Update CHANGELOG.md

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Richard Davey 2020-08-21 09:45:02 +01:00
parent eb4b2d737a
commit 96072e58a9

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@ -50,6 +50,7 @@ All of the internal functions, such as `batchQuad` and `batchSprite` have been u
* `WebGLPipeline.forceZero` is a new property that informs Game Objects if the pipeline requires a zero bound texture unit.
* `WebGLPipeline.setAttribPointers` is a new method that will set the vertex attribute pointers for the pipeline.
* `WebGLRenderer.unbindTextures` is a new method that will activate and then null bind all WebGL textures.
* `Renderer.WebGL.Utils.parseFragmentShaderMaxTextures` is a new function that will take fragment shader source and search it for `%count%` and `%forloop%` declarations, replacing them with the required GLSL for multi-texture support, returning the modified source.
### Forward Diffuse Light Pipeline API Changes