Commit graph

10685 commits

Author SHA1 Message Date
Richard Davey
bce9a4712e Moved to new style of file handling 2018-05-03 17:12:32 +01:00
Richard Davey
669792d3ce Tidying up 2018-05-03 17:12:19 +01:00
Richard Davey
107ca71d6b BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text argument in the constructor. Before they only worked via setText 2018-05-03 15:52:12 +01:00
Richard Davey
47f647206f Added multi atlas support back in. Pack files can now load multi-atlas files too. 2018-05-03 14:19:40 +01:00
Mike Kruk
c0ce45cfa3
Update Base64Decode.js
The array length should be 1/4 the size of the raw binary string, otherwise you end up with a bunch of undefined array values at the end.
2018-05-02 19:39:56 -04:00
Richard Davey
be4303e6e6 Added pack loading support and hardened up loader modifiers. 2018-05-03 00:37:00 +01:00
Richard Davey
ab303f0f1f Updated change log 2018-05-03 00:36:37 +01:00
Richard Davey
04487f7510 Added pendingDestroy method and prefix to the key 2018-05-03 00:36:29 +01:00
Richard Davey
e7f98fc02f No longer needed 2018-05-03 00:35:57 +01:00
Richard Davey
d79db1b739 Added isReadyToProcess method 2018-05-03 00:35:20 +01:00
Richard Davey
267765c72a Refactoring to allow for adding files during load, instant file processing and load packs 2018-05-02 17:25:27 +01:00
Richard Davey
c0f23e119a Removed callback argument and hit the onProcess methods directly 2018-05-02 17:24:56 +01:00
Richard Davey
77dd16dc8d Removed callbacks and added new onProcess methods 2018-05-02 17:24:25 +01:00
Richard Davey
8c51107718 Max Parallel Files limit raised from 4 to 32 2018-05-02 17:23:51 +01:00
Richard Davey
e6a3747291 loader.path doesn't need to be in the config. Added prefix. 2018-05-02 13:11:17 +01:00
Richard Davey
196fad18a0 Updated versions and moved scripts 2018-05-02 11:36:20 +01:00
Richard Davey
c13c828dc4 lint fix 2018-05-02 11:36:03 +01:00
Richard Davey
28251fd0f5 addToScene added to all Game Object Creators 2018-05-02 10:57:26 +01:00
Richard Davey
a30d5acb9e The Graphics Creator would automatically add the Graphics to the display list by mistake. The default should be to remain hidden. Fix #3637 2018-05-02 10:57:04 +01:00
Richard Davey
a14ce15685 Fixed setActive and setVisible 2018-05-01 12:35:56 +01:00
Richard Davey
80a1ef3a6d Merge branch 'master' of https://github.com/photonstorm/phaser 2018-05-01 12:22:23 +01:00
Richard Davey
e1532b3154 The Scene Systems will emit a ready event when it has fully finished starting up and all plugins are available. Fix #3636 2018-05-01 12:22:18 +01:00
Richard Davey
661ed5f675
Merge pull request #3629 from samme/fix/setEmitZone
Fix `source` checks in ParticleEmitter#setEmitZone
2018-05-01 11:38:52 +01:00
Richard Davey
05dd6e1037 Hopefully fix travis! 2018-05-01 11:22:57 +01:00
Richard Davey
425acd3f63 Fixed moveAbove and moveBelow 2018-05-01 01:23:34 +01:00
Richard Davey
5d3c06d8b7 ScenePlugin.getIndex will return the index of the given Scene in the Scene List. 2018-05-01 01:23:19 +01:00
Richard Davey
1c4d6551b0
Merge pull request #3635 from snowbillr/arcade-collider-param-types
arcade colliders take gameobjects, not arcade bodies
2018-04-30 14:35:55 +01:00
Bill Reed
a996bbf8df
update collider and overlap param types 2018-04-30 08:44:02 -04:00
Bill Reed
3fc0712451
update collider param types 2018-04-30 08:43:21 -04:00
Bill Reed
e3af569642
update overlap and collide params 2018-04-30 08:42:49 -04:00
Richard Davey
3323b785b2 space-infix fix 2018-04-30 13:03:44 +01:00
Richard Davey
ee4f5a18ae Fix node version 2018-04-30 12:47:48 +01:00
Bill Reed
7251824b1d arcade colliders take gameobjects, not arcade bodies 2018-04-30 07:46:46 -04:00
Richard Davey
63dbd9fd12 The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633 2018-04-30 12:37:50 +01:00
Richard Davey
373ebe7d3f Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-30 12:28:36 +01:00
Richard Davey
fbb6143f81 Updated change log 2018-04-30 12:28:33 +01:00
Richard Davey
9fa74400ab Container.getBounds now checks if it can call getBounds on its children before doing so, as some do not have this method (such as Graphics objects) so they no longer cause the call to crash. Fix #3623 2018-04-30 12:28:26 +01:00
Richard Davey
b9e774cb04
Merge pull request #3632 from snowbillr/fix-arcade-physics-factory-collider-params
Fix arcade physics factory collider params
2018-04-30 12:18:18 +01:00
Richard Davey
abe18a39cf
Merge pull request #3630 from ksmai/fix/jsdoc-grid-align
Fix JSDoc parameter type in Actions.GridAlign
2018-04-30 12:16:30 +01:00
Richard Davey
efe649b318
Merge pull request #3628 from PaNaVTEC/camerajsonbounds-typings
Fix camera bound typings
2018-04-30 12:15:48 +01:00
Richard Davey
eb1c55b91c
Merge pull request #3627 from rexrainbow/master
Remove extra space in each line end
2018-04-30 12:10:16 +01:00
Bill Reed
a50b302216 same for overlap 2018-04-29 11:35:19 -04:00
Bill Reed
b483fc4e1a update arcade collider factory method optional params to match arcade world collider optional params 2018-04-29 11:33:01 -04:00
ksmai
1050deb59f Fix JSDoc parameter type in Actions.GridAlign 2018-04-29 16:25:44 +08:00
samme
5fc6f94c67 Remove source checks in setEmitZone 2018-04-28 13:10:22 -07:00
samme
f59f90d2ca Correct source types in *ZoneConfig definitions 2018-04-28 13:09:59 -07:00
Richard Davey
8d6eb2f9ed More work re-structuring the file types 2018-04-28 18:09:44 +01:00
samme
84ba1ba191 Correct source checks in setEmitZone 2018-04-28 08:41:32 -07:00
Richard Davey
0390af16e9 Moving to unified 'add' structure and removing multiatlas 2018-04-28 12:32:03 +01:00
Christian Panadero
5f03557603 Fix camera bound typings
Bounds where not generated with that syntax so I created an entity to
explictly define the camera bounds.

Bounds are there only when the internal property 'useBounds' is there,
so it can be undefined in some cases.
2018-04-28 12:25:07 +01:00