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https://github.com/photonstorm/phaser
synced 2025-02-17 14:38:30 +00:00
The WebGL Renderer will now add the pipelines during the boot
method, instead of init
.
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parent
e3142f313f
commit
84ef02743b
1 changed files with 17 additions and 15 deletions
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@ -804,11 +804,6 @@ var WebGLRenderer = new Class({
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// Clear previous pipelines and reload default ones
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this.pipelines = {};
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this.addPipeline('TextureTintPipeline', new TextureTintPipeline({ game: game, renderer: this }));
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this.addPipeline('TextureTintStripPipeline', new TextureTintStripPipeline({ game: game, renderer: this }));
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this.addPipeline('BitmapMaskPipeline', new BitmapMaskPipeline({ game: game, renderer: this }));
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this.addPipeline('Light2D', new ForwardDiffuseLightPipeline({ game: game, renderer: this, maxLights: config.maxLights }));
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this.setBlendMode(CONST.BlendModes.NORMAL);
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game.textures.once(TextureEvents.READY, this.boot, this);
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@ -825,14 +820,16 @@ var WebGLRenderer = new Class({
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*/
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boot: function ()
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{
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for (var pipelineName in this.pipelines)
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{
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this.pipelines[pipelineName].boot();
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}
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var game = this.game;
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var blank = this.game.textures.getFrame('__DEFAULT');
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var ttp = this.addPipeline('TextureTintPipeline', new TextureTintPipeline({ game: game, renderer: this }));
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this.addPipeline('TextureTintStripPipeline', new TextureTintStripPipeline({ game: game, renderer: this }));
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this.addPipeline('BitmapMaskPipeline', new BitmapMaskPipeline({ game: game, renderer: this }));
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this.addPipeline('Light2D', new ForwardDiffuseLightPipeline({ game: game, renderer: this, maxLights: this.config.maxLights }));
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this.pipelines.TextureTintPipeline.currentFrame = blank;
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var blank = game.textures.getFrame('__DEFAULT');
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ttp.currentFrame = blank;
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this.blankTexture = blank;
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@ -842,13 +839,13 @@ var WebGLRenderer = new Class({
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gl.enable(gl.SCISSOR_TEST);
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this.setPipeline(this.pipelines.TextureTintPipeline);
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this.setPipeline(ttp);
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this.game.scale.on(ScaleEvents.RESIZE, this.onResize, this);
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game.scale.on(ScaleEvents.RESIZE, this.onResize, this);
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var baseSize = this.game.scale.baseSize;
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var baseSize = game.scale.baseSize;
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this.resize(baseSize.width, baseSize.height, this.game.scale.resolution);
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this.resize(baseSize.width, baseSize.height, game.scale.resolution);
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},
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/**
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@ -1031,6 +1028,11 @@ var WebGLRenderer = new Class({
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pipelineInstance.name = pipelineName;
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if (!pipelineInstance.hasBooted)
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{
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pipelineInstance.boot();
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}
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this.pipelines[pipelineName].resize(this.width, this.height, this.config.resolution);
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return pipelineInstance;
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