Pavle Goloskokovic
|
ef60c16551
|
Marking audio tags as unused when creating them
|
2018-01-11 17:25:27 +01:00 |
|
Pavle Goloskokovic
|
2903417798
|
Defining detune property on a BaseSound class since it's the shared behaviour between subclasses
|
2018-01-11 17:24:53 +01:00 |
|
Pavle Goloskokovic
|
15f2717e9b
|
Defining rate property on a BaseSound class since it's the shared behaviour between subclasses
|
2018-01-11 17:24:26 +01:00 |
|
Pavle Goloskokovic
|
c0c6e39ccd
|
Updating play method to return boolean indicating if play call was done successfully
|
2018-01-11 17:22:57 +01:00 |
|
Pavle Goloskokovic
|
5aec2e45e4
|
Merge remote-tracking branch 'origin/master'
|
2018-01-11 16:51:11 +01:00 |
|
Pavle Goloskokovic
|
e75871adec
|
Added override property to HTML5AudioSoundManager
|
2018-01-11 16:50:50 +01:00 |
|
Richard Davey
|
829747370c
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2018-01-11 14:48:46 +00:00 |
|
Richard Davey
|
e601f4060a
|
Exposed SoundManager via Scene Systems
|
2018-01-11 14:48:43 +00:00 |
|
Michael Hadley
|
5241798ab3
|
Pass TILE_BIAS from arcade world into tile colliding functions
|
2018-01-11 08:32:07 -06:00 |
|
Richard Davey
|
718859b02e
|
Moved the depth sorting functions into the DisplayList class, as it's really the one responsible for it, not System.
|
2018-01-11 13:59:06 +00:00 |
|
Michael Hadley
|
98ae8009e0
|
Arcade rect vs tilemap layer collision handling
|
2018-01-10 20:47:25 -06:00 |
|
Michael Hadley
|
fdc1af0cd2
|
Install isTilemap prop used by physics system for fast type checking
|
2018-01-10 20:45:28 -06:00 |
|
Michael Hadley
|
32788d6eb6
|
Stub arcade collide vs tilemap methods
|
2018-01-10 20:43:11 -06:00 |
|
Michael Hadley
|
e3699aaea0
|
Remove unnecessary Arcade Body#tilePadding
|
2018-01-10 19:34:22 -06:00 |
|
Felipe Alfonso
|
8e66cf9f98
|
Merge branch 'master' into rendering-cleanup
|
2018-01-10 17:05:32 -03:00 |
|
Felipe Alfonso
|
54274b782a
|
BlitterBatch pipeline working
|
2018-01-10 17:03:01 -03:00 |
|
Richard Davey
|
04b8f4203e
|
Started moving plugins to their own folders.
|
2018-01-10 16:29:46 +00:00 |
|
Pavle Goloskokovic
|
9fc3aaa0da
|
Moved HTML5AudioSoundManager.js
|
2018-01-10 16:50:21 +01:00 |
|
Pavle Goloskokovic
|
081908fd7b
|
Moved HTML5AudioSound.js
|
2018-01-10 16:50:11 +01:00 |
|
Pavle Goloskokovic
|
0a10240c61
|
Moved HTML5AudioFile
|
2018-01-10 16:49:56 +01:00 |
|
Pavle Goloskokovic
|
d0d3a6473d
|
Merge remote-tracking branch 'origin/master'
|
2018-01-10 16:20:13 +01:00 |
|
Richard Davey
|
59475c8fee
|
Moved folder
|
2018-01-10 13:43:06 +00:00 |
|
Richard Davey
|
5d4bb532d6
|
Create CODE_OF_CONDUCT.md
|
2018-01-10 13:39:20 +00:00 |
|
Richard Davey
|
4da410117f
|
Merge pull request #3152 from halgorithm/fix-normalize
Fix geom/point/Normalize.js
|
2018-01-10 13:25:25 +00:00 |
|
Richard Davey
|
4221b56336
|
Merge pull request #3153 from halgorithm/weighted-randomize-index-arrays
Weighted randomize index arrays
|
2018-01-10 13:25:00 +00:00 |
|
Hal Helms
|
89e4289c9d
|
Fix WeightedRandomize.js
|
2018-01-09 22:26:02 -08:00 |
|
Hal Helms
|
42ad0ac399
|
Add semicolons to WeightedRandomize
|
2018-01-09 22:24:56 -08:00 |
|
Hal Helms
|
302eba15d9
|
Update WeightedRandomize docs for index arrays
|
2018-01-09 22:09:28 -08:00 |
|
Hal Helms
|
e128733f02
|
Update WeightedRandomize() to support index arrays
|
2018-01-09 22:05:34 -08:00 |
|
Hal Helms
|
4fd10f437c
|
Fix geom/point/Normalize.js
|
2018-01-09 21:58:13 -08:00 |
|
Felipe Alfonso
|
15c45bda0e
|
BlitterBatch2 base rendering. Still missing Texture binding
|
2018-01-09 19:51:22 -03:00 |
|
Richard Davey
|
5f2867c17b
|
Merge pull request #3151 from photonstorm/reorg
Phaser 3 reorganisation merge
|
2018-01-09 22:39:39 +00:00 |
|
Richard Davey
|
107bfadb60
|
Modified path
|
2018-01-09 22:29:08 +00:00 |
|
Richard Davey
|
ca3f99ad81
|
Updated README
|
2018-01-09 22:27:14 +00:00 |
|
Richard Davey
|
4909a48e9a
|
Removed v3 folder
|
2018-01-09 22:12:55 +00:00 |
|
Richard Davey
|
f7102df3f6
|
Moved out-dated guide and renamed merge to wip
|
2018-01-09 22:12:16 +00:00 |
|
Richard Davey
|
889bcb64e9
|
Updated year and package details
|
2018-01-09 21:57:27 +00:00 |
|
Richard Davey
|
d06eb79b44
|
Updated ignore files
|
2018-01-09 21:54:41 +00:00 |
|
Richard Davey
|
fa77b1b1da
|
Moved project files
|
2018-01-09 21:50:47 +00:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|
Richard Davey
|
5fe12421cd
|
Removed previous version folders.
|
2018-01-09 21:42:10 +00:00 |
|
Felipe Alfonso
|
8bdc162592
|
BlitterBatch cleanup progress
|
2018-01-09 18:00:56 -03:00 |
|
Felipe Alfonso
|
79615df000
|
BaseRenderer as a base definition for all 2D WebGL renderers and batches
|
2018-01-08 22:34:45 -03:00 |
|
Richard Davey
|
1f0db02095
|
Working on new plugin system
So scenes can manage their own unique list of plugins and devs can easily add their own.
|
2018-01-09 01:30:10 +00:00 |
|
Richard Davey
|
f7a1c6fec7
|
You can now pass an existing Game Object to Impact Physics and have it add a body to it.
|
2018-01-08 22:16:14 +00:00 |
|
Richard Davey
|
86f112aef9
|
You can now pass an existing Game Object to Arcade Physics and have it add a body to it.
|
2018-01-08 22:11:19 +00:00 |
|
Pavle Goloskokovic
|
e9040240f8
|
Added audio property docs
|
2018-01-08 19:54:40 +01:00 |
|
Pavle Goloskokovic
|
b0d0da6ecc
|
Initializing audio property
|
2018-01-08 19:54:15 +01:00 |
|
Pavle Goloskokovic
|
2cdd6e1cfd
|
Adding HTML5AudioSound class to index.js
|
2018-01-08 19:47:59 +01:00 |
|
Pavle Goloskokovic
|
6909cbba49
|
Adding HTML5AudioSound class that represents HTML5 Audio implementation of BaseSound
|
2018-01-08 19:47:13 +01:00 |
|