davey
40689d1e35 Updated jsdocs. 2018-02-07 15:27:21 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
a802914243 Added in destroy methods for all managers and invoked them from Game 2018-01-31 03:38:10 +00:00
Richard Davey
a6dbacbc20 Added jsdocs. 2018-01-26 12:43:51 +00:00
Richard Davey
cb3166850e Fixed issue with Keyboard events for single key presses. Added new KeyMap. 2018-01-23 14:37:32 +00:00
Richard Davey
05b45f1f9c Added keycodes (closes #3174) 2018-01-20 14:22:41 +00:00
Dan Flettre
36de5e8805 Pass event to ProcessKeyCombo 2018-01-16 11:24:40 -06:00
Richard Davey
f9a1e27334 Removed un-used event files and references. 2018-01-12 17:20:16 +00:00
Richard Davey
c625b8735b Updated to using Event Emitter for all key managers and game objects. Events are now dispatched directly using arguments instead of Event objects, all managers updated to emit directly. 2018-01-12 17:09:21 +00:00
Dan Flettre
16b672e291 set data to KeyCombo for KeyComboMatchEvent 2018-01-11 18:14:45 -06:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00