Richard Davey
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2be33489ed
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Update CHANGELOG.md
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2020-08-22 10:33:49 +01:00 |
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Richard Davey
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3484ded2b7
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You can now use this.renderer from within a Scene, as it's now a Scene-level property and part of the Injection Map.
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2020-08-22 10:33:46 +01:00 |
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Richard Davey
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a9f7b5b86a
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Update CHANGELOG.md
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2020-08-21 16:42:44 +01:00 |
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Richard Davey
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5b08be9a50
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3.50.0 Beta 2
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2020-08-21 16:42:41 +01:00 |
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Richard Davey
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0cd4d0fc54
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Update WebGLRenderer.js
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2020-08-21 16:23:04 +01:00 |
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Richard Davey
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9a1dc640f8
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Fix gl access
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2020-08-21 16:17:29 +01:00 |
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Richard Davey
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0dd07333af
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Updated to use MultiPipeline
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2020-08-21 16:14:59 +01:00 |
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Richard Davey
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5f1ecfe073
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Update CHANGELOG.md
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2020-08-21 16:07:51 +01:00 |
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Richard Davey
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5c39254f36
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Testing new config approach
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2020-08-21 16:04:26 +01:00 |
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Richard Davey
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209b39b38c
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New pipeline names and single texture flag
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2020-08-21 16:03:29 +01:00 |
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Richard Davey
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468c03dfe5
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Much better docs and handling of config values
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2020-08-21 16:03:07 +01:00 |
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Richard Davey
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4b4af50ca9
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Quicker return
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2020-08-21 16:02:43 +01:00 |
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Richard Davey
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37fdde7911
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New typedefs for pipeline configs
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2020-08-21 16:02:30 +01:00 |
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Richard Davey
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600385ac29
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A brand new pipeline for single-texture custom pipelines
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2020-08-21 16:01:53 +01:00 |
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Richard Davey
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57040554ef
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Renamed the pipelines to make them less ambiguous and sorted out lots of config properties
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2020-08-21 16:01:39 +01:00 |
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Richard Davey
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8f5ee5391f
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Removed redundant consts
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2020-08-21 15:59:41 +01:00 |
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Richard Davey
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6435772646
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Shaders renamed to match new pipeline names
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2020-08-21 15:41:12 +01:00 |
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Richard Davey
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96072e58a9
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Update CHANGELOG.md
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2020-08-21 09:45:02 +01:00 |
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Richard Davey
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eb4b2d737a
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Deps update
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2020-08-21 09:44:58 +01:00 |
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Richard Davey
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14ad202adc
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Use new Utils function
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2020-08-21 09:44:52 +01:00 |
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Richard Davey
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8edbbb2e2d
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Renderer.WebGL.Utils.parseFragmentShaderMaxTextures is a new function that will take fragment shader source and search it for %count% and %forloop% declarations, replacing them with the required GLSL for multi-texture support, returning the modified source.
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2020-08-21 09:44:43 +01:00 |
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halilcakar
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8aa54e86a0
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Remove console.log
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2020-08-20 23:29:15 +03:00 |
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halilcakar
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b4e1b5af77
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Fix for #5019
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2020-08-20 15:27:29 +03:00 |
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Richard Davey
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f2bd22d581
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Update CHANGELOG.md
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2020-08-20 10:48:33 +01:00 |
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Richard Davey
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84ef02743b
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The WebGL Renderer will now add the pipelines during the boot method, instead of init .
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2020-08-20 10:48:30 +01:00 |
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Richard Davey
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e3142f313f
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WebGLPipeline.hasBooted is a new boolean property that tracks if the pipeline has been booted or not, which is now far more important in 3.5 than in previous versions. This is checked in the WebGLRenderer.addPipeline method, and if not set, the pipeline is booted. Fix #5251 #5255
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2020-08-20 10:47:21 +01:00 |
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Richard Davey
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50c629dca8
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2020-08-20 10:22:43 +01:00 |
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Richard Davey
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ab55a71634
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Update CHANGELOG.md
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2020-08-20 10:22:38 +01:00 |
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Richard Davey
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8c55fc7ee2
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TweenManager.getTweensOf has a new parameter includePending . If set, it will also check the pending tweens for the given targets and return those in the results as well. Fix #5260
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2020-08-20 10:22:35 +01:00 |
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Richard Davey
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ed33253fb1
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Merge pull request #5235 from mk360/text-padding
[types] allow Text#setPadding to receive an object
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2020-08-20 10:04:35 +01:00 |
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Richard Davey
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c98a43c9d4
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Merge pull request #5258 from khasanovbi/font
Allow to pass font in TextStyle
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2020-08-20 10:03:02 +01:00 |
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Richard Davey
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733de64d46
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Merge pull request #5257 from halilcakar/master
Fix incorrect event names in ProcessQueue.js#205, 222
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2020-08-20 09:57:08 +01:00 |
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Richard Davey
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ab605eed78
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Remove false import
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2020-08-19 13:19:07 +01:00 |
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Richard Davey
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3ffb1e2dba
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Update CHANGELOG.md
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2020-08-19 13:14:39 +01:00 |
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Richard Davey
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b1b8a74cf9
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RenderTexture.fill would fail to fill the correct area under WebGL if the RenderTexture wasn't the same size as the Canvas. It now fills the given region properly.
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2020-08-19 13:14:36 +01:00 |
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Richard Davey
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c89b619508
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Update CHANGELOG.md
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2020-08-18 18:05:48 +01:00 |
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Richard Davey
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2db1496511
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Geom.Polygon.Simplify is a new function that takes a polygon and simplifies the points by running them through a combination of Douglas-Peucker and Radial Distance algorithms, potentially dramatically reducing the number of points while retaining its shape.
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2020-08-18 18:05:45 +01:00 |
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Richard Davey
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305ea40baf
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Update GetRaysFromPointToPolygon.js
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2020-08-18 18:05:38 +01:00 |
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Richard Davey
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62d72730fa
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Update CHANGELOG.md
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2020-08-18 17:24:49 +01:00 |
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Richard Davey
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616dbfceb5
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Earcut, used for polygon triangulation, has been updated from 2.1.4 to 2.2.2.
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2020-08-18 17:24:45 +01:00 |
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Richard Davey
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24e3a0ca42
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Update CHANGELOG.md
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2020-08-18 17:05:16 +01:00 |
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Richard Davey
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995cfb6271
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Expose new function
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2020-08-18 17:05:12 +01:00 |
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Richard Davey
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74f24a06f3
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Use new GetLineToPoints function
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2020-08-18 17:05:06 +01:00 |
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Richard Davey
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1a1275958f
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Only test unique angles
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2020-08-18 17:04:55 +01:00 |
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Richard Davey
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4678fc7186
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Geom.Intersects.GetLineToPoints is a new function that checks for the closest point of intersection between a line segment and an array of points, where each pair of points form a line segment.
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2020-08-18 17:04:32 +01:00 |
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Richard Davey
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0c06bb20e0
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Update CHANGELOG.md
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2020-08-17 15:05:49 +01:00 |
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Richard Davey
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06c92f9af8
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Geom.Intersects.GetRaysFromPointToPolygon is a new function that emits rays out from the given point and detects for intersection against all given polygons, returning the points of intersection in the results array.
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2020-08-17 15:05:46 +01:00 |
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Richard Davey
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ceb96665b8
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Bumped version
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2020-08-17 15:05:39 +01:00 |
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mk360
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748e699d43
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update setPadding jsdoc
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2020-08-10 08:21:26 +03:00 |
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Bulat Khasanov
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8e1b5e757d
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Allow to pass font in TextStyle
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2020-08-09 23:34:31 +03:00 |
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