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Update CHANGELOG.md
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@ -50,6 +50,7 @@ All of the internal functions, such as `batchQuad` and `batchSprite` have been u
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* `WebGLPipeline.forceZero` is a new property that informs Game Objects if the pipeline requires a zero bound texture unit.
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* `WebGLPipeline.setAttribPointers` is a new method that will set the vertex attribute pointers for the pipeline.
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* `WebGLRenderer.unbindTextures` is a new method that will activate and then null bind all WebGL textures.
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* `Renderer.WebGL.Utils.parseFragmentShaderMaxTextures` is a new function that will take fragment shader source and search it for `%count%` and `%forloop%` declarations, replacing them with the required GLSL for multi-texture support, returning the modified source.
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### Forward Diffuse Light Pipeline API Changes
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