photonstorm
94c3989939
Updated the grunt manifests.
2014-10-14 01:10:00 +01:00
photonstorm
0501ca69ae
Merged latest Pixi dev build.
2014-10-13 23:54:22 +01:00
photonstorm
3997a7c372
Time.prevTime is a new property that contains the raw value of the game timer from the previous update.
...
Timer.timeCap has been changed from `1000` to `1 / 60 * 1000` to bring it in line with Time.timeCap.
2014-10-13 16:18:42 +01:00
photonstorm
ac27f12c95
Fixes for Pixi update WebGL UV calls.
2014-10-11 04:18:42 +01:00
photonstorm
321d7b0d06
Added 2.1.2 build files.
2014-10-09 16:16:41 +01:00
photonstorm
506a091257
Sound.allowMultiple allows you to have multiple instances of a single Sound playing at once. This is only useful when running under Web Audio, and we recommend you implement a local pooling system to not flood the sound channels. But it allows for one Sound object to play overlapping times, useful for gun effects and similar ( #1220 )
2014-10-09 14:44:25 +01:00
photonstorm
a2a60f207f
Updated readme and TS defs.
2014-10-09 14:16:24 +01:00
photonstorm
b00866cee9
AnimationManager.name will now return the name
property of the currently playing animation, if any.
2014-10-09 14:06:13 +01:00
Clark Stevenson
90c8ec4edf
Minor Typescript Updates
2014-10-03 21:28:20 +01:00
photonstorm
e0a20cef25
Updated config for Box2D plugin
2014-09-29 21:19:18 +01:00
photonstorm
b0e96a37b9
Added Box2D handler support.
2014-09-29 12:27:28 +01:00
Richard Davey
acba9c4e14
Updated TypeScript defs.
2014-09-29 12:14:02 +01:00
photonstorm
415c7fe578
Added the sourceRect
and maskRect
parameters back into BitmapData.alphaMask
as they were accidentally removed in 2.1 (thanks seejay92)
2014-09-25 15:30:03 +01:00
Clark Stevenson
01bcec97d2
Update phaser.d.ts
...
Small fixes and a few additions
2014-09-25 09:38:38 +01:00
photonstorm
f3fd3ebe0e
Added AudioSprite to the build files.
2014-09-24 06:51:53 +01:00
Richard Davey
bb8da110b1
Merge pull request #1184 from clark-stevenson/dev
...
Should bring phaser upto date with master, P2 has been added as it is co...
2014-09-11 12:02:44 +01:00
photonstorm
5b922be56e
Version 2.1.1. of Phaser is an emergency point release. It addresses a potential race condition that could happen in States that tried to change state from the create
method but had an empty preloader or pre-cached assets.
2014-09-11 10:38:40 +01:00
Clark Stevenson
4b311944d7
Should bring phaser upto date with master, P2 has been added as it is cool to have access to the p2 data.
2014-09-11 00:02:23 +01:00
photonstorm
37e4754511
2.1.0 Release.
2014-09-09 15:36:42 +01:00
photonstorm
33d9b19e29
The Debug canvas is now cleared on State swap.
2014-09-09 15:28:58 +01:00
photonstorm
03bd2aaf46
2.1.0 pre-built releases.
2014-09-09 14:47:54 +01:00
photonstorm
c40c140631
Camera.roundPx is a new boolean. If set to true
it will call view.floor
as part of its update loop, keeping its boundary to integer values. Set to false
to disable this from happening ( #1141 )
2014-09-09 12:47:27 +01:00
photonstorm
ff07317120
First version of the FlexLayer class.
2014-09-05 15:46:10 +01:00
photonstorm
07f529bf12
First experimental build of FlexGrid.
2014-09-05 06:01:48 +01:00
photonstorm
a98fbc0c62
New 2.1.0 build files.
2014-09-04 16:56:45 +01:00
photonstorm
9fa3f8f2b1
alphaMask update.
2014-09-04 16:53:19 +01:00
photonstorm
3a69ed944d
Fixed TypeScript defs for BitmapData.
2014-09-04 16:52:10 +01:00
Chad Engler
6b324720bd
fix typo of 'object'
2014-09-01 10:56:28 -07:00
Chad Engler
43394300f7
change all Objects to any
2014-09-01 08:55:02 -07:00
Chad Engler
449e0a130b
implement resize callback
2014-09-01 08:54:05 -07:00
photonstorm
8a1c22d059
New build files.
2014-09-01 08:21:40 +01:00
photonstorm
b389b73221
New build files for testing.
2014-09-01 03:56:40 +01:00
photonstorm
6784c3a50d
TypeScript def updates to match new ScaleManager.
2014-09-01 03:40:26 +01:00
Chad Engler
e6f3bd5da6
more typescript definition file updates
2014-08-30 18:21:33 -07:00
Richard Davey
e5cfa8202a
Merge pull request #1154 from saikobee/issues/1153
...
Fixes #1153
2014-08-31 00:12:45 +01:00
Brian Mock
fe94d7f002
Fixes #1153
...
Previously the `Phaser.Keyboard` module's `lastKey` property was of type
`string` in the TypeScript definition file, but it is actually a
`Phaser.Key` object, so `build/phaser.d.ts` has been updated to reflect
that.
2014-08-29 21:28:55 -07:00
Rene Hangstrup Møller
4efac73ec6
p2.createContactMaterial() options parameter should be object
2014-08-29 23:02:03 +02:00
photonstorm
da5a9482f6
New build files for testing.
2014-08-29 18:13:33 +01:00
Chad Engler
6483e48b2e
fix some minor issues in the typescript definition
2014-08-28 06:56:27 -07:00
photonstorm
34426e7560
Loader.useXDomainRequest boolean automatically set to true
if the browser is specifically detected as IE9, but you can still override this. IE10 will use xhr.
2014-08-28 05:24:57 +01:00
photonstorm
9de1d494df
Phaser 2.1.0 build files for testing.
...
Ninja Physics is no longer included in the build files by default. Not enough people were using it, and not enough contributions were coming in to help polish it up, so we've saved the space and removed it. It's still available in the grunt build files if you require it, but we're deprecating it from the core library at this time. It will make a return in Phaser3 when we move to a modular class system.
2014-08-28 04:53:05 +01:00
photonstorm
31f450dd42
Docs updates, preparing for Rope merge.
2014-08-28 01:59:10 +01:00
Richard Davey
f076edcf2e
Merge pull request #1133 from rhmoller/dev
...
Emitter.setScale() has separate arguments for x and y and easing parameter should be a function type
2014-08-28 01:41:40 +01:00
photonstorm
aeb82dbee9
World.createRotationalSpring will now let you create rotational springs.
2014-08-28 00:58:50 +01:00
photonstorm
33c52eaf09
BitmapData alpha option added.
...
Pointer return type added.
pixi manifest updated to remove need for geom classes.
2014-08-27 21:26:29 +01:00
Rene Hangstrup Møller
097b35bbc0
fixed function type for easing function
2014-08-22 22:13:58 +02:00
Rene Hangstrup Møller
82d701bba4
Emitter.setScale() has separate arguments for x and y
2014-08-22 18:38:05 +02:00
clark-stevenson
ecf8b4eb26
TileMapLayer getTileX/Y returns number not Tile
...
Fixed simple type error.
http://www.html5gamedevs.com/topic/8621-gettilex-gettiley-typescript-signature-wrong/
2014-08-17 20:43:03 +01:00
photonstorm
f887ee0df8
TypeScript definition updates to help fix for the noimplicitany
option (thanks @Waog #1088 )
2014-08-06 16:24:33 +01:00
Clark Stevenson
ebe1f9901f
Fixed #1056 draw typo changed to drag
2014-07-22 12:39:53 +01:00
Clark Stevenson
2526ef2edc
Fixed BitmapFont tint
2014-07-18 13:31:20 +01:00
Clark Stevenson
769822e6da
Merge branch 'dev' of https://github.com/photonstorm/phaser into dev
2014-07-18 12:56:38 +01:00
photonstorm
ccc7e6734d
2.0.7 master build.
2014-07-18 12:36:01 +01:00
photonstorm
94978a62d8
New 2.0.7 build
2014-07-18 11:52:48 +01:00
photonstorm
24527eac3e
Group.checkAll allows you to check if the same property exists across all children of the Group and is set to the given value (thanks @codevinsky #1013 )
...
Group.checkProperty allows you to check if the property exists on the given child of the Group and is set to the value specified (thanks @codevinsky #1013 )
Phaser.Utils.setProperty will set an Objects property regardless of depth (thanks @codevinsky #1013 )
Phaser.Utils.setProperty will set an Objects property regardless of depth (thanks @codevinsky #1013 )
Phaser.Utils.getProperty will get an Objects property regardless of depth (thanks @codevinsky #1013 )
2014-07-18 11:52:39 +01:00
Clark Stevenson
643a46a57f
Update phaser.d.ts
2014-07-16 14:51:57 +01:00
photonstorm
fc047c5870
Phaser 2.0.7 test release.
2014-07-16 01:58:24 +01:00
photonstorm
f6935c01f8
Sprite.loadTexture will store the smoothed
property of the Sprite and re-apply it once the new texture is loaded.
2014-07-16 00:56:26 +01:00
photonstorm
aaf82f9d3a
Sprite.loadTexture has a new optional stopAnimation
boolean parameter which will halt the currently running animation (if any) after changing the texture (based on #1029 ).
2014-07-16 00:29:43 +01:00
photonstorm
f78a527ad5
Prevented objects with pixel perfect checks from over-riding other higher priority ID items ( #983 )
...
Rebuilt the way items are polled for Pointer events (drag, click, move). Now faster and more efficient, especially when some items in the stack require pixel perfect checks.
2014-07-15 11:20:57 +01:00
Clark Stevenson
a7bd3977eb
Incorrect GamePad replaced with Gamepad
2014-07-14 11:28:20 +01:00
Clark Stevenson
0ec4fefbc4
Updated Phaser.d.ts to dev
...
Fixes #1008
2014-07-13 23:46:24 +01:00
photonstorm
321acd1676
New build files.
2014-07-13 23:46:20 +01:00
Alvin
9e9cf1ab23
Added game.add.plugin to the definitions file
2014-07-13 23:45:58 +01:00
photonstorm
d08c6ba7c9
Updated build files with patched Pixi UMD statement.
2014-07-13 23:45:51 +01:00
photonstorm
43c8a25b03
2.0.6 release.
2014-07-10 20:39:14 +01:00
photonstorm
0d0a16ee2c
loadTexture fix.
2014-07-10 19:13:17 +01:00
photonstorm
a3cf246aee
Image.loadTexture fix and new dist files.
2014-07-10 19:03:17 +01:00
photonstorm
971f69c743
New build files for final tests before release.
2014-07-10 16:23:26 +01:00
photonstorm
494c33a9f4
Rectangle.randomX will return a random value located within the horizontal bounds of the Rectangle.
...
Rectangle.randomY will return a random value located within the vertical bounds of the Rectangle.
2014-07-09 11:34:18 +01:00
photonstorm
003403c832
Color.getWebRGB will now accept either an Object or numeric color value.
2014-07-09 11:15:24 +01:00
photonstorm
4fc26e4a26
Updated to the latest version of Pixi.
2014-07-09 05:40:50 +01:00
photonstorm
8e7623e8a9
Updates TS defs ( fix #982 )
2014-07-08 13:01:43 +01:00
Clark Stevenson
a644443f6e
Update TS Defs
2014-07-07 20:02:44 +01:00
photonstorm
14109aeeb1
Animation.next will advance to the next frame in the animation, even if it's not currently playing. You can optionally define the number of frames to advance, but the default is 1. This is also aliased from the AnimationManager, so you can do Sprite.animations.next()
.
...
Animation.previous will rewind to the previous frame in the animation, even if it's not currently playing. You can optionally define the number of frames to rewind, but the default is 1. This is also aliased from the AnimationManager, so you can do `Sprite.animations.previous()`.
2014-07-03 16:23:36 +01:00
photonstorm
e4536f9999
addMarker added to ts defs ( #968 )
2014-07-03 14:04:14 +01:00
photonstorm
212436529c
Updated TS defs.
2014-07-03 02:22:56 +01:00
photonstorm
336cd8b76c
Build files for testing.
2014-07-02 23:23:26 +01:00
photonstorm
2916f0413f
Group.bringToTop (and consequently Sprite.bringToTop) no longer removes the child from the InputManager if enabled (thanks @BinaryMoon, fix #928 )
...
Group.sendToBack (and consequently Sprite.sendToBack) no longer removes the child from the InputManager if enabled.
Group.add has a new optional boolean parameter: `silent`. If set to `true` the child will not dispatch its `onAddedToGroup` event.
Group.addAt has a new optional boolean parameter: `silent`. If set to `true` the child will not dispatch its `onAddedToGroup` event.
Group.remove has a new optional boolean parameter: `silent`. If set to `true` the child will not dispatch its `onRemovedFromGroup` event.
Group.removeBetween has a new optional boolean parameter: `silent`. If set to `true` the children will not dispatch their `onRemovedFromGroup` events.
Group.removeAll has a new optional boolean parameter: `silent`. If set to `true` the children will not dispatch their `onRemovedFromGroup` events.
Internal child movements in Group (such as bringToTop) now uses the new `silent` parameter to avoid the child emitting incorrect Group addition and deletion events.
2014-07-02 14:04:14 +01:00
clark-stevenson
3c90cccdd5
Various updates to Phaser, and 1.5.4 PIXI
2014-07-01 22:42:36 +01:00
Richard Davey
117aef650b
Merge pull request #956 from Phaiax/phaserdts-createcollisiongroup
...
createCollisionGroup -> public, included in .d.ts file
2014-07-01 15:37:31 +01:00
photonstorm
cc6aa7313b
New Phaser + Pixi build files.
2014-07-01 15:04:03 +01:00
photonstorm
181fd1ae56
Merged Pixi 1.5.4 with Phaser - all of the lovely new Pixi features are in, like complex Graphics objects and masking.
2014-07-01 15:03:46 +01:00
Phaiax
3a70e76e23
Update phaser.d.ts: P2 default Collision groups
2014-06-28 02:02:29 +02:00
Phaiax
e940f81b85
Update phaser.d.ts: fix my fix: createCollisionGroup
2014-06-28 01:48:01 +02:00
Phaiax
961d25cadc
createCollisionGroup -> public, included in .d.ts file
2014-06-28 01:25:51 +02:00
Richard Davey
a0a7c02da3
Merge pull request #948 from Phaiax/update-d-ts
...
phaser.d.ts: Changed return type of getPhysicsData to Object[]
2014-06-27 18:34:47 +01:00
Phaiax
b9791cea93
Changed return type of getPhysicsData to Object[]
2014-06-26 21:57:32 +02:00
clark-stevenson
08854613bc
Update phaser.d.ts
...
Added setFram to Animation #944
2014-06-25 17:07:23 +01:00
clark-stevenson
e6e49088d7
GamePad + small fixes.
...
You are making my life easy with the def updates :D
2014-06-11 15:23:54 +01:00
photonstorm
5c6b5f362d
New build files.
2014-06-11 14:38:46 +01:00
photonstorm
69525799d7
New build files for testing.
2014-06-11 12:46:49 +01:00
photonstorm
50e47d89ee
ArcadePhysics.Body.setSize if you set offset x/y values previously and then passed zero values they would be ignored (thanks @casensiom fix #889 )
2014-06-11 00:21:04 +01:00
photonstorm
e923e230e0
TilemapLayers can now be used with an unbounded camera (a camera that can move beyond the world boundaries). Currently, when an unbounded camera moves outside of the world, tilemaps start acting weird because they only render themselves strictly within the world limits. With this change, the tilemap will continue scrolling and show empty space beyond its edge (thanks @jotson #851 )
...
TilemapLayer.wrap property - if true the map is rendered as if it is on the surface of a toroid (donut) instead of a plane. This allows for games that seamlessly scroll from one edge to the opposite edge of the world without noticing the transition. Note that the World size must match the Map size (thanks @jotson #851 )
2014-06-11 00:15:02 +01:00
photonstorm
b979243a8d
Removed the cacheKey parameters from the AnimationParser methods as they're no longer used.
2014-06-10 23:50:12 +01:00
photonstorm
7c7d9153e6
Sprite.crop (and Image.crop) has been completely overhauled. You can now crop animated sprites (sprite sheet and texture atlas), you can define the x/y crop offset and the crop rectangle is exposed in the Sprite.cropRect property.
...
Sprite.updateCrop is available if you wish to update an externally referenced crop rectangle.
Sprites and Images now have their own textures objects, they are no longer references to those stored in the global Pixi.TextureCache. This allows you to redefine the texture frame dynamically without messing up any other Sprites in your game, such as via cropping. They still share global Base Textures, so image references are kept to a minimum.
Sprite.resetFrame will revert the Sprites texture frame back to its defaults dimensions. This is called when you call Sprite.crop with no rectangle, to reset the crop effect, but can be userful in other situations so we've left it as a public method.
2014-06-10 23:37:33 +01:00
photonstorm
6cf0f7073e
Fixed point.normalise | normalize #872
2014-06-05 02:34:49 +01:00
photonstorm
1c9e23f535
Emitter.start has a new parameter: forceQuantity which will force the quantity of a flow of particles to be the given value (request #853 )
...
Emitter.explode is a new short-cut for exploding a fixed quantity of particles at once.
Emitter.flow is a new short-cut for creating a flow of particles based on the given frequency.
2014-06-02 01:15:58 +01:00
photonstorm
12252944fa
Time.add allows you to add an existing Phaser.Timer to the timer pool (request #864 )
2014-06-02 00:54:42 +01:00
clark-stevenson
04d9e2e815
Update phaser.d.ts
...
Fixes #858
2014-05-29 17:50:10 +01:00