Commit graph

47 commits

Author SHA1 Message Date
Richard Davey
86f00eeb52 eslint fixes 2018-02-16 18:17:51 +00:00
Richard Davey
e1554c34d6 eslint fixes 2018-02-16 18:07:49 +00:00
Richard Davey
8f4a1012fd Updated jsdocs. 2018-02-13 01:39:22 +00:00
Richard Davey
d1f5f8a82b Added jsdocs 2018-02-12 16:01:21 +00:00
Richard Davey
3225367240 Check for new TP3 structure. 2018-02-09 15:23:03 +00:00
Richard Davey
33a67f3aff Added custom pivot boolean. 2018-02-09 15:22:43 +00:00
Richard Davey
93a2c3734b Added jsdocs 2018-02-08 13:45:53 +00:00
Richard Davey
4c5150a24c Added jsdocs 2018-02-08 04:01:44 +00:00
Richard Davey
2a86400a28 Added in jsdocs 2018-01-31 13:54:44 +00:00
Richard Davey
a802914243 Added in destroy methods for all managers and invoked them from Game 2018-01-31 03:38:10 +00:00
Richard Davey
f0726d4060 Added the ability to provide a data source image to go with a standard image
This allows you to load a normal map, specular map, or other format of image based data alongside a regular image and have them bound together internally, without creating duplicate entries in the Texture Manager or loader
2018-01-29 23:38:27 +00:00
Richard Davey
107cd8426f Updated spacing addition issue. 2018-01-29 16:12:10 +00:00
Felipe Alfonso
99d850346f Text rendering added 2018-01-23 21:40:20 -03:00
Felipe Alfonso
961f00ac11 BlitterPipeline added 2018-01-22 18:21:47 -03:00
Richard Davey
c7dc7fc240 Checks strings and numbers 2018-01-20 17:44:45 +00:00
Richard Davey
af613201f7 Strengthen the frame name check 2018-01-20 16:35:29 +00:00
Richard Davey
4473af243b Frames can now have customData stored in them, as well as the Textures. This is populated by all of the atlas data by default and can be added to, either in the JJSON source files or at run-time. Closes #3165. 2018-01-19 18:23:25 +00:00
Richard Davey
faf89ea78a getTextureKeys method added to return all loaded textures. 2018-01-19 16:30:05 +00:00
Richard Davey
86fe054c63 Game boot sequence is now split-up to allow time for non-blocking, but time sensitive plugins (like the Texture Manager) to complete starting up before the main loop begins. Texture Manager now checks on state of default images before telling Game it is ready. 2018-01-18 14:01:29 +00:00
Richard Davey
e017a71f32 Game emits a boot event, which its managers listen for 2018-01-18 05:16:52 +00:00
Richard Davey
f9a7939812 Lots of work migrating to the new plugin system, fixing references and exposing on the namespace 2018-01-16 22:28:29 +00:00
Richard Davey
d8f1ba03e9 Moved repository location 2018-01-09 21:43:56 +00:00
Richard Davey
0d90f75b5f Splitting the dev branch up into versions. 2016-11-22 01:36:56 +00:00
Richard Davey
7a155f66fe Added Tilemap back in and tested with Blitter object, and it works really fast. 2016-11-15 03:11:21 +00:00
Richard Davey
c683ae2e1f Tidying up. 2016-11-07 01:01:09 +00:00
Richard Davey
d34a5062c0 New Frame Crop function. 2016-11-07 00:33:53 +00:00
Richard Davey
2e4e4be68d Added Frame.clone. 2016-11-07 00:33:18 +00:00
photonstorm
fd3898742f Added ability to toggle multi-texture support at run-time. 2016-10-25 16:44:23 +01:00
photonstorm
a271a52ec7 Added glLastUsed property to TextureSource. 2016-10-25 13:23:14 +01:00
Richard Davey
120b6eb2bd Blend Modes work. More optimisations in the batch manager. 2016-10-25 03:57:34 +01:00
Richard Davey
8ab7dc80dc Sorted out swapping WebGL textures in a non-multi texture environment. 2016-10-25 01:40:16 +01:00
photonstorm
32e2df93c2 Fixed Inverse UV calc. 2016-10-19 14:30:23 +01:00
photonstorm
4f8e509f91 Fixed JSON Hash parsing. 2016-10-19 14:29:52 +01:00
photonstorm
18b12dfc3e Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components. 2016-10-18 17:03:25 +01:00
Richard Davey
35854ea58d Cache now adds in Default and Missing images to the new Texture Manager. 2016-10-13 00:08:11 +01:00
Richard Davey
271aab1844 Removed the GPU texture handlers out of the Texture Manager, and into the WebGL Renderer. 2016-10-11 23:48:22 +01:00
Richard Davey
379b54b554 Added TextureManager.addSpriteSheetFromAtlas and removed it from the Texture class. 2016-10-11 22:46:23 +01:00
photonstorm
ce3308ea1d Hooking the Loader and Cache into the new Texture Manager. 2016-10-11 14:52:17 +01:00
Richard Davey
e0ef9cab8b Hooked the Texture Manager into the Cache. 2016-10-10 23:57:51 +01:00
Richard Davey
380e717e52 Finished off missing factories. Moved over the docs. Changed rogue @returns to @return everywhere. 2016-10-08 16:17:46 +01:00
Richard Davey
729020477a New Game Objects structure in place, and starting to take shape.
Moved BitmapData and RenderTexture into the textures folder for now.

All Game Objects now have their own sub-folder, with their Factory and renderer functions alongside them, plus any other files they need.

New Factory class added. Currently hooked into `game.factory` for testing, but will swap to `game.add` when complete.
2016-10-08 03:05:42 +01:00
Richard Davey
0abf9d958d Updated scaleMode global. 2016-10-07 03:22:59 +01:00
Richard Davey
a096dd4f7d Removed context arrays. 2016-10-05 01:47:54 +01:00
photonstorm
1da95994a5 First pass of the newly re-structured Canvas Renderer (still using old texture system though). 2016-10-03 12:44:54 +01:00
Richard Davey
42b8118fa0 All core features of the new Texture classes are now done. Multi-atlas support, Sprite Sheets embedded in atlases, shared source references, shared frame data, and split parsers. Phew. 2016-09-30 06:07:00 +01:00
photonstorm
184b070440 Fixed Sprite Sheet parser. 2016-09-29 16:32:24 +01:00
photonstorm
f993769336 Lots of work on the new Texture classes. 2016-09-29 16:10:22 +01:00