Commit graph

87 commits

Author SHA1 Message Date
Richard Davey
0db663d901 More typedefs 2019-02-13 15:38:50 +00:00
Richard Davey
3938675d9f Input typedefs 2019-02-13 14:17:36 +00:00
Richard Davey
c8439393fb Much better keycode jsdoc handling. 2019-02-12 12:51:43 +00:00
Richard Davey
dc73993fe2 Added jsdoc version numbers 2019-02-12 12:22:25 +00:00
Richard Davey
ccaae460a4 Added jsdoc version numbers to each event 2019-02-12 11:37:58 +00:00
Richard Davey
6cd17618b1 Moved time to getter and fixed checkDown. 2019-02-08 13:32:54 +00:00
Richard Davey
916a13cf9d resetKeys doc update. Fix #4345 2019-02-07 00:31:10 +00:00
Richard Davey
3d5d84c01f Stop listener 2019-01-29 23:22:29 +00:00
Richard Davey
1c0acc2342 Needs to listen for the PROCESS event, plus emit keydown_ as well. 2019-01-29 23:21:54 +00:00
Richard Davey
fb0c4af780 Trim the keycodes 2019-01-29 23:21:34 +00:00
Richard Davey
6d77884b92 Removed un-needed methods and reset keys on focus loss. Fix #4134 2019-01-24 11:55:34 +00:00
Richard Davey
b3bc1cebfd Support the Input Manager useQueue flag. 2019-01-23 15:51:42 +00:00
Richard Davey
fb5882f078 Updated docs 2019-01-23 15:29:23 +00:00
Richard Davey
1eccff1e3b Fixed jsdoc links and markdown bullet lists 2019-01-18 15:20:56 +00:00
Richard Davey
bc962c25dc All listeners use the new Events 2019-01-18 13:41:43 +00:00
Richard Davey
1d85795360 Listen for the new Events 2019-01-17 11:31:22 +00:00
Richard Davey
f934066864 Added Key Events. 2019-01-17 11:17:25 +00:00
Richard Davey
aa341854c7 Happy New Year 2019-01-15 16:20:22 +00:00
Richard Davey
d161c7f253 Corrected jsdocs 2019-01-11 19:16:43 +00:00
Richard Davey
b8fbd0d2c0 keydown and keyup events now fire for every possible key, no matter if they exist in the KeyCodes list or not. 2018-12-12 16:50:04 +00:00
Richard Davey
50502cfb63 Added emitOnRepeat boolean 2018-12-07 19:28:25 +00:00
Richard Davey
1df20f9070 Keyboard events can now be blocked on a local or global level. 2018-12-06 11:35:16 +00:00
Richard Davey
715e6d3c15 Added key capturing methods. 2018-12-05 16:07:47 +00:00
Richard Davey
114d61cf59 Added capture handling and event queue. 2018-12-05 16:02:29 +00:00
Richard Davey
7431f0a621 No longer required. 2018-12-05 15:58:53 +00:00
Richard Davey
dd051ddc03 Added event handlers and event emitter. 2018-12-05 15:58:44 +00:00
Richard Davey
606a3832c1 Moving to a global keyboard manager for the DOM events. 2018-12-05 11:16:45 +00:00
Richard Davey
578158cfcb Updated docs 2018-11-13 17:04:31 +00:00
Richard Davey
8de7973c92 Added new captures array. 2018-11-13 15:09:18 +00:00
Richard Davey
696e3dc6b8 Prevent non-modified keys only 2018-11-12 23:01:30 +00:00
Richard Davey
d8b0bf7a29 Added metaKey support 2018-11-12 23:00:56 +00:00
Richard Davey
5f92b05fd7 Added game config keyboard capture flag for global preventDefault handling. 2018-11-12 22:22:12 +00:00
Mohammad Javad Afkari
4b5d8d0878 + add forgotten keyCode (firefox in windows) 2018-10-19 11:42:57 +03:30
Mohammad Javad Afkari
0dfdeb1f92 + forgotten keyCode (firefox) 2018-10-18 22:44:24 +03:30
Richard Davey
f29126c482 KeyboardPlugin.resetKeys is a new method that will reset the state of any Key object created by a Scene's Keyboard Plugin. 2018-10-16 11:35:44 +01:00
Richard Davey
4b1c762296 Updated @memberOf to @memberof 2018-10-10 10:49:13 +01:00
Richard Davey
a9063604dc Replace @readOnly with @readonly 2018-10-09 13:40:00 +01:00
Richard Davey
e01013d418 Formatting 2018-09-12 01:03:41 +01:00
Dhruv Yadav
0fd6d9d7dc Fixed a trailing spaces issue from the addKey(string) whitespace update 2018-08-30 21:58:54 +05:30
Dhruv Yadav
75319233f2 Styling updates for addKey(string) whitespace fix 2018-08-30 21:53:19 +05:30
Dhruv Yadav
f29892b73f Fixed addKeys(string) whitespace issue 2018-08-30 21:36:36 +05:30
spontoreau
e922f378f4
Add CursorKeys type to Phaser.Input.Keyboard namespace 2018-08-26 22:28:21 +02:00
Jonan Scheffler
7c525b00fa Correct Konami code in createCombo documentation. 2018-08-07 14:25:48 -07:00
Richard Davey
61954dedcb Added checkDown method and related properties. 2018-07-13 11:13:32 +01:00
Richard Davey
d6c2b1104b Replace KeyboardManager with KeyboardPlugin 2018-06-12 14:44:51 +01:00
Richard Davey
87c950a5ea Fixed jsdocs 2018-06-08 16:18:39 +01:00
Richard Davey
02554984fe Removed KeyboardManager and replaced with KeyboardPlugin
The `KeyboardManager` class has been removed. It has been replaced with `KeyboardPlugin` which is now an Input level plugin, that registers itself with the new `InputPluginCache`. The Input Plugin class (which belongs to a Scene) will now automatically inject registered plugins into itself on boot. Every Scene has its own instance of the Input Plugin (if enabled in the scene plugins), which in turn has its own instance of the KeyboardPlugin. The `InputManager` no longer has any reference to the Keyboard class at all. The benefits of this are two-fold: First, it allows you to now entirely exclude all of the keyboard classes from a custom build, saving a lot of space if not required. Secondly, it means that the Scenes themselves are now responsible for keyboard events, where-as before they were entirely global. This means a Scene can be paused and stop processing keyboard events, and stop having its Key objects updated, while another Scene can still carry on doing this. It also prevents key related callbacks in sleeping Scenes from being fired (which resolves issue #3733, thanks @JoeMoov2)
2018-06-08 15:16:35 +01:00
Richard Davey
c847f3459e addKey and removeKey can take Key objects now. Plus finished the docs. 2018-06-04 17:03:31 +01:00
Richard Davey
97fa3ab2c0 KeyboardManager.addKeys can now take either an object or key codes, or a comma-separated string, as its input. 2018-06-04 16:49:03 +01:00
Richard Davey
9eec66654f Keyboard Manager updates
* KeyboardManager.handler has been removed as it's no longer used internally.
* The KeyboardManager.captures property has been removed as it can be more effectively handled by polling the `keys` object instead.
* The Keyboard Manager will no longer process key down or up events if its `enabled` property is set to false.
* The Keyboard Manager will now call `event.preventDefault` on the native DOM event as long as the Key exists in the keys array and has its `preventDefault` property set to `true` (which is the default). This means you can now control specifically which key prevents default on the browser, where-as before every key added did so.
2018-06-04 15:57:52 +01:00