Richard Davey
|
0a87a0bdef
|
Added new getProduct method and fixed naming of consumePurchases .
|
2019-03-13 12:37:01 +00:00 |
|
Richard Davey
|
ab1d39bebb
|
Update CHANGELOG.md
|
2019-03-08 20:09:31 +00:00 |
|
Richard Davey
|
8839ab1c0e
|
Added the new overlapRect method.
|
2019-03-07 15:16:31 +00:00 |
|
Richard Davey
|
8e872fcb51
|
Fixed closest and furthest when the RTree is disabled
|
2019-03-07 14:13:45 +00:00 |
|
Richard Davey
|
d36ada0386
|
Added collideTiles and overlapTiles to AP.
|
2019-03-07 13:36:15 +00:00 |
|
Richard Davey
|
4196a7380e
|
Update CHANGELOG.md
|
2019-03-07 12:36:30 +00:00 |
|
Richard Davey
|
0ee2442597
|
Bumping to 3.17.0
|
2019-03-07 12:31:06 +00:00 |
|
Richard Davey
|
ccdb109873
|
Update CHANGELOG.md
|
2019-03-05 14:45:57 +00:00 |
|
Richard Davey
|
c85648e06a
|
The PluginManager.installScenePlugin method has a new optional boolean parameter fromLoader which controls if the plugin is coming in from the result of a Loader operation or not. If it is, it no longer throws a console warning if the plugin already exists. This fixes an issue where if you return to a Scene that loads a Scene Plugin it would throw a warning and then not install the plugin to the Scene.
|
2019-02-28 12:24:41 +00:00 |
|
Richard Davey
|
c15734f1bc
|
A Scene will now emit the new CREATE event after it has been created by the Scene Manager. If the Scene has a create method this event comes after that, so is useful to knowing when a Scene may have finished creating Game Objects, etc.
|
2019-02-26 11:00:20 +00:00 |
|
Richard Davey
|
a1265a207b
|
The return from the ScenePlugin.add method has changed. Previously, it would return the ScenePlugin, but now it returns a reference to the Scene that was added to the Scene Manager, keeping it in-line with all other add methods in the API. Fix #4359
|
2019-02-25 17:12:00 +00:00 |
|
Richard Davey
|
f9e6f2cd71
|
Update CHANGELOG.md
|
2019-02-25 17:09:08 +00:00 |
|
Richard Davey
|
35363631d6
|
Added jsdoc blocks
|
2019-02-24 23:36:56 +00:00 |
|
Richard Davey
|
84c24862cf
|
GetAdvancedValue now uses the correct Math RND reference, which means anything that used the randInt or randFloat features of this function, such as creating a Sprite from a Config object, or Bitmap Text sizing, will no longer throw an error about a null object reference. Fix #4369
|
2019-02-24 22:56:29 +00:00 |
|
Richard Davey
|
0ed8cc052f
|
Update CHANGELOG.md
|
2019-02-24 22:12:14 +00:00 |
|
Richard Davey
|
80c8250d4f
|
Update CHANGELOG.md
|
2019-02-22 03:58:29 +00:00 |
|
Richard Davey
|
38927d48b6
|
Update CHANGELOG.md
|
2019-02-22 00:47:23 +00:00 |
|
Richard Davey
|
376f06d2a9
|
Updated for 3.16.3
|
2019-02-15 10:39:07 +00:00 |
|
Richard Davey
|
04080bc1ba
|
3.16.2 Release
|
2019-02-11 09:59:29 +00:00 |
|
Richard Davey
|
cd67fd6108
|
Update CHANGELOG.md
|
2019-02-10 21:45:56 +00:00 |
|
Richard Davey
|
d50475045d
|
Added Zone.setBlendMode method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295
|
2019-02-10 17:30:01 +00:00 |
|
Richard Davey
|
f3f65d1437
|
Refactored the game over and out handling to work with the non-legacy input system. Fix #4344
|
2019-02-10 17:10:13 +00:00 |
|
Richard Davey
|
a252225be6
|
Entering Fullscreen mode in the Scale Manager and then pressing ESC would leave the injected fullsceen div in the DOM, causing it to fail with a node insertion failure the second time you wanted to enter fullscreen mode. Fix #4352
|
2019-02-10 16:13:45 +00:00 |
|
Richard Davey
|
0ab61ac6de
|
When the Matter World creates its wall bounds, the left and right walls now extend further up and down than before, so that in a 4-wall setting there are no gaps in the corners, which previously allowed for fast moving objects that hit a corner intersection point to sometimes travel through it.
|
2019-02-09 16:27:20 +00:00 |
|
Richard Davey
|
fd8d75ab02
|
Refactored the Pointer Constraint to make it work more like a real pointer does, added missing events, added full jsdocs.
|
2019-02-09 16:02:21 +00:00 |
|
Richard Davey
|
7041601893
|
Added drag events to Pointer Constraint
|
2019-02-09 14:58:42 +00:00 |
|
Richard Davey
|
8eaaa3515f
|
Update CHANGELOG.md
|
2019-02-08 17:33:53 +00:00 |
|
Richard Davey
|
1a1ed45925
|
Update CHANGELOG.md
|
2019-02-08 13:36:31 +00:00 |
|
Richard Davey
|
b4aeeadb65
|
Update CHANGELOG.md
|
2019-02-08 13:32:58 +00:00 |
|
Richard Davey
|
17d56bd8ac
|
Moved jsdoc comment to stop weird TS module generation
|
2019-02-08 13:08:32 +00:00 |
|
Richard Davey
|
f8c4252fcb
|
Tweaked setTileScale arguments
|
2019-02-08 12:13:01 +00:00 |
|
Richard Davey
|
916a13cf9d
|
resetKeys doc update. Fix #4345
|
2019-02-07 00:31:10 +00:00 |
|
Richard Davey
|
05e3520048
|
The Mesh.setAlpha method has been restored, even though it's empty and does nothing, to prevent runtime errors when adding a Mesh or Quad object to a Container. Fix #4338 #4343
|
2019-02-06 23:36:05 +00:00 |
|
Richard Davey
|
b09fa3f10e
|
Preparing for 3.17 dev
|
2019-02-06 12:41:18 +00:00 |
|
Richard Davey
|
f9cb8972ab
|
3.16.1 (because, npm)
|
2019-02-05 00:49:42 +00:00 |
|
Richard Davey
|
0a4325dc97
|
Updated Change Log and ReadMe for release
|
2019-02-05 00:03:49 +00:00 |
|
Richard Davey
|
c616e32964
|
Update CHANGELOG.md
|
2019-02-04 23:28:51 +00:00 |
|
Richard Davey
|
eb9ed3463f
|
Lots of namespace and jsdoc fixes
|
2019-02-01 18:02:58 +00:00 |
|
Richard Davey
|
ec7e062dd1
|
Updated Change Log
|
2019-02-01 13:32:59 +00:00 |
|
Richard Davey
|
5587b00fc5
|
Update CHANGELOG.md
|
2019-01-31 11:27:29 +00:00 |
|
Richard Davey
|
38639eecec
|
Update CHANGELOG.md
|
2019-01-31 11:12:03 +00:00 |
|
Richard Davey
|
dbd3745b4a
|
The AddToDOM method has had the overflowHidden argument removed. The DOM element the canvas is inserted into no longer has overflow: hidden applied to its style. If you wish to have this, please add it directly via CSS.
|
2019-01-30 22:46:29 +00:00 |
|
Richard Davey
|
a9d6951660
|
A Tween Timeline will now set it's internal destroy state _before_ calling either the onComplete callback or sending the COMPLETE event. This means you can now call methods that will change the state of the Timeline, such as play , during the callback handlers, where-as before doing this would have had the internal state changed immediately, preventing it
|
2019-01-30 15:49:08 +00:00 |
|
Richard Davey
|
44f4ac3598
|
Type def fix
|
2019-01-29 23:49:23 +00:00 |
|
Richard Davey
|
c2db34f660
|
SceneManager.getScenes is a new method that will return all current Scenes being managed by the Scene Manager. You can optionally return only active scenes and reverse the order in which they are returned in the array.
|
2019-01-29 01:03:56 +00:00 |
|
Richard Davey
|
e63b340f06
|
Update CHANGELOG.md
|
2019-01-28 13:40:52 +00:00 |
|
Richard Davey
|
3ee62e88e0
|
Update CHANGELOG.md
|
2019-01-25 17:29:53 +00:00 |
|
Richard Davey
|
9142260307
|
Texture filter mode is now based on game anti-alias setting.
|
2019-01-24 14:23:24 +00:00 |
|
Richard Davey
|
6d77884b92
|
Removed un-needed methods and reset keys on focus loss. Fix #4134
|
2019-01-24 11:55:34 +00:00 |
|
Richard Davey
|
4fea7f57f2
|
DataManager.pop would emit the DataManager instance, instead of the parent, as the first event argument. It now emits the parent as it should do. Fix #4186
|
2019-01-24 11:11:07 +00:00 |
|