Richard Davey
|
0b630754f7
|
Tilemaps.Components.GetTileToWorldYFunction is a new function that returns the correct conversion function to use.
|
2020-10-02 11:15:54 +01:00 |
|
Richard Davey
|
00603c0d39
|
Tilemaps.Components.GetTileToWorldXFunction is a new function that returns the correct conversion function to use.
|
2020-10-02 11:03:56 +01:00 |
|
Richard Davey
|
3eaacffb37
|
Restore previous function #4992
|
2020-10-02 11:03:03 +01:00 |
|
Richard Davey
|
61879303f2
|
Update CHANGELOG-v3.50.md
|
2020-10-02 11:00:34 +01:00 |
|
Richard Davey
|
0952421bfb
|
Expose the new functtions #4992
|
2020-10-02 11:00:30 +01:00 |
|
Richard Davey
|
da3d0108f4
|
Restore back to previous version
|
2020-10-02 10:59:24 +01:00 |
|
Richard Davey
|
9c22133bb2
|
Tilemaps.Components.StaggeredWorldToTileXY is a new function that converts world coordinates to staggered tile coordinates.
|
2020-10-02 10:58:36 +01:00 |
|
Richard Davey
|
b8520f3b0d
|
Tilemaps.Components.IsometricWorldToTileXY is a new function that converts world coordinates to isometric tile coordinates.
|
2020-10-02 10:58:18 +01:00 |
|
Richard Davey
|
7402d22c53
|
Tilemaps.Components.HexagonalWorldToTileXY is a new function that converts world coordinates to hexagonal tile coordinates.
|
2020-10-02 10:57:57 +01:00 |
|
Richard Davey
|
7d39bf9217
|
Tidy return statements
|
2020-10-02 10:57:14 +01:00 |
|
Richard Davey
|
ef2d4f6d7a
|
Tilemaps.Components.GetWorldToTileXYFunction is a new function that returns the correct conversion function to use.
|
2020-10-02 10:56:44 +01:00 |
|
Richard Davey
|
2537e3ff70
|
Tilemaps.Components.GetWorldToTileXFunction is a new function that returns the correct conversion function to use.
|
2020-10-02 10:37:41 +01:00 |
|
Richard Davey
|
3352bd800c
|
Restored previous version #4992
|
2020-10-02 10:37:30 +01:00 |
|
Richard Davey
|
92b431646a
|
Tilemaps.Components.GetWorldToTileYFunction is a new function that returns the correct type of translation to use.
|
2020-10-02 10:31:02 +01:00 |
|
Richard Davey
|
f1c85fc220
|
Tilemaps.Components.HexagonalWorldToTileY is a new function that converts world Y coordinates from pixels to hexagonal tile Y coordinates.
|
2020-10-02 10:30:53 +01:00 |
|
Richard Davey
|
cb09374f9d
|
Tilemaps.Components.StaggeredWorldToTileY is a new function that converts world Y coordinates from pixels to staggered tile Y coordinates.
|
2020-10-02 10:30:43 +01:00 |
|
Richard Davey
|
17df0f7135
|
Restored to previous version. #4992
|
2020-10-02 10:30:30 +01:00 |
|
Richard Davey
|
398bdf4314
|
Tilemap.hexSideLength is a new property that holds the length of the hexagon sides, if using Hexagonal Tilemaps.
|
2020-10-02 10:30:08 +01:00 |
|
Richard Davey
|
24437485af
|
Fixed static function #4992
|
2020-10-02 10:19:13 +01:00 |
|
Richard Davey
|
ba4be029be
|
Create TilemapOrientationType.js
|
2020-10-02 10:18:57 +01:00 |
|
Richard Davey
|
a8bd2204f2
|
Fixed updatePixelXY and prioritied orthogonal maps. #4992
|
2020-10-02 09:52:40 +01:00 |
|
Richard Davey
|
9caadeb364
|
Lint fix. #4992
|
2020-10-02 09:49:39 +01:00 |
|
Richard Davey
|
555c47e773
|
Moved Tilemap const declarations to the correct place. #4992
|
2020-10-02 09:48:44 +01:00 |
|
Richard Davey
|
c3c35322c4
|
Merge pull request #4992 from svipal/master
Preliminary PR for isometric support
|
2020-10-02 09:42:47 +01:00 |
|
Richard Davey
|
6bc858e332
|
Moved out OBJFile and updated PipelineManager
|
2020-10-01 18:00:02 +01:00 |
|
Richard Davey
|
53baaba392
|
Update help.js
|
2020-10-01 17:56:52 +01:00 |
|
Richard Davey
|
3baecb19d4
|
Moved old mesh pipeline and code into own folder
|
2020-10-01 17:56:49 +01:00 |
|
Richard Davey
|
427b1aa019
|
New dist scripts for Phaser 3D
|
2020-10-01 17:56:23 +01:00 |
|
Richard Davey
|
239edd5296
|
Preparing for beta 8
|
2020-10-01 17:38:47 +01:00 |
|
Richard Davey
|
4b5450d136
|
Expose Basic ShaderLib, add Program, Attribute and Uniform handlers
|
2020-10-01 17:19:13 +01:00 |
|
Richard Davey
|
21cf8bcf78
|
Create ShaderChunk.js
|
2020-10-01 16:16:18 +01:00 |
|
Richard Davey
|
6c1a9282c6
|
Added all of the shader chunks
|
2020-10-01 16:16:12 +01:00 |
|
Richard Davey
|
8c3226dc91
|
New shader bundler script
|
2020-10-01 16:15:00 +01:00 |
|
Richard Davey
|
bf17d061f7
|
Geometry, VAO and Renderer updated ready for shader build
|
2020-10-01 14:29:53 +01:00 |
|
Richard Davey
|
755ff068f0
|
Update CHANGELOG-v3.50.md
|
2020-10-01 13:48:30 +01:00 |
|
Richard Davey
|
2d43561e1a
|
WebGLRenderer.vaoExtension is a new property that holds a reference to the Vertex Array Object WebGL Extension, if supported by the browser.
|
2020-10-01 13:48:27 +01:00 |
|
Richard Davey
|
0a695e6061
|
Material can store its own transient properties, rather than using a Map
|
2020-10-01 12:16:08 +01:00 |
|
Richard Davey
|
4238505ee2
|
Update Renderer.js
|
2020-10-01 12:15:54 +01:00 |
|
Richard Davey
|
f9617bd0be
|
The RenderState class
|
2020-10-01 12:15:47 +01:00 |
|
Richard Davey
|
dd99853cdb
|
Created all of the WebGL state handling functions
|
2020-10-01 12:15:29 +01:00 |
|
Richard Davey
|
e0d4e84d45
|
Update CHANGELOG-v3.50.md
|
2020-10-01 10:57:17 +01:00 |
|
Richard Davey
|
d8992ccf9d
|
WebGLRenderer.instancedArraysExtension is a new property that holds the WebGL Extension for instanced array drawing, if supported by the browser.
|
2020-10-01 10:57:13 +01:00 |
|
Richard Davey
|
23d6c68f1c
|
Update Renderer.js
|
2020-09-30 17:45:12 +01:00 |
|
Richard Davey
|
b05d7f5481
|
Starting core renderer
|
2020-09-30 17:45:05 +01:00 |
|
Richard Davey
|
a30675d1fd
|
Update CHANGELOG-v3.50.md
|
2020-09-30 17:08:00 +01:00 |
|
Richard Davey
|
c0bfb6a61c
|
Added basic Camera and Frustum
|
2020-09-30 17:07:57 +01:00 |
|
Richard Davey
|
3baa34bea5
|
Create Mesh.js
|
2020-09-30 17:07:40 +01:00 |
|
Richard Davey
|
ee7804f515
|
Matrix4.getInverse is a new method that takes a Matrix4, copies it to the current matrix, then returns the inverse of it.
|
2020-09-30 17:07:32 +01:00 |
|
Richard Davey
|
1907bda5ee
|
Update GameObjectFactory.js
|
2020-09-30 16:30:12 +01:00 |
|
Richard Davey
|
5313356fb0
|
Added basic Geometry
|
2020-09-30 15:30:50 +01:00 |
|