Daniel
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2fbb29f79a
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Fill all description tags in Rotate.js
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2018-04-24 16:22:05 +10:00 |
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Daniel
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31ed7f7673
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Fill all description tags in TadToDeg.js
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2018-04-24 13:48:11 +10:00 |
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Daniel
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c119d570ee
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Fill all description tags in DegToRad.js
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2018-04-24 13:47:55 +10:00 |
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samme
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66f1ff848e
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Fix no children created from GroupCreateConfig[] (multiple adds)
Fixes #3612
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2018-04-23 18:14:36 -07:00 |
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Richard Davey
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8bdeb69716
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Updated change log
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2018-04-23 23:53:04 +01:00 |
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Richard Davey
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cd288b33c2
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eslint fixes
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2018-04-23 23:52:57 +01:00 |
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Richard Davey
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84007cd9a4
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-23 23:47:18 +01:00 |
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Richard Davey
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6c3ed1e455
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Updated change log
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2018-04-23 23:47:14 +01:00 |
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Richard Davey
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6ff2cc6ba9
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The new CanvasTexture class now working and linked to examples.
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2018-04-23 23:46:59 +01:00 |
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Richard Davey
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152c68eca3
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TextureManager.checkKey will check if a texture key is in-use and log a console warning if it is and then return a boolean.
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2018-04-23 23:42:42 +01:00 |
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Richard Davey
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649adb51d3
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When a TextureSource is destroyed if it's got a canvas texture it's removed from the CanvasPool.
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2018-04-23 23:41:05 +01:00 |
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Richard Davey
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dd954def9d
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Updated jsdoc
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2018-04-23 23:40:23 +01:00 |
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Richard Davey
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0aa071f734
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Frame has a new method setSize which allows you to set the frame x, y, width and height and have it update all of the internal properties automatically.
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2018-04-23 23:40:12 +01:00 |
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Richard Davey
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6d958c5157
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jsdoc udpate
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2018-04-23 23:39:24 +01:00 |
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Richard Davey
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8f2c13f4c8
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CanvasPool has a new argument selfParent which allows the canvas itself to be the parent key, used for later removal.
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2018-04-23 23:39:12 +01:00 |
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Richard Davey
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006d501fbe
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Added remove method
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2018-04-23 19:11:47 +01:00 |
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Richard Davey
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54a5bb41c7
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Tidying up
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2018-04-23 19:11:16 +01:00 |
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Richard Davey
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4a58ed3935
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The start of a new CanvasTexture class
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2018-04-23 18:37:44 +01:00 |
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Richard Davey
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d96d677bea
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TextureSource will automatically create a canvas texture if required and holds a reference to the renderer internally
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2018-04-23 18:37:30 +01:00 |
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Felipe Alfonso
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1ce2311465
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tile culling and clipping progress
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2018-04-23 13:45:42 -03:00 |
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Richard Davey
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e685c50f8a
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Clear manager
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2018-04-23 17:30:18 +01:00 |
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Richard Davey
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649378ed0a
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Tidied up canvas creation and texture deletion
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2018-04-23 17:30:09 +01:00 |
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Richard Davey
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e3c28d3cd9
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Removed un-needed arguments
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2018-04-23 17:28:37 +01:00 |
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Richard Davey
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ed2eafb3b3
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Code tidying
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2018-04-23 00:13:11 +01:00 |
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Richard Davey
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ced2d34b34
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BitmapMask and GeometryMask both have new destroy methods which clear their references, freeing them for gc.
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2018-04-23 00:13:04 +01:00 |
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Richard Davey
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d2db5cae89
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-22 23:10:18 +01:00 |
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Richard Davey
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a7651349f0
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Updated change log
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2018-04-22 23:10:14 +01:00 |
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Richard Davey
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30a0ff02cb
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Merge pull request #3600 from samme/docs/particles
Add docs for gameobjects/particles
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2018-04-22 23:07:51 +01:00 |
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Richard Davey
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f34a507002
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Merge pull request #3605 from zilbuz/master
Update GetBounds.getBounds() JSDoc
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2018-04-22 23:06:25 +01:00 |
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Richard Davey
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0f875359f2
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Merge pull request #3607 from Fabadiculous/docs
Docs for GetPhysicsPlugins, Factorial, FloatBetween and Difference
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2018-04-22 23:05:29 +01:00 |
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iamchristopher
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0b684e5734
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Merge remote-tracking branch 'upstream/master'
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2018-04-22 15:25:49 -04:00 |
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Daniel
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96d1b691fa
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Add full stop to docs
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2018-04-22 17:07:55 +10:00 |
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Daniel
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0e3c1064c9
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Actually fill in the doc tags, instead of commiting the wrong thing
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2018-04-22 17:04:11 +10:00 |
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Daniel
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0a422fce0c
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Add full stops at the end of doc sentences
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2018-04-22 17:03:47 +10:00 |
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Daniel
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d67559debc
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Fill all description tags for Phaser.Math.Difference
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2018-04-22 17:00:03 +10:00 |
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Daniel
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ea1d01b325
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Fill all description tags for Phaser.Math.Factorial
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2018-04-22 16:59:44 +10:00 |
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Daniel
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9701d68af2
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Fill all description tags for Phaser.Math.FloatBetween
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2018-04-22 16:59:25 +10:00 |
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Daniel
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d7c5d8951a
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Fill all description tags for Phaser.Math.Factorial
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2018-04-22 16:53:35 +10:00 |
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Daniel
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2c584d3d0e
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Fill all description tags in GetPhysicsPlugins.js
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2018-04-22 16:50:09 +10:00 |
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iamchristopher
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674254e5d1
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Removed update from CHANGELOG
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2018-04-21 16:34:35 -04:00 |
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iamchristopher
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85a9014b28
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Merge remote-tracking branch 'upstream/master' into feature-multi-image-loader
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2018-04-21 16:15:19 -04:00 |
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Pavle Goloskokovic
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116e62fafe
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Setting locked lag only if there are locked audio tags
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2018-04-21 20:09:18 +02:00 |
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Pavle Goloskokovic
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eec19e146a
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Removing locked actions from queue before performing it
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2018-04-21 20:08:25 +02:00 |
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Pavle Goloskokovic
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923ac40d65
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No need for resetting lockedActionsQueue
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2018-04-21 20:06:14 +02:00 |
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Pavle Goloskokovic
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53b69f036c
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Removed assigning lockedActionsQueue to empty array since it is initialized in constructor
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2018-04-21 20:02:48 +02:00 |
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Pavle Goloskokovic
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f89a11793f
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Initializing lockedActionsQueue in constructor
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2018-04-21 19:58:52 +02:00 |
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samme
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711d2a6193
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Minor additions and corrections to docs
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2018-04-20 21:00:19 -07:00 |
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Richard Davey
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606ba6d8d7
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Added new Mask component and added to all relevant Game Objects
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2018-04-20 18:57:49 +01:00 |
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Richard Davey
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9cd2565c6e
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Added new SHADER_REQUIRE
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2018-04-20 18:57:34 +01:00 |
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Richard Davey
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445439e253
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The Texture Manager will now emit an addtexture event whenever you add a new texture to it, which includes when you load images files from the Loader (as it automatically populates the Texture Manager). Once you receive an addtexture event you know the image is loaded and the texture is safe to be applied to a Game Object.
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2018-04-20 18:57:23 +01:00 |
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