Richard Davey
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86d557b84b
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Game.isPaused is a new boolean that tracks if the Game loop is paused, or not (and can also be toggled directly). Fix #6373
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2023-01-29 22:05:06 +00:00 |
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Richard Davey
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51d10677b1
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The Game.registry , which is a DataManager instance that can be used as a global store of game wide data will now use its own Event Emitter, instead of the Game's Event Emitter. This means it's perfectly safe for you to now use the Registry to emit and listen for your own custom events without conflicting with events the Phaser Game instance emits.
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2023-01-06 17:19:45 +00:00 |
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Richard Davey
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468bf7821d
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Updated copyright year
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2023-01-02 17:36:27 +00:00 |
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Richard Davey
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fa6963319a
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The Game.headlessStep method will now reset SceneManager.isProcessing before PRE_RENDER . This fixes issues in HEADLESS mode where the Scene Manager wouldn't process additionally added Scenes created after the Game had started. Fix #5872 #5974
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2022-11-23 16:14:15 +00:00 |
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Richard Davey
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1657f9e843
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If in debug mode, add to window
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2022-10-28 17:53:41 +01:00 |
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Richard Davey
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2482eab664
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Added Game.pause and Game.resume methods
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2022-09-07 16:11:13 +01:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Richard Davey
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b14b60516a
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Fixed duplicate event introduced in #5038
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2020-04-27 11:53:08 +01:00 |
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halilcakar
|
43f26ad31f
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Update JSDocs for events
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2020-03-10 11:11:43 +03:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Hua
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3010c005dc
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Fix bug of game.destroy()
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2019-11-27 11:09:12 +08:00 |
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samme
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bc55428c49
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Check pendingDestroy in headlessStep()
Fixes #4804
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2019-10-15 12:00:44 -07:00 |
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Richard Davey
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ca74b85b75
|
Better Sound Manager type
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2019-08-07 18:20:19 +01:00 |
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Richard Davey
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b86d737e2e
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Game.getTime would return NaN because it incorrectly accessed the time value from the TimeStep.
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2019-05-24 15:27:33 +01:00 |
|
Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
|
Richard Davey
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a269816129
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Core Types
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2019-05-09 11:50:26 +01:00 |
|
Richard Davey
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e0a9980fda
|
Updated docs
|
2019-04-30 17:11:26 +01:00 |
|
Richard Davey
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a47019b415
|
Keep the property but set to null by default.
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2019-04-24 12:54:48 +01:00 |
|
Richard Davey
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61921525f1
|
There is a new webpack config FEATURE_SOUND which is set to true by default, but if set to false it will exclude the Sound Manager and all of its systems into the build files.
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2019-04-24 12:23:21 +01:00 |
|
Richard Davey
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950fc79e2e
|
Took DOM Element out of experimental and hooked to the Scale Manager
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2019-04-09 23:28:40 +01:00 |
|
Richard Davey
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f62ec4a739
|
Config typedefs done
|
2019-02-13 12:58:04 +00:00 |
|
Richard Davey
|
17d56bd8ac
|
Moved jsdoc comment to stop weird TS module generation
|
2019-02-08 13:08:32 +00:00 |
|
Richard Davey
|
21c06668fb
|
jsdoc fix
|
2019-01-29 23:21:24 +00:00 |
|
Richard Davey
|
cb7b335d7f
|
Moved ScaleManager to its own namespace (Phaser.Scale) and out of DOM
|
2019-01-29 15:42:27 +00:00 |
|
Richard Davey
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4182228e5a
|
Updated DOM Container reference
|
2019-01-29 15:18:04 +00:00 |
|
Richard Davey
|
20c768e1af
|
Missed a console log
|
2019-01-18 13:42:49 +00:00 |
|
Richard Davey
|
bc962c25dc
|
All listeners use the new Events
|
2019-01-18 13:41:43 +00:00 |
|
Richard Davey
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25c1a5fe74
|
Added Texture Manager Events and moved 'ready' responsibility to it
|
2019-01-17 11:54:41 +00:00 |
|
Richard Davey
|
95dde9a320
|
Finished the Game events
|
2019-01-15 16:27:32 +00:00 |
|
Richard Davey
|
aa341854c7
|
Happy New Year
|
2019-01-15 16:20:22 +00:00 |
|
Richard Davey
|
e882218fc4
|
Renamed boot to core and updated events accordingly
|
2019-01-15 16:17:04 +00:00 |
|
Richard Davey
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0d90f75b5f
|
Splitting the dev branch up into versions.
|
2016-11-22 01:36:56 +00:00 |
|
Richard Davey
|
89885dcb7c
|
Refactored the Input Manager.
|
2016-11-10 00:10:39 +00:00 |
|
photonstorm
|
519c121a52
|
Updated the way the State Config works.
|
2016-11-09 14:52:53 +00:00 |
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Richard Davey
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48f90fec34
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Implemented a State based MainLoop system, with fully split logic / render cycles and frame rate. Each State can now set its own frame rate. Added in more Camera commands, moved the Tween Manager into the State Systems, and started work on the new heavily reduced Game object.
|
2016-11-08 01:50:57 +00:00 |
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photonstorm
|
b3c2ddb420
|
Pre-crash salvage.
|
2016-11-07 17:05:14 +00:00 |
|
Richard Davey
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4b42972a9b
|
Comment out some parts that don't work yet.
|
2016-11-07 00:33:42 +00:00 |
|
Richard Davey
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89a737a620
|
State Manager holds all given states until booted before creating them.
|
2016-11-04 05:41:00 +00:00 |
|
Richard Davey
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f9745bbce3
|
States now own a Loader instance, rather than it being a Phaser global.
|
2016-11-04 03:21:04 +00:00 |
|
Richard Davey
|
a366ef8f3c
|
New State Manager up and running.
|
2016-11-04 02:08:17 +00:00 |
|
Richard Davey
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2dd7e68707
|
Extends the Factory.
|
2016-11-03 22:26:28 +00:00 |
|
Richard Davey
|
03b651f79f
|
Loads of tweaks re: Transform inheritance.
|
2016-11-01 00:31:45 +00:00 |
|
photonstorm
|
fd3898742f
|
Added ability to toggle multi-texture support at run-time.
|
2016-10-25 16:44:23 +01:00 |
|
photonstorm
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15fbd0962d
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Renamed to Update Manager.
|
2016-10-14 08:58:12 +01:00 |
|
photonstorm
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e06b900a61
|
Removed antialias, transparent and physicsConfig arguments from the Game constructor.
|
2016-10-14 06:30:07 +01:00 |
|
photonstorm
|
60d348c464
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Implemented a Dirty Transform Manager. Testing it out, but so far, so good.
|
2016-10-14 04:09:07 +01:00 |
|
photonstorm
|
d0cb0f2457
|
Commented out World and Camera for now.
|
2016-10-14 02:19:10 +01:00 |
|
Richard Davey
|
d6bb27f51c
|
Disabled the Debug class.
|
2016-10-13 01:54:01 +01:00 |
|
Richard Davey
|
70729234e8
|
Added the Texture Manager into the core systems list.
|
2016-10-10 23:39:52 +01:00 |
|
Richard Davey
|
0af16817a5
|
Refactored GameObjects to GameObject .
|
2016-10-09 22:27:58 +01:00 |
|